There seems to be a radeon (or non-geforce) specific
problem with rendering certain index buffers. This
affects Dolphin and Turok at least.
This is pretty likely to be due to incorrect parameters
passed to DrawIndexedVertices. We need to make sure
that call is returning D3D_OK, and that the params are
all kosher.
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this is almost entirely fixed. push buffers are more accurate
now