Adjusted editor to allow for larger mobs
SPIN=3 : rotate in random direction, randomly.
more directions. still needs work.
Reducing races down to one graphic file for easier editing.
Putting down the basics for combing the graphics into one file for each type
Non 8-bit images crash. This at least keeps it from crashing. 32bit surfaces need to be implemented.
Hill Giant needs alot of work...
No outlines
No outline
Lets not outline staffs
adjusted length on E S
adjusted length on E S
pallet issues
fixed magic location
Resized to make small and large versions
Hammer time!
This axe looked like a hammer, so I gave it rounded edges.
Resized to make small and large versions of the club
Total length 21
Small version of the ice club
Resized to make small and large versions of the club
Worked on the skull of the skeleton
Human sized skeleton
Another staff
Another staff
Blue sleves
Purples gloves
Here is a wooden staff
Here is a halbread
Shrunk a mace down to normal size.
Set background color from scene
Hill giant - separated foot from the lower leg. Still needs work.
Ice giant - separated foot from the lower leg.
Fire giant - separated foot from the lower leg.
We need these figures to be positioned by where they are standing, not where their torso is. This works off of pivot points, so the mobs must have feet.
Need to declare this procedure
Changing up the code so that it can be used as a animated sprite library - more
Changing up the code so that it can be used as a animated sprite library. Sadly, I had done this years ago, but didn't commit the code and it was lost.
Ran a source code formatter.