Update the msg text for the old books key in Scorn Library (scorn/misc/library) to let players know this is a single use key
Reduce the price of the old books key in Scorn Library (scorn/misc/library) from 500 platinum down to 1 platinum to make things more newbie friendly
Give the key in Scorn Library (scorn/misc/library) a unique name (Scorn Library - old books) so it is easier to find in one's inventory
Replaced floor tiles with flagstone tiles around the outer perimeter of The Drunken Shark (port_joseph/town/dshark) in Port Joseph. Cosmetic change only, no functional changes.
Increase chance of ranger class starting with more arrows, with a small chance of +1 and +2 arrows
I believe slaying is overloaded for the type of ammo the missile weapon uses and slaying does not carry over from the weapon to the arrow regardless, so the only way to slay with a missile weapon is to fire a missile of slaying. The slaying field in the treasure definition is therefore ineffective.
Customize the shallow sea under the piers on Gobline Isle (world/world_100_114) so that missile weapons and spells are not blocked while on the pier; combat from swarming monsters is very likely to happen on the pier, so keep things fair for the visiting player(s)
Remove outdoor setting on Fun House (scorn/houses/maze1) - having darkness on a newbie and intro map adds too much complication to learning the game
Increase the amount of arrows in large arrow piles from 50 to 150. Odds or frequency of the appearance of large arrow piles are unchanged.
Archetype artifact settings not working with missile weapons of Valriel and Gorokh
Summary format edit.
Archetype artifact settings not working with missile weapons of Valriel and Gorokh
Initial commit of the give.en help command
Expand the shout help file to indicate it is a server wide communication channel, and reference using say with NPCs and reference the other communication methods of chat. say, and tell
Expand on the chat help file to indicate it is a server wide communication channel
Fix typoes in the report command - should use a single quote instead of the tilde character
Add instructions and summary about the delete option for players on reports they have opened up in the report command
Update player's help file for the report command to include a reference to the dm command; For players or people with DM access, see also: report-dm
Update and improve Kragi weapons to add Str +1 and increase damage from 11 to 15
Add item name tests
Add sign info as msg text so the info appears when walking over the sign and when applying the sign in Navar (world/world_122_117) map
Revert "Show level for potions"
Rename non-operational (radius_glow 0) lampposts to 'broken lamppost' in Scorn's Brewery Machinery (scorn/towers/brewery.4) map
Move citylife spawn point in Wolfsburg from inside the prison walls (and dangerous spikes) to just outside the prison walls
Spelling correction in Dust of impenetrability (was impenatrability)
Add missing null check
Fix printf format specifiers
Fix uninitialized reference count
Fix crash when loading invalid materials file
Fix possible unterminated string
Add client information to reports
Make the cobblestone tiles under the animated spikes around the Wolfsburg Prison black all movement to prevent NPCs from getting damaged by the spikes and then turning aggressive on all visiting player characters
Move a dread one space to the left so it is not under a titan in Headquarter of the Regular Army, Elite Training Center map
Update grammar in slashing attack messages
Update grammar for slashing attack message, was '200=severs the flesh from' and now '200=sever the flesh from'
Update grammar for slashing attack message, was '230=tears a gaping wound into' and now '230=tear a gaping wound into'
Add Python property for client string
Really make shop-generated books pickable
Update capitalization of Assassinating Dragons (was dragons) in the ingredient list for Holy Symbol of the Dark path to match the exact spelling syntax of how the arrows appear in the game
Preload main window theme in sandboxed mode
Pre-cache label drawing font
Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room for all guilds
Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room guild template
Add summary info as msg text and as the sign name in Brest CVT (brest/shops/brest.cvt) map
Replace perimeter floor tiles with flagstone in Nurnberg Hotel (pup_land/nurnberg/hotel) map. Cosmetic change, no functional changes.
Correct exit coordinates from Nurnberg (pup_land/nurnberg/city) to Guild of Law, Information Center of Regular Army map
Correct exit coordinates between Castle Bauer Entrance (pup_land/nurnberg/castle) to Nurnberg
Replaced floor tiles with flagstone tiles around the outer perimeter of Bank of Skud, Nurnberg Branch (pup_land/nurnberg/bank) in Pup Land. Cosmetic change only, no functional changes.
Add some random windows to Orcchop (pup_land/nurnberg/fshop) map
Reduce shopmin value in Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) in Wolfsburg in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Correct map entrance coordinaets to Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) map
Reset or remove shop parameters from Magic Shop template map (templates/shops/magicshop-2)
Reduce shopmin value in Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 60) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 50) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Lord Byron's Castle, General (santo_dominion/lord_byron/general) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 1 (formerly 80) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Lone Town's Ye Olde Shoppe of Transport (pup_land/lone_town/shops/transport.shoppe) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 50 (formerly 100) for shopmin to get things working again
Make all scrolls identified in Lone Town Magic Shop, Cellar (pup_land/lone_town/mshop_ud) so the visiting player can see what they are potentially buying
Reduce shopmin value in Thief Market (pup_land/lone_town/thief_market) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 1000) for shopmin to get things working again
Reduce shopmin value in Lone Town General Shop (pup_land/lone_town/gshop) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 1 (formerly 5) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Wand Shop (pup_land/nurnberg/washop) in Navar in order for the shop inventory to show up reliably again; 125 (formerly 250) was the value for shopmin to get things working again
Reduce shopmin value in Red's Weapon Bazaar (navar_city/shops/city1weapon) in Navar in order for the shop inventory to show up more reliably again; Now set to 10 (formerly 20) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Wizzo's Magic Shop (navar_city/shops/city1magic) in Navar in order for the shop inventory to show up more reliably again; Now set to 15 (formerly 40) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Olaf's Armor Emporium (navar_city/shops/city1armour) in Navar in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 20) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Navar Market (navar_city/misc/market1) in Navar in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 50) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Gunther's Smithy (navar_city/misc/city1smith) in Navar in order for the shop inventory to show up reliably again; 10 (formerly 500) was the value for shopmin to get things working again
Reduce shopmin value in Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country in order for the shop inventory to show up more reliably again; Now set to 100 (formerly 2000) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, 6th Floor (dragonisland/advshop6) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 3000) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, 5th Floor (dragonisland/advshop5) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 2500) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, 4th Floor (dragonisland/advshop4) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 2000) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Yes, correct. This quest exists and I played it and was also not able to turn over the head. But this is in my view the only one out of the 3 ones specified. quest scorn/TerrysFarm: present, but maybe buggy quest scorn/DisputedFarm not present quest scorn/GuuhsFarm not present
Yes, correct. This quest exists and I played and was also not able to turn over the head. But this is in my view the only one out of the 3 ones specified. quest scorn/TerrysFarm: present, but maybe buggy quest scorn/DisputedFarm not present quest scorn/GuuhsFarm not present
Reduce instances of generating no treasure
Reduce shopmin value in The Adventurous Shop, 3rd Floor (dragonisland/advshop3) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 1500) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, 2nd Floor (dragonisland/advshop2) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 1000) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, 1st Floor (dragonisland/advshop1) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 600) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in The Adventurous Shop, Entrance (dragonisland/advshop0) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 300) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Darcap General Store (darcap/darcap/shops/gshop) in Darcap in order for the shop inventory to show up more reliably again; Now set to 0 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Brest Weapons (brest/shops/brest.weapon) in Brest in order for the shop inventory to show up reliably again; 15 (formerly 250) was the value for shopmin to get things working again
Reduce shopmin value in Brest Magic (brest/shops/brest.magic) in Brest in order for the shop inventory to show up reliably again; 5 (formerly 250) was the value for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Brest Armour (brest/shops/brest.armour) in Brest in order for the shop inventory to show up reliably again; 5 (formerly 250) was the value for shopmin to get things working again
Reduce shopmin value in Emono Mise (azumauindo/suno-yamatoshi/shops/weaponshop1) in Azumauindo in order for the shop inventory to show up reliably again; 20 (formerly 100) was the value for shopmin to get things working again
Reduce shopmin value in Kijutsu Shijou, Level 1 (azumauindo/suno-yamatoshi/shops/magicshop1) in Azumauindo in order for the shop inventory to show up reliably again; 20 (formerly 200) was the value for shopmin to get things working again
The quest exists in this map, https://www.crossfireatlas.net/scorn/houses/farmhouse.html I was able to test the quest from Terry's side. So, I killed Guuh and his minions. I was not able to get the 'give' command to work to turn over Guuh's head to June though.
Quest do not exist:
Reduce shopmin value in Kijutsu Shijou, Level 2 (azumauindo/suno-yamatoshi/shops/magicshop2) in Azumauindo in order for the shop inventory to show up reliably again; 80 (formerly 200) was the value for shopmin to get things working again
Reduce shopmin value in Shijou Mise (azumauindo/minatomachi/stores/generalstore) in Azumauindo in order for the shop inventory to show up reliably again; no value (formerly 50) was the value for shopmin to get things working again - very possible to still get some empty tiles sometimes
Reduce shopmin value in Minatomachi Tatemono Shijou (azumauindo/minatomachi/stores/buildshop) in Azumauindo in order for the shop inventory to show up reliably again; 50 (formerly 100) was the approximate highest value for shopmin to get things working again
Reduce shopmin value in Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo in order for the shop inventory to show up reliably again; 5 (formerly 200) was the approximate highest value for shopmin to get things working again
Reduce shopmin value in Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo in order for the shop inventory to show up reliably again; 5 (formerly 200) was the approximate highest value for shopmin to get things working again
Reduce shopmin value in Poshon Shijou (azumauindo/ranbounagisatoshi/shops/potionshop1) in Azumauindo in order for the shop inventory to show up reliably again; 100 was the approximate highest value for shopmin to get things working again
Player file *.pl grows when saving horns
Reduce shopmin value in Lord of the Rings shop in Santo Dominion in order to shop inventory to show up again; 225 was the approximate highest value for shopmin to get things working again
Add initial sandboxing support
Correct transparency issue with a prison cell gate in Castle Baeuer Dungeon (pup_land/nurnberg/castle_ud) that was causing warnings in Gridarta
Correct destination coordinates from Castle Bauer Dungeon (pup_land/nurnberg/castle_ud) to Aqueduct (pup_land/nurnberg/aqueduct) map
Correct entrance coordinates from Moogly Bills's Tomb to Moogly Bill's Grave (port_joseph/pirates/mbgrave2) map near Port Joseph
Also happens to divine shock, just tested. Does not happen with meteor swarm.
Also happens to divine shock, just tested.
Replace sand tiles with stone floor sections to walls and structures in Ship Wreck Village near Port Joseph. Cosmetic change, no functional changes.