Activity for Crossfire RPG game

  • Rick Tanner Rick Tanner committed [e6c7c9] on crossfire-maps

    Update the msg text for the old books key in Scorn Library (scorn/misc/library) to let players know this is a single use key

  • Rick Tanner Rick Tanner committed [0f6f5d] on crossfire-maps

    Reduce the price of the old books key in Scorn Library (scorn/misc/library) from 500 platinum down to 1 platinum to make things more newbie friendly

  • Rick Tanner Rick Tanner committed [a8bfb8] on crossfire-maps

    Give the key in Scorn Library (scorn/misc/library) a unique name (Scorn Library - old books) so it is easier to find in one's inventory

  • Rick Tanner Rick Tanner committed [2298d9] on crossfire-maps

    Replaced floor tiles with flagstone tiles around the outer perimeter of The Drunken Shark (port_joseph/town/dshark) in Port Joseph. Cosmetic change only, no functional changes.

  • Rick Tanner Rick Tanner committed [83d5d9] on crossfire-arch

    Increase chance of ranger class starting with more arrows, with a small chance of +1 and +2 arrows

  • Saiapatsu Saiapatsu posted a comment on ticket #978

    I believe slaying is overloaded for the type of ammo the missile weapon uses and slaying does not carry over from the weapon to the arrow regardless, so the only way to slay with a missile weapon is to fire a missile of slaying. The slaying field in the treasure definition is therefore ineffective.

  • Rick Tanner Rick Tanner committed [2b2d78] on crossfire-maps

    Customize the shallow sea under the piers on Gobline Isle (world/world_100_114) so that missile weapons and spells are not blocked while on the pier; combat from swarming monsters is very likely to happen on the pier, so keep things fair for the visiting player(s)

  • Rick Tanner Rick Tanner committed [7b2153] on crossfire-maps

    Remove outdoor setting on Fun House (scorn/houses/maze1) - having darkness on a newbie and intro map adds too much complication to learning the game

  • Rick Tanner Rick Tanner committed [0514d1] on crossfire-arch

    Increase the amount of arrows in large arrow piles from 50 to 150. Odds or frequency of the appearance of large arrow piles are unchanged.

  • Rick Tanner Rick Tanner modified ticket #978

    Archetype artifact settings not working with missile weapons of Valriel and Gorokh

  • Rick Tanner Rick Tanner posted a comment on ticket #978

    Summary format edit.

  • Rick Tanner Rick Tanner created ticket #978

    Archetype artifact settings not working with missile weapons of Valriel and Gorokh

  • Rick Tanner Rick Tanner committed [6fc3fa] on crossfire-server

    Initial commit of the give.en help command

  • Rick Tanner Rick Tanner committed [8fe453] on crossfire-server

    Expand the shout help file to indicate it is a server wide communication channel, and reference using say with NPCs and reference the other communication methods of chat. say, and tell

  • Rick Tanner Rick Tanner committed [690c93] on crossfire-server

    Expand on the chat help file to indicate it is a server wide communication channel

  • Rick Tanner Rick Tanner committed [5a3f3d] on crossfire-server

    Fix typoes in the report command - should use a single quote instead of the tilde character

  • Rick Tanner Rick Tanner committed [d80041] on crossfire-server

    Add instructions and summary about the delete option for players on reports they have opened up in the report command

  • Rick Tanner Rick Tanner committed [c87efe] on crossfire-server

    Update player's help file for the report command to include a reference to the dm command; For players or people with DM access, see also: report-dm

  • Rick Tanner Rick Tanner committed [6be98e] on crossfire-arch

    Update and improve Kragi weapons to add Str +1 and increase damage from 11 to 15

  • Kevin Zheng Kevin Zheng committed [e9be7b] on crossfire-server

    Add item name tests

  • Rick Tanner Rick Tanner committed [0184a9] on crossfire-maps

    Add sign info as msg text so the info appears when walking over the sign and when applying the sign in Navar (world/world_122_117) map

  • Kevin Zheng Kevin Zheng committed [beaa47] on crossfire-server

    Revert "Show level for potions"

  • Rick Tanner Rick Tanner committed [f0393a] on crossfire-maps

    Rename non-operational (radius_glow 0) lampposts to 'broken lamppost' in Scorn's Brewery Machinery (scorn/towers/brewery.4) map

  • Rick Tanner Rick Tanner committed [052bfd] on crossfire-maps

    Move citylife spawn point in Wolfsburg from inside the prison walls (and dangerous spikes) to just outside the prison walls

  • Rick Tanner Rick Tanner committed [8d43d5] on crossfire-arch

    Spelling correction in Dust of impenetrability (was impenatrability)

  • Kevin Zheng Kevin Zheng committed [b9c798] on crossfire-server

    Add missing null check

  • Kevin Zheng Kevin Zheng committed [abb282] on crossfire-server

    Fix printf format specifiers

  • Kevin Zheng Kevin Zheng committed [f7e7a2] on crossfire-server

    Fix uninitialized reference count

  • Kevin Zheng Kevin Zheng committed [bcdde0] on crossfire-server

    Fix crash when loading invalid materials file

  • Kevin Zheng Kevin Zheng committed [6975df] on crossfire-server

    Fix possible unterminated string

  • Kevin Zheng Kevin Zheng committed [06458b] on crossfire-maps

    Add client information to reports

  • Rick Tanner Rick Tanner committed [5de015] on crossfire-maps

    Make the cobblestone tiles under the animated spikes around the Wolfsburg Prison black all movement to prevent NPCs from getting damaged by the spikes and then turning aggressive on all visiting player characters

  • Rick Tanner Rick Tanner committed [d451bc] on crossfire-maps

    Move a dread one space to the left so it is not under a titan in Headquarter of the Regular Army, Elite Training Center map

  • Rick Tanner Rick Tanner committed [de70ec] on crossfire-arch

    Update grammar in slashing attack messages

  • Rick Tanner Rick Tanner committed [92662e] on crossfire-arch

    Update grammar for slashing attack message, was '200=severs the flesh from' and now '200=sever the flesh from'

  • Rick Tanner Rick Tanner committed [b23d37] on crossfire-arch

    Update grammar for slashing attack message, was '230=tears a gaping wound into' and now '230=tear a gaping wound into'

  • Kevin Zheng Kevin Zheng committed [55e685] on crossfire-server

    Add Python property for client string

  • Kevin Zheng Kevin Zheng committed [448896] on crossfire-server

    Really make shop-generated books pickable

  • Rick Tanner Rick Tanner committed [334203] on crossfire-arch

    Update capitalization of Assassinating Dragons (was dragons) in the ingredient list for Holy Symbol of the Dark path to match the exact spelling syntax of how the arrows appear in the game

  • Kevin Zheng Kevin Zheng committed [073c78] on crossfire-client

    Preload main window theme in sandboxed mode

  • Kevin Zheng Kevin Zheng committed [1e5e75] on crossfire-client

    Pre-cache label drawing font

  • Rick Tanner Rick Tanner committed [b624c0] on crossfire-maps

    Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room for all guilds

  • Rick Tanner Rick Tanner committed [4206fc] on crossfire-maps

    Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room guild template

  • Rick Tanner Rick Tanner committed [a3a7fb] on crossfire-maps

    Add summary info as msg text and as the sign name in Brest CVT (brest/shops/brest.cvt) map

  • Rick Tanner Rick Tanner committed [f889c8] on crossfire-maps

    Replace perimeter floor tiles with flagstone in Nurnberg Hotel (pup_land/nurnberg/hotel) map. Cosmetic change, no functional changes.

  • Rick Tanner Rick Tanner committed [d46074] on crossfire-maps

    Correct exit coordinates from Nurnberg (pup_land/nurnberg/city) to Guild of Law, Information Center of Regular Army map

  • Rick Tanner Rick Tanner committed [ab62c1] on crossfire-maps

    Correct exit coordinates between Castle Bauer Entrance (pup_land/nurnberg/castle) to Nurnberg

  • Rick Tanner Rick Tanner committed [b344a8] on crossfire-maps

    Replaced floor tiles with flagstone tiles around the outer perimeter of Bank of Skud, Nurnberg Branch (pup_land/nurnberg/bank) in Pup Land. Cosmetic change only, no functional changes.

  • Rick Tanner Rick Tanner committed [1f4ca7] on crossfire-maps

    Add some random windows to Orcchop (pup_land/nurnberg/fshop) map

  • Rick Tanner Rick Tanner committed [8118c0] on crossfire-maps

    Reduce shopmin value in Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) in Wolfsburg in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [14c314] on crossfire-maps

    Correct map entrance coordinaets to Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) map

  • Rick Tanner Rick Tanner committed [cf0173] on crossfire-maps

    Reset or remove shop parameters from Magic Shop template map (templates/shops/magicshop-2)

  • Rick Tanner Rick Tanner committed [3b202b] on crossfire-maps

    Reduce shopmin value in Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 60) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [a47e3f] on crossfire-maps

    Reduce shopmin value in Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [15fdf1] on crossfire-maps

    Reduce shopmin value in Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 50) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [d406c6] on crossfire-maps

    Reduce shopmin value in Lord Byron's Castle, General (santo_dominion/lord_byron/general) in Santo Dominion in order for the shop inventory to show up more reliably again; Now set to 1 (formerly 80) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [91090c] on crossfire-maps

    Reduce shopmin value in Lone Town's Ye Olde Shoppe of Transport (pup_land/lone_town/shops/transport.shoppe) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 50 (formerly 100) for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [ae368d] on crossfire-maps

    Make all scrolls identified in Lone Town Magic Shop, Cellar (pup_land/lone_town/mshop_ud) so the visiting player can see what they are potentially buying

  • Rick Tanner Rick Tanner committed [37161f] on crossfire-maps

    Reduce shopmin value in Thief Market (pup_land/lone_town/thief_market) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 1000) for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [cca877] on crossfire-maps

    Reduce shopmin value in Lone Town General Shop (pup_land/lone_town/gshop) in Pup Land in order for the shop inventory to show up more reliably again; Now set to 1 (formerly 5) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [3de221] on crossfire-maps

    Reduce shopmin value in Wand Shop (pup_land/nurnberg/washop) in Navar in order for the shop inventory to show up reliably again; 125 (formerly 250) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [537ef3] on crossfire-maps

    Reduce shopmin value in Red's Weapon Bazaar (navar_city/shops/city1weapon) in Navar in order for the shop inventory to show up more reliably again; Now set to 10 (formerly 20) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [814bf0] on crossfire-maps

    Reduce shopmin value in Wizzo's Magic Shop (navar_city/shops/city1magic) in Navar in order for the shop inventory to show up more reliably again; Now set to 15 (formerly 40) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [c5eadb] on crossfire-maps

    Reduce shopmin value in Olaf's Armor Emporium (navar_city/shops/city1armour) in Navar in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 20) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [1585f5] on crossfire-maps

    Reduce shopmin value in Navar Market (navar_city/misc/market1) in Navar in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 50) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [cefaf8] on crossfire-maps

    Reduce shopmin value in Gunther's Smithy (navar_city/misc/city1smith) in Navar in order for the shop inventory to show up reliably again; 10 (formerly 500) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [270d66] on crossfire-maps

    Reduce shopmin value in Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country in order for the shop inventory to show up more reliably again; Now set to 100 (formerly 2000) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [8287f8] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 6th Floor (dragonisland/advshop6) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 3000) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [c7d988] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 5th Floor (dragonisland/advshop5) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 25 (formerly 2500) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [0a4e92] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 4th Floor (dragonisland/advshop4) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 2000) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Boris Boris modified a comment on ticket #977

    Yes, correct. This quest exists and I played it and was also not able to turn over the head. But this is in my view the only one out of the 3 ones specified. quest scorn/TerrysFarm: present, but maybe buggy quest scorn/DisputedFarm not present quest scorn/GuuhsFarm not present

  • Boris Boris posted a comment on ticket #977

    Yes, correct. This quest exists and I played and was also not able to turn over the head. But this is in my view the only one out of the 3 ones specified. quest scorn/TerrysFarm: present, but maybe buggy quest scorn/DisputedFarm not present quest scorn/GuuhsFarm not present

  • Kevin Zheng Kevin Zheng committed [410de4] on crossfire-server

    Reduce instances of generating no treasure

  • Rick Tanner Rick Tanner committed [e400b8] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 3rd Floor (dragonisland/advshop3) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 20 (formerly 1500) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [def9a0] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 2nd Floor (dragonisland/advshop2) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 1000) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [e3965c] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, 1st Floor (dragonisland/advshop1) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 75 (formerly 600) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [fa88e6] on crossfire-maps

    Reduce shopmin value in The Adventurous Shop, Entrance (dragonisland/advshop0) in Stoneville in order for the shop inventory to show up more reliably again; Now set to 5 (formerly 300) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [b3e1e6] on crossfire-maps

    Reduce shopmin value in Darcap General Store (darcap/darcap/shops/gshop) in Darcap in order for the shop inventory to show up more reliably again; Now set to 0 (formerly 100) for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [5eaae3] on crossfire-maps

    Reduce shopmin value in Brest Weapons (brest/shops/brest.weapon) in Brest in order for the shop inventory to show up reliably again; 15 (formerly 250) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [a57648] on crossfire-maps

    Reduce shopmin value in Brest Magic (brest/shops/brest.magic) in Brest in order for the shop inventory to show up reliably again; 5 (formerly 250) was the value for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [76a7a9] on crossfire-maps

    Reduce shopmin value in Brest Armour (brest/shops/brest.armour) in Brest in order for the shop inventory to show up reliably again; 5 (formerly 250) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [04effb] on crossfire-maps

    Reduce shopmin value in Emono Mise (azumauindo/suno-yamatoshi/shops/weaponshop1) in Azumauindo in order for the shop inventory to show up reliably again; 20 (formerly 100) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [016b8c] on crossfire-maps

    Reduce shopmin value in Kijutsu Shijou, Level 1 (azumauindo/suno-yamatoshi/shops/magicshop1) in Azumauindo in order for the shop inventory to show up reliably again; 20 (formerly 200) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner posted a comment on ticket #977

    The quest exists in this map, https://www.crossfireatlas.net/scorn/houses/farmhouse.html I was able to test the quest from Terry's side. So, I killed Guuh and his minions. I was not able to get the 'give' command to work to turn over Guuh's head to June though.

  • Boris Boris created ticket #977

    Quest do not exist:

  • Rick Tanner Rick Tanner committed [62cf4a] on crossfire-maps

    Reduce shopmin value in Kijutsu Shijou, Level 2 (azumauindo/suno-yamatoshi/shops/magicshop2) in Azumauindo in order for the shop inventory to show up reliably again; 80 (formerly 200) was the value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [add40f] on crossfire-maps

    Reduce shopmin value in Shijou Mise (azumauindo/minatomachi/stores/generalstore) in Azumauindo in order for the shop inventory to show up reliably again; no value (formerly 50) was the value for shopmin to get things working again - very possible to still get some empty tiles sometimes

  • Rick Tanner Rick Tanner committed [b611bc] on crossfire-maps

    Reduce shopmin value in Minatomachi Tatemono Shijou (azumauindo/minatomachi/stores/buildshop) in Azumauindo in order for the shop inventory to show up reliably again; 50 (formerly 100) was the approximate highest value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [fd4e12] on crossfire-maps

    Reduce shopmin value in Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo in order for the shop inventory to show up reliably again; 5 (formerly 200) was the approximate highest value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [746c28] on crossfire-maps

    Reduce shopmin value in Kabuto Mise (azumauindo/suno-yamatoshi/shops/armourshop1) in Azumauindo in order for the shop inventory to show up reliably again; 5 (formerly 200) was the approximate highest value for shopmin to get things working again

  • Rick Tanner Rick Tanner committed [8e701a] on crossfire-maps

    Reduce shopmin value in Poshon Shijou (azumauindo/ranbounagisatoshi/shops/potionshop1) in Azumauindo in order for the shop inventory to show up reliably again; 100 was the approximate highest value for shopmin to get things working again

  • Boris Boris created ticket #976

    Player file *.pl grows when saving horns

  • Rick Tanner Rick Tanner committed [c3567f] on crossfire-maps

    Reduce shopmin value in Lord of the Rings shop in Santo Dominion in order to shop inventory to show up again; 225 was the approximate highest value for shopmin to get things working again

  • Kevin Zheng Kevin Zheng committed [16ca75] on crossfire-client

    Add initial sandboxing support

  • Rick Tanner Rick Tanner committed [02f9d9] on crossfire-maps

    Correct transparency issue with a prison cell gate in Castle Baeuer Dungeon (pup_land/nurnberg/castle_ud) that was causing warnings in Gridarta

  • Rick Tanner Rick Tanner committed [4c40f2] on crossfire-maps

    Correct destination coordinates from Castle Bauer Dungeon (pup_land/nurnberg/castle_ud) to Aqueduct (pup_land/nurnberg/aqueduct) map

  • Rick Tanner Rick Tanner committed [29f72a] on crossfire-maps

    Correct entrance coordinates from Moogly Bills's Tomb to Moogly Bill's Grave (port_joseph/pirates/mbgrave2) map near Port Joseph

  • Chris Gregory Chris Gregory modified a comment on ticket #974

    Also happens to divine shock, just tested. Does not happen with meteor swarm.

  • Chris Gregory Chris Gregory posted a comment on ticket #974

    Also happens to divine shock, just tested.

  • Rick Tanner Rick Tanner committed [b04d9f] on crossfire-maps

    Replace sand tiles with stone floor sections to walls and structures in Ship Wreck Village near Port Joseph. Cosmetic change, no functional changes.

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