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Correctional release of 1.3

As someone started integration of the realtime speech processing, turned out that speech is somewhat distorted, so we fixed it, now everything works flawlessly.

    The other improvements are:
  • Frequency response is now precalculated at compile time
  • FFT does not use any sin() at subsequent calculations
  • Direct HRTF filter-like API for those who don't want to use clunk object/source management or integrating into 3rd party project.

Please update

Posted by Vladimir Menshakov 2014-09-29

clunk-1.3! (as if someone still cares)

Key features:

  • Removed SDL types from every piece of code, moved sdl-related code into backends/sdl, more backends soon. Standalone sound data generation.
  • Fast template mixer, fast template resampler, type safety, different sample formats.
  • Better filter reconstruction (old version incorrectly interpreted FIR of kemar data).
  • Wave loader
  • Bugfixes

Many thanks to vanger team for feedback, checkout that masterpiece on steam!
http://store.steampowered.com/app/264080/

Posted by Vladimir Menshakov 2014-07-01

Clunk 1.1 has been released!

Finally clunk 1.1 has been released.
This release contains the following features: high performance SSE FFT/MDCT transformation, HRTF, IDT, IIT and family. Virtually unlimited object and sources, distance model and clipping. Also cmake is now supported.

Posted by Vladimir Menshakov 2010-09-24
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