Correctional release of 1.3
Correctional release of 1.3
I'm also away for a short vacation at the moment. I'll definitely look into this...
please ensure that your fadeout value is in seconds and have reasonable range, I...
Clunk is not really a platform dependent, this is samples/sources management and...
it's as simple as the following code. fft_context<512> fft; for(unsigned i = 0; i...
it's as simple as the following code. fft_context<512> fft; for(unsigned i = 0; i...
also you could cast raw sample data via AudioFormat<T> template as follows: //assuming...
also you could cast raw sample data via AudioFormat<T> template as follows: ///assuming...
also you could cast raw sample data via AudioFormat<T> template as follows: ///assuming...
also you could cast raw sample data via AudioFormat<T> template as follows: ///assuming...
it's as simple as the following code. create variable fft_context<512> fft; for(unsigned...
it's as simple as the following code. create variable fft_context<512> fft; for(unsigned...
it's as simple as the following code. create variable fft_context<512> fft; for(unsigned...
Please find import.py in clunk/kemar directory. Unpack full (full.tar.Z) set and...
Hi there, I'm trying to get the FFT of a pure tone wav file. I've actually added...
Hi there, I'm trying to get the FFT of a pure tone wav file. I've actually added...
Greetings, I was also testing the previous code however fade-out part of the cancel...
Greetings, I'm sorry to bother you again, but I'm currently merging this project...
Greetings, I'm sorry to bother you again, but I'm currently merging this project...
Ah :) It's fixed now and working great. Oddly enough, usleep does work in the new...
clunk-1.3! (as if someone still cares)
I found the problem - wave loader thought that windows is big-endian and swapped...
I found the problem - wave loader thought that windows is big-endian and swapped...
so, if commenting did not help, distortion caused not by convolution, I guess it's...
Here's the compilation output: http://pastebin.com/x1s5gVmH (apparently there are...
Here's the compilation output: http://pastebin.com/x1s5gVmH (apparently there are...
and one more thing, could you remove o->set_position(pos); from test (just before...
also, please add the following in CMakeFiles.txt: add_definitions(-DDEBUG) and take...
Unfortunately your link (chopaap) does not work. Could you send the warnings to http://pastebin.com/...
Если вы возьмете clunk из git на https://github.com/whoozle/clunk, то там наличие...
Привет. Я работаю над аддоном к игре Arma 3, который позволяет использовать TeamSpeak...
Sorry for the delayed response, below are the answers of your questions; All of my...
Sorry for the delayed response, below are the answers of your questions; All of my...
Sorry for the delayed response, below are the answers of your questions; All of my...
Sorry for the delayed response, below are the answers of your questions; All of my...
Also, did compiler output any warnings? There's lot of new code, faster mixer and...
Anyway, did you try putting "s" instead of "h" as in my patch? Is something like...
weird :( did you switch sse on yet? If yes, try switch it off and restart test. are...
weird :( did you switch sse on yet? If yes, try switch back to off and restart test....
Well I didn't change much. Replacing sleeps changed the output but I still only hear...
could you show me your changes? It seems that you replaced usleep in a wrong way....
could you show me your changes? It seems that you replaced usleep in a wrong way....
Tried everything I can, either it puts out a white noise, or no output at all. May...
Finally! I've gotten it working. From Visual Studio; you go to Project Properties->Linker->Input->Additonal...
Finally! I've gotten it working. From Visual Studio; you go to Project Properties->Linker->Input->Additonal...
Please don't apologize, you've done well! :) If everything was built without any...
Yeah you were right. For those who will be stuck at the same stage, here's what I've...
Actually I compiled clunk on windows using both scons and cmake, but it was about...
Nope. I'm actually going to use Direct3D with this. So it would even be better if...
It seems that you have SDL-2.0 which is unsupported by both clunk and cmake the moment....
It seems that you have SDL-2.0 which is unsupported by both clunk and cmake the moment....
Thanks for the quick feedback. Actually I've been trying to form a project through...
You must have been compiling sse_fft_context.cpp without sse support. I guess you...
Greetings, I've been trying to compile the code under windows 8 with Visual Studio...
Greetings, I've been trying to compile the code under windows 8 with Visual Studio...