Standard project directories initialized by cvs2svn.
initial checkin
initial checkin
Removed test file.
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Testing file imports post module creation.
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Initial checkin of v3.0 to SourceForge CVS.
Initial checkin of v3.0 to SourceForge CVS.
Initial checkin of v3.0 to SourceForge CVS.
This commit was manufactured by cvs2svn to create tag 'start'.
Made many small changes to fix numerous bugs and some enhancements.
Many small changes. Fixed a few problems identified by BoundsChecker.
Added MindCry's fix to be able to reset the last key.
Fixed a bug that MindCry uncovered, I was calling the function with incorrect
Added 3 functions to set the cooperation level for the mouse, keyboard,
Fixed the BMP Loading bug!!!
Added a new function GetKeyName() and InitKeyText().
Fixed a bug in SaveAsBMP().
Got rid of the two warning we were getting.
Fixed an issue with NT compiling.
Fixed the #include statements.
Fixed a conditional compile issue.
Changed the way SetMouseAccelerator() works.
Moved the CDXBLT_XXXX #defines to cdxsurface.h. This is where they belong, thanks
Cleaned up all the old code that was commented out. Version 3.0 is getting
I added RotoZoomimg to CDXSurface and CDXSprite. I ripped this code from NukeDX.
Added another Create() function that takes a single parameter of a CDXSurface*.
Fixed a bug in the Create function as per David M.'s instructions.
Updated the log.
Added the new CDXMidi stuff that uses DirectMusic.
Added some Accessor functions
Fixed the loading of BITMAP resources from within an EXE.
Added clipping to the FillRect() function.
Upgraded for DX7 Compatibility (Thanks Mike)
Temp. fix to solve the GPF when bltting in CDXIsoMap.
Some minor fixes from Mike
Minor changes how the DX7 interface is initilized
Several small fixes, that keeped crashing when called with
Several minor fixes
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Improved the class in several ways:
Memory leak removed and some other small improvements
Minor fix in TextXY, it crashed when a NULL Pointer was used
A few bugfixes and added the NextAnim function
A few bugfixes by Gorth
Hot fixed the Drawing of a clipped Map
All 'Exculsive' typos have been fixed to 'Exclusive'
Added back in the old Exculsiv... stuff, for backwards compatibility..
added new function GetMapSize
Fixed drawing with VLine32 and HLine32
Fixed some small issues
Removed a small memory leak. Well every CDX App/Game had this leak :(
Removed a damn bug that keept CDX crashing in some circumstances
FillCircle has been fixed, thanks to Mark Trueman
Changed the return type. Now it follows the rules of the other CDX classes.
Removed all fstreams and exchanged them with CDXFile. I had to do this
Removed all fstreams and exchanged them with CDXFile. I had to do this
Added the function GetFPS()
changed #include <cdxfile.h> to #include "cdxfile.h" thank s to Howard Lightstone for pointing me that
Now uses the IDirect3DRM3 Interface. Thanks to Daniel Polli.
Added to Repository
Added default value for MemoryType in Create()
Fixed some clipping problems when the tilesize wasn't evenly divisible by the height or width
Fixed some BCB compile problem in the TextureMap function
Did fixes to AddAnimSection. I was not init'ing the anim array
Fixed compile problems because some source files were not included in the BCB project
Removed because it was old and didn't need to be there.
Fixed validate to work with BCB. Used the hex value for 'BM' instead.
Replaced a _getcwd call with a Win32 GetCurrentDirectory so it would compile on BCB
Add to repository
removed them because they were old and didn't need to be there really
Remarked out the BCB IsMMX function for the time being and replaced with stub
Add to repository
Remarked out init code for DD7 that broke the 3D classes, and used previous method to obtain it.
Modified New/Open toolbar buttons
Added CDXLog debugging code to the module
Moved private vars to be protected instead for subclasses.
Added to repository
Minor speed optimization
Made it compatible to CDX3.0. I dunno but i know that i fixed this already..hmm?
Updated to work with CDX 3.0. No longer maintained by Janni, instead by Jimb (wasteland@writeme.com)
Changed m_angle from an int to a double to match up with what is passed to CDXSurface::RotoZoom
Ported FontsDemo to CDX3, added CDXVert/HorizTextScroller, and fixed a transparency bug in CDXBitmpatFont
Added scroll mouse functionality, created by Jacek Ringwelski
Fixed several bugfixes with using this class.
Fixed the problem with CDX Appz crashing when the window looses the
Fixed a bug that caused creation of empty bmp files when they didn't
Added support for JPEG files via OLE
Added CountFrames, which tells you the number of frames in a CDXSprite.
Added CDXImageJPEG support files to project
Removed CDXDLL project from the workspace
Finally CDX got a way(RawToAscii) for real scancode to character converting.
Fixed calculation of the SCREEN_TW/TH vars
Added to the repository
Added to the repository
Added GetPixelWidth & GetPixelHeight properties
Added to the repository