adding .gitignore to git
adding TODO file
fix some warnings: initialize keyboard first of...
creating empty GLSL filter for my own sky shadows
now music credits are visible only when Heavy P...
changelog update
move keys' initializing from boot.py to knopki.py
Stub in the end of First map
changelog update
new sky shadows
adding action for Barsic's bones (Blender 2.71 ...
first map: advance
moving "boot.py" textblock from logic/scripts00...
a long last removing boot.py from any blends
changelog update
changelog update
anti-aliasing: lowering threshold to 50 FPS
refactor: extract some .py files from .blends
sky shadows: add borders + minor refactor
anti-aliasing: fixing screen jitter when FPS is...
readme: download link for Catmare fixed
Music: download link and install guide added
first map: moving some invisible entities to 3r...
textures: zinc: add fake bump
preparing Barsic to be lit by indirect static l...
changelog update
intro: setting Barsic's color to black instead ...
small fix of Barsic's vertex paint
changelog updated
camera-shake anti-aliasing: optimizing
reandme GLSLPostProcess.blend to camera-effects...
added blend to test new AA method
MSAA disabled
new anti-aliasing method implemented
asphalt material improved again
sky shadows: slightly moving shadow direction
README update: system requirements, running usi...
changelog update
wash away violet and red paint from Barsic
removing "+" from "mvec.z += 8.0" in Barsic's r...
replacing mathutils.Vector(()) with [] in Barsi...
add margin to Barsic's collision bounding box
weakening Barsic's jump
first map: collision objects now visible in Ble...
first map: advance
add "Music by:" in intro and town
Сам Блендер в комплектацию я, наверное, не буду включать, пока он не интегрирован...
Теперь игра идет одним архивом
Теперь игра идет одним архивом
MSAA enabled when possible
first map: grass, static lighting, minor changes
new way to install the game
some changes in test map
move LICENSE to data/ coz it's related do data ...
linking README in catharsis/ with readme in root
new material: old wood
sky shadows: replace frac() with fract() for co...
unneeded textures removed
material for steel sheet
decompress blends to zip them more effective
model/neko.blend: prevent Barsic from accedenta...
Merge branch 'master' of ssh://git.code.sf.net/...
decompress blends to zip them more effective
screen-space skylight shadows: improvements
asphalt material improved
holding Barsic at foreground improved
material "b_office": per-vertex static lighting...
Save postprocess shaders to separate blend, add...
Camera: links to GLSL filters corrected
scripts001.blend cleanup
screen-space skylight shadows implemented
Removed unused SSAM method
Now road markings static-lighted properly
Some SSAO tweaks incl. increaseng it's radius
Changes in Catrin's makeup
minor changes in change log
minor changes to the script