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From: SourceForge.net <no...@so...> - 2013-03-06 17:05:49
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Patches item #3607016, was opened at 2013-03-05 22:16 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None >Status: Closed >Resolution: Invalid Priority: 1 Private: No Submitted By: benrrus (benrrus) >Assigned to: Jeff Myers (jeffm2501) Summary: Self-destruction of the tank, the enemy base FFA Initial Comment: when the tank reaches the enemy base self-destructs, should of happen? I think it should not happen because you have to kill each other to win point in the game FFA ---------------------------------------------------------------------- >Comment By: Jeff Myers (jeffm2501) Date: 2013-03-06 09:05 Message: This is not a patch, it has no files. I think it's a bug report in the wrong place but it's too hard to tell, there isn't enough information. You should not be able to load a base object into any game that is not CTF, Any map that includes bases that is not set to CTF will convert the bases to boxes. If this is not happening then please provide a detailed bug report with any maps or other files needed to duplicate the problem. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-03-06 06:17:47
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Patches item #3607016, was opened at 2013-03-05 22:16 Message generated for change (Settings changed) made by benrrus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None Status: Open Resolution: None >Priority: 1 Private: No Submitted By: benrrus (benrrus) Assigned to: Nobody/Anonymous (nobody) Summary: Self-destruction of the tank, the enemy base FFA Initial Comment: when the tank reaches the enemy base self-destructs, should of happen? I think it should not happen because you have to kill each other to win point in the game FFA ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-03-06 06:16:34
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Patches item #3607016, was opened at 2013-03-05 22:16 Message generated for change (Tracker Item Submitted) made by benrrus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: benrrus (benrrus) Assigned to: Nobody/Anonymous (nobody) Summary: Self-destruction of the tank, the enemy base FFA Initial Comment: when the tank reaches the enemy base self-destructs, should of happen? I think it should not happen because you have to kill each other to win point in the game FFA ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3607016&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-02-12 03:34:12
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Patches item #3603128, was opened at 2013-02-02 12:49 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None >Status: Closed >Resolution: Accepted Priority: 2 Private: No Submitted By: Kyle Mills (khonkhortisan) Assigned to: Jeff Myers (jeffm2501) Summary: mirror right-side shot flash Initial Comment: Options->Effect Settings->Shot Fired Effect->Smoke and Flash Watch a tank shoot from both sides ---------------------------------------------------------------------- >Comment By: Jeff Myers (jeffm2501) Date: 2013-02-11 19:34 Message: Applied, I totally misread what it did, my bad ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-02-02 21:03:43
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Patches item #3603128, was opened at 2013-02-02 12:49 Message generated for change (Settings changed) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None Status: Open Resolution: None >Priority: 2 Private: No Submitted By: Kyle Mills (khonkhortisan) >Assigned to: Jeff Myers (jeffm2501) Summary: mirror right-side shot flash Initial Comment: Options->Effect Settings->Shot Fired Effect->Smoke and Flash Watch a tank shoot from both sides ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-02-02 20:49:02
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Patches item #3603128, was opened at 2013-02-02 12:49 Message generated for change (Tracker Item Submitted) made by khonkhortisan You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Kyle Mills (khonkhortisan) Assigned to: Nobody/Anonymous (nobody) Summary: mirror right-side shot flash Initial Comment: Options->Effect Settings->Shot Fired Effect->Smoke and Flash Watch a tank shoot from both sides ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3603128&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-12 23:35:32
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Patches item #3600449, was opened at 2013-01-11 15:06 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600449&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) >Assigned to: Jeff Myers (jeffm2501) Summary: newplug.sh fix Initial Comment: newplug.sh should also add a line to configure.ac ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2013-01-12 15:35 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600449&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-12 23:16:58
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Patches item #3600628, was opened at 2013-01-12 13:37 Message generated for change (Comment added) made by cobrafast You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Cobra_Fast (cobrafast) Summary: Added clientQuery permission Initial Comment: Here it is, enjoy :) ---------------------------------------------------------------------- Comment By: Cobra_Fast (cobrafast) Date: 2013-01-12 15:16 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-12 23:09:59
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Patches item #3600628, was opened at 2013-01-12 13:37 Message generated for change (Settings changed) made by cobrafast You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) >Assigned to: Cobra_Fast (cobrafast) Summary: Added clientQuery permission Initial Comment: Here it is, enjoy :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-12 21:37:34
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Patches item #3600628, was opened at 2013-01-12 13:37 Message generated for change (Tracker Item Submitted) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) Summary: Added clientQuery permission Initial Comment: Here it is, enjoy :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600628&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-11 23:06:05
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Patches item #3600449, was opened at 2013-01-11 15:06 Message generated for change (Tracker Item Submitted) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600449&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) Summary: newplug.sh fix Initial Comment: newplug.sh should also add a line to configure.ac ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3600449&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-05 23:38:08
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Patches item #3599195, was opened at 2013-01-02 02:48 Message generated for change (Settings changed) made by macsforme You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Closed Resolution: Accepted Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) >Assigned to: Joshua Bodine (macsforme) Summary: Fix for crash when sound isn't loaded Initial Comment: > instead of >= causing crash when sound isn't available. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-05 23:37:08
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Patches item #3599195, was opened at 2013-01-02 02:48 Message generated for change (Settings changed) made by macsforme You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Accepted Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) Assigned to: Nobody/Anonymous (nobody) Summary: Fix for crash when sound isn't loaded Initial Comment: > instead of >= causing crash when sound isn't available. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-05 23:35:11
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Patches item #3599195, was opened at 2013-01-02 02:48 Message generated for change (Settings changed) made by macsforme You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open >Resolution: Accepted Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) Assigned to: Nobody/Anonymous (nobody) Summary: Fix for crash when sound isn't loaded Initial Comment: > instead of >= causing crash when sound isn't available. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-04 20:50:41
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Patches item #3599509, was opened at 2013-01-04 10:45 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599509&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) >Assigned to: Jeff Myers (jeffm2501) Summary: In CTF mode, players respawn at base after countdown. Initial Comment: Discussed on IRC. ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2013-01-04 12:50 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599509&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-04 18:45:47
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Patches item #3599509, was opened at 2013-01-04 10:45 Message generated for change (Tracker Item Submitted) made by bizarrefish You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599509&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) Assigned to: Nobody/Anonymous (nobody) Summary: In CTF mode, players respawn at base after countdown. Initial Comment: Discussed on IRC. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599509&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-04 17:05:06
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Patches item #3599479, was opened at 2013-01-04 07:04 Message generated for change (Settings changed) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) >Assigned to: Jeff Myers (jeffm2501) Summary: API events should be triggered by the /flag command Initial Comment: bz_eFlagGrabbedEvent and bz_eFlagDroppedEvent should be triggered by the /flag give/take/reset/up commands, as well as by bz_givePlayerFlag and other API functions. Tested and working. ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2013-01-04 09:05 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-04 15:29:06
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Patches item #3599479, was opened at 2013-01-04 07:04 Message generated for change (Settings changed) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) >Summary: API events should be triggered by the /flag command Initial Comment: bz_eFlagGrabbedEvent and bz_eFlagDroppedEvent should be triggered by the /flag give/take/reset/up commands, as well as by bz_givePlayerFlag and other API functions. Tested and working. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-04 15:04:47
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Patches item #3599479, was opened at 2013-01-04 07:04 Message generated for change (Tracker Item Submitted) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) Summary: Flag-related events should be triggered by the /flag command Initial Comment: bz_eFlagGrabbedEvent and bz_eFlagDroppedEvent should be triggered by the /flag give/take/reset/up commands, as well as by bz_givePlayerFlag and other API functions. Tested and working. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599479&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-02 10:48:43
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Patches item #3599195, was opened at 2013-01-02 02:48 Message generated for change (Tracker Item Submitted) made by bizarrefish You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Lee Marshall (bizarrefish) Assigned to: Nobody/Anonymous (nobody) Summary: Fix for crash when sound isn't loaded Initial Comment: > instead of >= causing crash when sound isn't available. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599195&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-01 21:39:25
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Patches item #3599150, was opened at 2013-01-01 13:25 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed >Resolution: Accepted Priority: 2 Private: No Submitted By: alezakos (kongr45gpen) >Assigned to: Jeff Myers (jeffm2501) Summary: Check if a helpmsg file exists Initial Comment: Check if a helpmsg file exists before the server starts ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2013-01-01 13:39 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-01 21:26:13
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Patches item #3599150, was opened at 2013-01-01 13:25 Message generated for change (Settings changed) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None >Priority: 2 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) Summary: Check if a helpmsg file exists Initial Comment: Check if a helpmsg file exists before the server starts ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-01 21:25:51
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Patches item #3599150, was opened at 2013-01-01 13:25 Message generated for change (Tracker Item Submitted) made by kongr45gpen You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Nobody/Anonymous (nobody) Summary: Check if a helpmsg file exists Initial Comment: Check if a helpmsg file exists before the server starts ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599150&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-01 01:17:43
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Patches item #3599060, was opened at 2012-12-31 17:07 Message generated for change (Settings changed) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599060&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS Group: None >Status: Closed Resolution: Rejected Priority: 1 Private: No Submitted By: alezakos (kongr45gpen) Assigned to: Jeff Myers (jeffm2501) Summary: bz_anyPlayers() Initial Comment: Added bz_anyPlayers() BZFS API Function ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2012-12-31 17:17 Message: bz_getPlayerCount() was added, a plugin can just check to see if it is 0. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599060&group_id=3248 |
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From: SourceForge.net <no...@so...> - 2013-01-01 01:17:35
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Patches item #3599060, was opened at 2012-12-31 17:07 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599060&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFS >Group: None Status: Open >Resolution: Rejected Priority: 1 Private: No Submitted By: alezakos (kongr45gpen) >Assigned to: Jeff Myers (jeffm2501) Summary: bz_anyPlayers() Initial Comment: Added bz_anyPlayers() BZFS API Function ---------------------------------------------------------------------- >Comment By: Jeff Myers (jeffm2501) Date: 2012-12-31 17:17 Message: bz_getPlayerCount() was added, a plugin can just check to see if it is 0. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3599060&group_id=3248 |