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From: Thomas W. <two...@us...> - 2002-01-03 18:36:50
|
Update of /cvsroot/btech/btechmux/src In directory usw-pr-cvs1:/tmp/cvs-serv12751 Modified Files: patchlevel.h Log Message: Preparation for release 1.4.0. Index: patchlevel.h =================================================================== RCS file: /cvsroot/btech/btechmux/src/patchlevel.h,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** patchlevel.h 2002/01/03 01:00:16 1.1.1.1 --- patchlevel.h 2002/01/03 18:36:47 1.2 *************** *** 6,12 **** #include "copyright.h" ! #define MUX_VERSION "1.6r2 (+BT+stuff)" /* Base version number */ #define PATCHLEVEL 0 /* Patch sequence number */ ! #define MUX_RELEASE_DATE "11/5/98" /* Source release date */ ! #define BETA 1 /* Define if a BETA release */ --- 6,12 ---- #include "copyright.h" ! #define MUX_VERSION "1.6 (btech 1.4.0)" /* Base version number */ #define PATCHLEVEL 0 /* Patch sequence number */ ! #define MUX_RELEASE_DATE "03/01/02" /* Source release date */ ! #define BETA 0 /* Define if a BETA release */ |
From: Thomas W. <two...@us...> - 2002-01-03 18:36:24
|
Update of /cvsroot/btech/btechmux/game/text In directory usw-pr-cvs1:/tmp/cvs-serv12611 Modified Files: wiznews.txt Log Message: Updated wiznews; some of the 'status'/'critstatus' flags changed meaning. Index: wiznews.txt =================================================================== RCS file: /cvsroot/btech/btechmux/game/text/wiznews.txt,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** wiznews.txt 2002/01/03 01:02:03 1.1.1.1 --- wiznews.txt 2002/01/03 18:36:21 1.2 *************** *** 1,5 **** & help Wiznews has some odd stuff that's related to building etc. ! Wiznews is graciously donated by the 3030 Wizards. Present topics available: --- 1,5 ---- & help Wiznews has some odd stuff that's related to building etc. ! Wiznews is graciously donated by the 3030MUX Wizards. Present topics available: *************** *** 154,161 **** h = unit is fallen. (skirt/track destroyed for tanks) i = unit is attempting DFA. ! j = unit is standing up. k = 'mechs arms are flipped. l = unit has AMS and it's activated. ! m = unit has an (enemy) NARC beacon attached to it n = pilot is unconscious. o = unit is being towed. --- 154,161 ---- h = unit is fallen. (skirt/track destroyed for tanks) i = unit is attempting DFA. ! j = unused at this time k = 'mechs arms are flipped. l = unit has AMS and it's activated. ! m = unused at this time n = pilot is unconscious. o = unit is being towed. *************** *** 168,175 **** v = unit is blinded. (la sensors near DS takeoff, for instance) w = unit is COMBAT_SAFE. ! x = unit has its searchlight lit. y = unit has just fired. ! z = unit has its ECM active. ! A = unit is under an ECM umbrella (being 'disturbed' by it) B = units map is under special rules (one of the following:) C = abnormal gravity (not 1G) --- 168,175 ---- v = unit is blinded. (la sensors near DS takeoff, for instance) w = unit is COMBAT_SAFE. ! x = autocon sees it even when the unit is shut down y = unit has just fired. ! z = unused at this time ! A = unit is hulldown B = units map is under special rules (one of the following:) C = abnormal gravity (not 1G) *************** *** 180,183 **** --- 180,208 ---- ---------------------------------------------------------------------------- + &reference specialsstatus + + The meaning of the specialsstatus string, by letter. Note that you need to + specify the entire string when setting with setxcodevalue(). Also note how + the name gets cut off in @viewxcode, into 'specialsstat'. + + ---------------------------------------------------------------------------- + a = Guardian ECM enabled + b = Guardian ECCM enabled (counter-ECM) + c = under influence of (enemy) Guardian ECM + d = protected by Guardian ECCM + e = ECM 'countered' by enemy ECCM + f = unit's searchlight is lit + g = unit's stealtharmor is active + h = unit's null-signature-system is active + i = Angel ECM enabled + j = Angel ECCM enabled + k = protected by Angel ECM + l = under influence of (enemy) Angel ECM + m = Personal ECM enabled + n = Personal ECCM enabled + o = The turret of this unit 'autotracks' the target. + + ---------------------------------------------------------------------------- + &reference admin options *************** *** 223,232 **** critstatus is a string similar to status. Not all of them make sense in ! scode, and if any of the following descriptions are vague, bug Fingon. Focus ! couldn't figure it out :) a = Gyro destroyed. b = Sensors damaged. ! c = No legs. (all legs gone, even if quad) d = Hiding. e = Gyro dented. --- 248,256 ---- critstatus is a string similar to status. Not all of them make sense in ! scode. a = Gyro destroyed. b = Sensors damaged. ! c = TAG destroyed. d = Hiding. e = Gyro dented. *************** *** 234,240 **** g = LifeSupport gone. h = LEG_DESTROYED ((at least) one leg gone) ! h = Turret locked. ! i = Dug in. ! j = Digging in. (in the process of ...) k = Searchlight destroyed. l = searchlight on. --- 258,264 ---- g = LifeSupport gone. h = LEG_DESTROYED ((at least) one leg gone) ! h = Angel ECM destroyed ! i = C3I destroyed ! j = NSS destroyed k = Searchlight destroyed. l = searchlight on. *************** *** 242,248 **** n = oweight_ok (speed has been recaculated wrt own weight.) o = speed_ok (speed has been fully recalculated.) ! s = TargComp destroyed. ! t = C3 destroyed. ! u = ECM destroyed. v = Beagle destroyed. w = Spread with Inferno burn-gel. --- 266,275 ---- n = oweight_ok (speed has been recaculated wrt own weight.) o = speed_ok (speed has been fully recalculated.) ! p = unit has Heat cutoff enabled ! q = Unit is towable even when !CS ! r = Hip completely destroyed ! s = Target Computer destroyed ! t = C3 destroyed ! u = Guardian ECM destroyed v = Beagle destroyed. w = Spread with Inferno burn-gel. *************** *** 252,256 **** --- 279,297 ---- A = Invisible. B = changed heading. (desired heading != actual heading.) + C = Observatoric (can't interact) + D = Bloodhound Active Probe destroyed. + &reference tankcritstatus + + tankcritstatus is a string similar to status. Not all of them make sense in + scode. + + a = turret locked + b = turret jammed + c = Dug in + d = Digging in + e = Crew stunned + f = Tail rotor destroyed (in VTOLs) + &reference btfunctions *************** *** 297,301 **** &reference btsetcharvalue() -------------------------------------------------------------------------- ! btsetcharvalue(char, what, how, to) set character value 'what' to 'to'. 'char', 'who' and 'what' are the same as --- 338,342 ---- &reference btsetcharvalue() -------------------------------------------------------------------------- ! btsetcharvalue(char, what, to, how) set character value 'what' to 'to'. 'char', 'who' and 'what' are the same as *************** *** 488,492 **** Autopilots know two modes: program mode, and free command mode. See 'wiznews autopilot program mode' and 'wiznews autopilot command mode'. ! & autopilot program mode --- 529,533 ---- Autopilots know two modes: program mode, and free command mode. See 'wiznews autopilot program mode' and 'wiznews autopilot command mode'. ! & autopilot program mode *************** *** 520,524 **** pickup dropoff ! & autopilot command mode --- 561,565 ---- pickup dropoff ! & autopilot command mode *************** *** 595,597 **** to maintain from all enemies. 'sweight' adjusts the internal balance between moving and firing. - --- 636,637 ---- |
From: <no...@so...> - 2002-01-03 17:53:08
|
Bugs item #499041, was opened at 2002-01-03 09:46 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=435198&aid=499041&group_id=43080 Category: btech hcode Group: minor glitch Status: Open Resolution: None Priority: 5 Submitted By: Cord Awtry (kipsta) Assigned to: Cord Awtry (kipsta) Summary: Can IDF through 'ceiling' in underground Initial Comment: Underground maps need to be fixed to disallow IDF through the 'ceiling'. Essentialling, any terrain of z8 or higher should be considered the ceiling of the cave and thus can't IDF 'over' it. ---------------------------------------------------------------------- Comment By: Dr. Martin Brumm (neutronc) Date: 2002-01-03 09:53 Message: Logged In: YES user_id=417088 *lol* Havent encountered that bug yet but should be able to fix that easy with a readout of mapheight. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=435198&aid=499041&group_id=43080 |
From: <no...@so...> - 2002-01-03 17:46:23
|
Bugs item #499041, was opened at 2002-01-03 09:46 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=435198&aid=499041&group_id=43080 Category: btech hcode Group: minor glitch Status: Open Resolution: None Priority: 5 Submitted By: Cord Awtry (kipsta) Assigned to: Cord Awtry (kipsta) Summary: Can IDF through 'ceiling' in underground Initial Comment: Underground maps need to be fixed to disallow IDF through the 'ceiling'. Essentialling, any terrain of z8 or higher should be considered the ceiling of the cave and thus can't IDF 'over' it. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=435198&aid=499041&group_id=43080 |
From: <no...@so...> - 2002-01-03 14:37:31
|
Task #44914 has been updated. Project: Battletech MUX Subproject: Rewriting hcode Summary: New hcode.db format Complete: 0% Status: Open Authority : twouters Assigned to: nobody Description: The hcode.db format sucks. It is currently a memory dump that gets loaded and a few post-load functions are run on. A more portable format would be very nice. ------------------------------------------------------- For more info, visit: http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=44914&group_id=43080&group_project_id=16114 |
From: <no...@so...> - 2002-01-03 14:36:35
|
Task #44912 has been updated. Project: Battletech MUX Subproject: Rewriting hcode Summary: Rewriting sensor code Complete: 0% Status: Open Authority : twouters Assigned to: twouters Description: The sensor code should be rewritten to be more readable. Thomas knows how to do this. ------------------------------------------------------- For more info, visit: http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=44912&group_id=43080&group_project_id=16114 |
From: <no...@so...> - 2002-01-03 14:36:13
|
Task #44913 has been updated. Project: Battletech MUX Subproject: MUX 2.1 Summary: Check out MUX2's event handling Complete: 0% Status: Open Authority : twouters Assigned to: nobody Description: See if we can use MUX2's event handling for what we currently use the custom event tree for. ------------------------------------------------------- For more info, visit: http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=44913&group_id=43080&group_project_id=16113 |
From: <no...@so...> - 2002-01-03 14:34:49
|
Task #44913 has been updated. Project: Battletech MUX Subproject: MUX 2.1 Summary: Check out MUX2's event handling Complete: 0% Status: Open Authority : twouters Assigned to: nobody Description: See if we can use MUX2's event handling for what we currently use the custom event tree for. ------------------------------------------------------- For more info, visit: http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=44913&group_id=43080&group_project_id=16113 |
From: <no...@so...> - 2002-01-03 14:31:12
|
Task #44912 has been updated. Project: Battletech MUX Subproject: Rewriting hcode Summary: Rewriting sensor code Complete: 0% Status: Open Authority : twouters Assigned to: twouters Description: The sensor code should be rewritten to be more readable. Thomas knows how to do this. ------------------------------------------------------- For more info, visit: http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=44912&group_id=43080&group_project_id=16114 |
From: Thomas W. <th...@xs...> - 2002-01-03 01:26:00
|
testing, testing, ignore :) -- Thomas Wouters <th...@xs...> Hi! I'm a .signature virus! copy me into your .signature file to help me spread! |