Fall damage
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twouters
Quote from +bug 741:
The other day skie and I were remarking about the odd
damage that one took when falling especially into
water... So we looked it up and then found the
code... and then rewrote the code to make it work
properly... This code fragment belongs in mech_move.c
about line 1000
if !InWater mech && MechRTerrain mech !=
HIGHWATER
damage = MechRTons mech /1024 + 5 / 10 *
levels + 1
else
damage = MechRTons mech /1024 + 5 / 10 *
levels + 1 + MechZ mech / 2
SoB
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user_id=34209
That doesn't help me at all. Either explain what's wrong
with the code, or provide an actual patch (as in, 'cvs diff
-c') in the patches section... I can't do anything with
'this should go there', because I don't know how you intend
to fit it in there. I don't see anything resembling that
codesnippet at or around line 1000.
(responded on 3030 as well.)