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In initiate_ood() change hte if(FlyingT(mech)) { to read

if (FlyingT(mech)) {
MechStatus(mech) &= ~LANDED;
if (!Started(mech)) {
notify(player, "That wasn't a very smart
idea...");
MechLOSBroadcast(mech,"begins its
freefall.");
MECHEVENT(mech, EVENT_FALL,
mech_fall_event, FALL_TICK, -1);
}
MechDesiredSpeed(mech) = MechMaxSpeed(mech) / 2;
if (is_aero(mech))
MechDesiredAngle(mech) = 0;
MaybeMove(mech);
} else {