Re: [Bluemusic-users] automation allowed implemented
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From: Steven Y. <ste...@gm...> - 2007-03-21 17:45:03
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Hi Chuckk, I thought I documented this but it looks like I didn't. If you want to use a slider but have it automated and the resolution is supposed to be small, it's better to use negative resolution. This will set the resolution to .01 for when editing with the slider, but the generated values will be continous. For the LineObject, thanks for discovering the difference! I am wondering then what would be the preferred solution. I can redo the LineObject to generate notes for each line segement like the parameter automation does now. That seems like the ideal solution to me as changing the parameter automation is not very easy at this point and I think the way that works is actually probably better. If this seems like the thing to do, I'll start taking a look at changing that. For the timewarp processor, I've attached an example I'm using tomorrow in my presentation. It has two soundObjects in the bottom layers that are the same except for different timewarp processors, one accelerating first then decelerating, the other doing the opposite. (Might need to mute or unmute layers.) Let me know if you have any questions about the timewarp processor implementation. Thanks! steven On 3/21/07, Chuckk Hubbard <bad...@gm...> wrote: > Maybe this might be another area where one could use different > resolutions for auditioning vs. rendering. Set slider resolution low > for writing, and set it high when rendering to disk? > > -Chuckk > > On 3/20/07, Chuckk Hubbard <bad...@gm...> wrote: > > I figured it out, it was just too fine resolution. I was looking to > > test how the automations were generated; I recalled having seen the > > line opcode with a knob automation, and was looking to check over it > > again, but using a slider, as I discovered, creates a note for each > > individual point rather than a line, which made for who knows how many > > thousands of notes. > > > > So the reason I wanted to check this implementation is that I realized > > that the way lineObjects and automations respond to tempo changes is > > very different. Since lineObject creates an f-table which is read by > > a single note, the duration of that note is converted to seconds > > according to the tempo and read at a constant rate to match the number > > of seconds; with automations both of sliders and knobs, individual > > notes are created, either for each value (sliders) or each line > > segment (knobs). So for these, tempo will influence them > > continuously. The thing I'm nervous about is that it will affect them > > differently. With the line opcode, each line segment will have a > > single duration and change linearly over the duration in seconds. > > WIth the individual values, the actual line traced will speed up or > > slow down with the tempo. Am I making sense? > > I would tend to lean towards the sliders, then, to have the line > > correspond with the notes in the score. Like if I wanted the pitch to > > rise gradually for each note, but to have the sequence of notes > > accelerate, a slider automation would be the way to go. > > Another consideration is that, with lineObjects, if the tempo is > > changing, the changes in the line won't occur when the playback cursor > > is on them; the playback cursor is influenced by tempo, the line > > object is not. > > > > I haven't looked into how timewarp note processors are implemented, so > > that might be a different case. > > > > -Chuckk > > > > > > On 3/20/07, Chuckk Hubbard <bad...@gm...> wrote: > > > Any idea why this file would hang my system? It does so over and over > > > again, on Windows XP. I remove the soundlayer with the automation, > > > and it plays. It also hangs if I try to generate .csd to screen or > > > disk. > > > > > > -Chuckk > > > > > > > > > > > > > > > On 3/17/07, Steven Yi <ste...@gm...> wrote: > > > > Hi All, > > > > > > > > I just managed to implement Peiman's request of setting automatable > > > > widgets to allow them to be automated or not. I've posted a build at: > > > > > > > > http://www.kunstmusik.com/blue_0.114.1_installer.jar > > > > > > > > (Sorry, I didn't update the version number for this build...) > > > > > > > > It took a while as it actually affects more code than it would seem, > > > > having to make sure that parameters are correctly removed and added, > > > > as well as making sure it worked for BSB and Effects but didn't show > > > > up on ObjectBuilder objects. > > > > > > > > I did a little light testing with BSB and it seemed to be functioning > > > > correctly. I'll have to test to see if it affected Effects or > > > > ObjectBuilder. Any help in testing this would be very much > > > > appreciated! > > > > > > > > Thanks, > > > > steven > > > > > > > > ------------------------------------------------------------------------- > > > > Take Surveys. Earn Cash. 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