[Bluemusic-users] Freeze-rendering vs. rendering in realtime
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From: Jan J. H. <jj...@so...> - 2014-04-11 14:55:16
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Dear Steven, dear list, being now able to render much more in realtime, I noticed a strange phenomenon on which I have no explanation so far: Listeneng carefully to frozen sound objects of mine reveals textures of unwanted noise after every single short sound event. The sound quality is somehow not so clean, there are also some artefacts in my sounds. The noise persists about 1 sec. after every note event, then it is silent until the next sound starts. First I thought, there is something wrong with my instrument but then I found out, that the sound is clean as can be if listened to in realtime. The strange thing is that I do render with ksmps= 10 in realtime and ksmps=1 to disk. I would therefore expect the rendering to disk having the better sound quality in general. So I wonder, which settings Freezing uses, the ones for realtime- rendering, disk rendering (as I would expect) or something else, taylor-made for Freezing. Partly I am asking just out of curiosity, I would like to know what is behind things, partly I wonder, if maybe something else is wrong with my code. Actually I am not minding the quality, it is allright for freezing, as long as it sounds clean at the end. But I wonder where It might come from. Best, Jan Jacob sound | movement | object | space sonic architecture | site: http://www.sonicarchitecture.de spatial electronic composition | higher order ambisonic music |