I just got this crash in a one-player game where I removed random blocks
from my own field, then did a blockquake (also on my own field).
Date/Time: 2004-12-10 22:22:54 -0800
OS Version: 10.3.6 (Build 7R28)
Report Version: 2
Command: Bloxornet
Path: /Volumes/Fantastic Goods/Home/bneely/build/Bloxornet.app/
Contents/MacOS/Bloxornet
Version: 0.1 (0.1)
PID: 1015
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x69734f72
Thread 0 Crashed:
0 libobjc.A.dylib 0x9083293c class_initialize + 0x9c
1 libobjc.A.dylib 0x90831524
_class_lookupMethodAndLoadCache + 0x84
2 libobjc.A.dylib 0x90831298 objc_msgSend + 0xb8
3 tnetGame.ob 0x006a0f10 -[tnetGame keyPress:] + 0x58c
(tnetGame.m:516)
4 tnetView.ob 0x002de720 -[tnetView keyDown:] + 0x68
(tnetView.m:117)
5 com.apple.AppKit 0x92e034c4 -[NSWindow sendEvent:] +
0x1780
6 com.apple.AppKit 0x92df54ec -[NSApplication sendEvent:] +
0xebc
7 com.apple.AppKit 0x92dfd904 -[NSApplication run] + 0x240
8 com.apple.AppKit 0x92eb9f00 NSApplicationMain + 0x1d0
9 main.ob 0x000abf74 main + 0x38 (main.m:13)
10 org.dc5.Bloxornet 0x000027ac start + 0x1bc
11 org.dc5.Bloxornet 0x00002620 start + 0x30
Thread 1:
0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap +
0x8
1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270
2 com.apple.Foundation 0x90a4bb00 -[NSConditionLock
lockWhenCondition:] + 0x44
3 com.apple.AppKit 0x92dca994 -[NSUIHeartBeat
_heartBeatThread:] + 0x190
4 com.apple.Foundation 0x90a39b74 forkThreadForFunction + 0x6c
5 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 2:
0 libSystem.B.dylib 0x9000b20c select + 0xc
1 com.apple.CoreFoundation 0x90196b18 __CFSocketManager + 0x1fc
2 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
PPC Thread State:
srr0: 0x9083293c srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x24002244 xer: 0x00000005 lr: 0x908328b0 ctr:
0x908311e0
r0: 0x636f6c6c r1: 0xbfffeea0 r2: 0x69734f62 r3: 0x006d1dec
r4: 0x006a970c r5: 0x0000000e r6: 0x90023d48 r7:
0xa0003d48
r8: 0xa0003d48 r9: 0x00000000 r10: 0xa0000084 r11:
0x89b1bd8c
r12: 0x00209510 r13: 0x00000000 r14: 0x00000000 r15:
0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19:
0x00000000
r20: 0x00000000 r21: 0x006a970c r22: 0x00000000 r23:
0x00000000
r24: 0x00000000 r25: 0x006d3000 r26: 0x0030d180 r27:
0xa2dc1d44
r28: 0x00000000 r29: 0x006a9614 r30: 0x006d3000 r31:
0x908328b0
Logged In: YES
user_id=13876
Coming from:
tnetGame.m:516
[vM drawField:[mainField getField]];