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Blender Utilities / News: Recent posts

Project Changes

Greetings all!
CokeJunky was kind enough to hand the reigns of this project over to me this past weekend. What I would like to do here is bring new life into this project, and start gathering some Utilities for Blender under one opensource roof. I will be scouring for projects, sources, and people to bring in. Together, we will have a wonderful toolbox with which to build our Blendered worlds.... read more

Posted by Noah James 2001-09-26

Alive

There appears to be new interest in this project.
Please use the forums to discuss what it should do now!

Posted by Colin Peart 2001-08-17

File Release

I have released the first file for the blendutil project. Admittedly it isn't much, but part of the point was for me to learn my way around sourceforge.

Even so, textport-0.0.0.tar.gz is the first whack at my concept of a text based exporter for games.
It supports animation and UV mapping, exporting the vertex list, and the face lists out.

Take a look. Soon I will include c-code for parsing the file that is output into openGL arrays. ... read more

Posted by Colin Peart 2000-11-02

Welcome

Welcome to the Blender Utilities Project.
I am glad to see so much interest from others to work on this with me.

Soon I will be posting my first whack at a text-based exporter (textport.py), to see what others think. Once that is finished, I will be writing c-code to convert files from that into GL arrays for use in OpenGL programs/games. My personal bent on this project is to make the gameBlender even better for the task.... read more

Posted by Colin Peart 2000-10-30
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