Color Mod 2.00 mainly adds a third substance methane (CH4) and the new color PURPLE, that can use this substance to get energy by methanotrophy.
Methane (CH4) added as a new substance:
-CH4 is produced by dead decaying organisms (and destroyed spores) and PINK feeding
-CO2 is not produced by dead decaying organisms anymore
-CH4 and CO2 turn into each other (adjustable in Parameters/World)
-Can be used by methanotrophs (new color PURPLE) to generate energy
-Intitial amount can be set in "Parameters" and can be manually increased or decreased in "Actions"
-PURPLE (Methanotrophy):
-gets energy from CH4 in the atmosphere every 8 frames (default: 50% effectivity of photosynthesis)
-methanotrophs without photosynthetic segments, that are not consumers force infections to use
parent reproduction energy instead of virus reproduction energy, if the latter is higher
-methanotrophy is only 0.55 * normal effectivity, if it has photosynthetic segments too
-Only 0.01 * segment maintenance for PURPLE
-enhanced and not a killer: normal methanotrophy effectivity is used each frame to get energy,
if touching a dead organism with a DARKGRAY or PURPLE segment
Other changes:
Photosynthesis (and methanotrophy) formula for 1-symmetric organisms changed to:
((117.58 + (360 / (number of genes + 2)) + (410 - 2^number of genes))/100
That was done because of 1-symmetric lines, that were dominant in Hoophys Hub world.
Check it out: https://sourceforge.net/p/biogenesis/discussion/571709/thread/270e5daf38/
SPORE non consumer infection delay is better for higher symmetries now, therefore not equal for all symmetries anymore. Infections are removed again for non consumers, but after 2 reproduction attempts instead of one.
GOLD formula was simplified, but maintenance is higher:
-Life expectancy = Normal life +(GOLD segments length/GOLD costs)
-Maintenance costs are low (0.125 * normal for plants and consumers and 0.05 for the rest)
Enhanced FALLOW depletes the LAVENDER shield 10 * faster, but lost the ability to inhibit SPIKEPOINT and CREAM.
And there are other minor changes (see README).
Have fun :)
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Color Mod 2.00 mainly adds a third substance methane (CH4) and the new color PURPLE, that can use this substance to get energy by methanotrophy.
Methane (CH4) added as a new substance:
-CH4 is produced by dead decaying organisms (and destroyed spores) and PINK feeding
-CO2 is not produced by dead decaying organisms anymore
-CH4 and CO2 turn into each other (adjustable in Parameters/World)
-Can be used by methanotrophs (new color PURPLE) to generate energy
-Intitial amount can be set in "Parameters" and can be manually increased or decreased in "Actions"
-PURPLE (Methanotrophy):
-gets energy from CH4 in the atmosphere every 8 frames (default: 50% effectivity of photosynthesis)
-methanotrophs without photosynthetic segments, that are not consumers force infections to use
parent reproduction energy instead of virus reproduction energy, if the latter is higher
-methanotrophy is only 0.55 * normal effectivity, if it has photosynthetic segments too
-Only 0.01 * segment maintenance for PURPLE
-enhanced and not a killer: normal methanotrophy effectivity is used each frame to get energy,
if touching a dead organism with a DARKGRAY or PURPLE segment
Other changes:
Photosynthesis (and methanotrophy) formula for 1-symmetric organisms changed to:
((117.58 + (360 / (number of genes + 2)) + (410 - 2^number of genes))/100
That was done because of 1-symmetric lines, that were dominant in Hoophys Hub world.
Check it out: https://sourceforge.net/p/biogenesis/discussion/571709/thread/270e5daf38/
SPORE non consumer infection delay is better for higher symmetries now, therefore not equal for all symmetries anymore. Infections are removed again for non consumers, but after 2 reproduction attempts instead of one.
GOLD formula was simplified, but maintenance is higher:
-Life expectancy = Normal life +(GOLD segments length/GOLD costs)
-Maintenance costs are low (0.125 * normal for plants and consumers and 0.05 for the rest)
Enhanced FALLOW depletes the LAVENDER shield 10 * faster, but lost the ability to inhibit SPIKEPOINT and CREAM.
And there are other minor changes (see README).
Have fun :)
Promoted Biogenesis at itch.io:
https://marcodbaa.itch.io/biogenesis
Just linked it to the sourceforge download.