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Merry Christmas and uploaded Color Mod 2.00

MarcoA
2021-12-25
2022-01-19
  • MarcoA

    MarcoA - 2021-12-25

    Color Mod 2.00 mainly adds a third substance methane (CH4) and the new color PURPLE, that can use this substance to get energy by methanotrophy.

    Methane (CH4) added as a new substance:
    -CH4 is produced by dead decaying organisms (and destroyed spores) and PINK feeding
    -CO2 is not produced by dead decaying organisms anymore
    -CH4 and CO2 turn into each other (adjustable in Parameters/World)
    -Can be used by methanotrophs (new color PURPLE) to generate energy
    -Intitial amount can be set in "Parameters" and can be manually increased or decreased in "Actions"

    -PURPLE (Methanotrophy):
    -gets energy from CH4 in the atmosphere every 8 frames (default: 50% effectivity of photosynthesis)
    -methanotrophs without photosynthetic segments, that are not consumers force infections to use
    parent reproduction energy instead of virus reproduction energy, if the latter is higher
    -methanotrophy is only 0.55 * normal effectivity, if it has photosynthetic segments too
    -Only 0.01 * segment maintenance for PURPLE
    -enhanced and not a killer: normal methanotrophy effectivity is used each frame to get energy,
    if touching a dead organism with a DARKGRAY or PURPLE segment

    Other changes:

    Photosynthesis (and methanotrophy) formula for 1-symmetric organisms changed to:
    ((117.58 + (360 / (number of genes + 2)) + (410 - 2^number of genes))/100
    That was done because of 1-symmetric lines, that were dominant in Hoophys Hub world.
    Check it out: https://sourceforge.net/p/biogenesis/discussion/571709/thread/270e5daf38/

    SPORE non consumer infection delay is better for higher symmetries now, therefore not equal for all symmetries anymore. Infections are removed again for non consumers, but after 2 reproduction attempts instead of one.

    GOLD formula was simplified, but maintenance is higher:
    -Life expectancy = Normal life +(GOLD segments length/GOLD costs)
    -Maintenance costs are low (0.125 * normal for plants and consumers and 0.05 for the rest)

    Enhanced FALLOW depletes the LAVENDER shield 10 * faster, but lost the ability to inhibit SPIKEPOINT and CREAM.

    And there are other minor changes (see README).

    Have fun :)

     
  • MarcoA

    MarcoA - 2021-12-26

    Promoted Biogenesis at itch.io:
    https://marcodbaa.itch.io/biogenesis

    Just linked it to the sourceforge download.

     
    👍
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