This will be the final version of 1.8X. Will start to create new colors for 1.9 tomorrow (talked about it a bit in the 1.87 thread).
1.88 mainly adds a visual guide for all the colors. That guide was created by a 4chan user (thanks :)) and I just fixed some mistakes and made a few changes.
Might be easier to understand my mod now. Well, I hope so xD
Not many other changes (just the last version of 1.8X):
ROSE symbiont added photosynthesis depends on the length of the ROSE segment now. Therefore you have to DEFAULT your parameter settings. Else ROSE symbionts will dominate your simulation. Could be horrible :P
Unmodified PINK has 100% feeding efficiency against weakened segments, if the other organism has plague segments (same as vs frozen organisms).
Enhanced WHITE non-plant/consumer/plague only get drained for 1/20 normal drain vs LILAC and SPIKE.
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I teased two of them already, but decided to include another one I already thought of.
These three colors will exist in Color Mod 1.9, if everything works out (balance, coding them.., I could decide to scrap them again, just saying):
The "LICHEN" (commensalist) color: Organisms that need to be around normal plants to photosynthesize. Just imagine, that they use some fresh metabolic waste the normal plants produce. Joan Queralt had an idea like that before. He might have done it different of course.
This will introduce species, that need to be close to others without hurting them directly (only by using up the CO2 of course).
The "SPORE" color (nothing to do with that game xD): If an organisms, that has it, reproduces, the newborn organism will be dormant (not losing energy) and protected, hatching out later. It will stay dormant for a longer time, if the SPORE segments are longer. Not competing with parents? Survive bad environmental conditions? Stop depleting food sources? Curious how it will be used.
And the "COPPER" color: Organisms, that hit COPPER will lose energy. They will lose more energy, if the collision between both organisms was more violent (opposite movement direction with high speed). Enhanced COPPER organism might be consumers (not sure, if that works out).
No idea, when this new version will be ready. No code exists yet.
P.S: High number of downloads today, probably from 4chan this time. Hope you had fun. :)
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I nearly finished (I am sure that everything works) the SPORE color (could have done it faster, but lazy...). It will have 4 variants most probably:
Protected BLUE dormant spores
Mobile CYAN spores (stationary organisms can have a mobile phase)
Infectious (need to be eaten to infect) fruit-like spores (might create a FRUIT color for later Color Mod versions too)
Low energy spores (seeds), that make the organism a r-strategist
The SPORE color might raise the number of organisms on the map, but there isn´t that much computation (except for the CYAN spore maybe) necessary.
I also changed how the C4 color works. C4 is now comparably more effective for smaller segments and less effective for larger segments than the other green colors. Maintenance costs are normal now, although smaller segments have lower maintenance anyway. Did this because old C4 was positively feedbacked. C4 could lower global CO2 so much, that only C4 still worked, resulting in C4 taking over completely. That was not a good thing of course.
I also managed to shortcut photosynthesis computation (accuracy is the same, it was easy to do, but I did not see it before xD), and the simulation runs visibly faster again. I am using 500000 CO2 worlds now, but default settings will probably stay the same.
I won´t add the other 2 planned colors (LICHEN and COPPER) yet for 1.90.
1.90 needs to be balanced (and finished completely) now.
P.S: Nice download spike again, hope you had fun. :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
A species, that uses the new spore function. :) It is inactive most of the time. Hatching ones may encounter many viral-plants and create many more spores. Not depleting the food source is useful.
They are also able to survive mobile red consumers, which cannot kill all of them at once.
Edit: RGB of the color will probably change a bit, looks too much like lavender. Even though it gets more and more complicated to find a color, that is not in use yet xD
Last edit: MarcoA 2019-10-01
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2 other consumer species seem to dominate, but this Orange-Omnivore with blue segments manages to survive by using the new dormant spore function. And there are really many spore capsules of them, even though only one individual is active now.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
This will be the final version of 1.8X. Will start to create new colors for 1.9 tomorrow (talked about it a bit in the 1.87 thread).
1.88 mainly adds a visual guide for all the colors. That guide was created by a 4chan user (thanks :)) and I just fixed some mistakes and made a few changes.
Might be easier to understand my mod now. Well, I hope so xD
Not many other changes (just the last version of 1.8X):
ROSE symbiont added photosynthesis depends on the length of the ROSE segment now. Therefore you have to DEFAULT your parameter settings. Else ROSE symbionts will dominate your simulation. Could be horrible :P
Unmodified PINK has 100% feeding efficiency against weakened segments, if the other organism has plague segments (same as vs frozen organisms).
Enhanced WHITE non-plant/consumer/plague only get drained for 1/20 normal drain vs LILAC and SPIKE.
I teased two of them already, but decided to include another one I already thought of.
These three colors will exist in Color Mod 1.9, if everything works out (balance, coding them.., I could decide to scrap them again, just saying):
The "LICHEN" (commensalist) color: Organisms that need to be around normal plants to photosynthesize. Just imagine, that they use some fresh metabolic waste the normal plants produce. Joan Queralt had an idea like that before. He might have done it different of course.
This will introduce species, that need to be close to others without hurting them directly (only by using up the CO2 of course).
The "SPORE" color (nothing to do with that game xD): If an organisms, that has it, reproduces, the newborn organism will be dormant (not losing energy) and protected, hatching out later. It will stay dormant for a longer time, if the SPORE segments are longer. Not competing with parents? Survive bad environmental conditions? Stop depleting food sources? Curious how it will be used.
And the "COPPER" color: Organisms, that hit COPPER will lose energy. They will lose more energy, if the collision between both organisms was more violent (opposite movement direction with high speed). Enhanced COPPER organism might be consumers (not sure, if that works out).
No idea, when this new version will be ready. No code exists yet.
P.S: High number of downloads today, probably from 4chan this time. Hope you had fun. :)
I nearly finished (I am sure that everything works) the SPORE color (could have done it faster, but lazy...). It will have 4 variants most probably:
The SPORE color might raise the number of organisms on the map, but there isn´t that much computation (except for the CYAN spore maybe) necessary.
I also changed how the C4 color works. C4 is now comparably more effective for smaller segments and less effective for larger segments than the other green colors. Maintenance costs are normal now, although smaller segments have lower maintenance anyway. Did this because old C4 was positively feedbacked. C4 could lower global CO2 so much, that only C4 still worked, resulting in C4 taking over completely. That was not a good thing of course.
I also managed to shortcut photosynthesis computation (accuracy is the same, it was easy to do, but I did not see it before xD), and the simulation runs visibly faster again. I am using 500000 CO2 worlds now, but default settings will probably stay the same.
I won´t add the other 2 planned colors (LICHEN and COPPER) yet for 1.90.
1.90 needs to be balanced (and finished completely) now.
P.S: Nice download spike again, hope you had fun. :)
A species, that uses the new spore function. :) It is inactive most of the time. Hatching ones may encounter many viral-plants and create many more spores. Not depleting the food source is useful.
They are also able to survive mobile red consumers, which cannot kill all of them at once.
Edit: RGB of the color will probably change a bit, looks too much like lavender. Even though it gets more and more complicated to find a color, that is not in use yet xD
Last edit: MarcoA 2019-10-01
Interesting world here:

2 other consumer species seem to dominate, but this Orange-Omnivore with blue segments manages to survive by using the new dormant spore function. And there are really many spore capsules of them, even though only one individual is active now.