VTOL Pad model conrtibuted by Colditz
Cyborg factory model with baseplate which were contributed by Colditz long time ago.
adjusted brightness
re-baked and updated light wheels
a bit of mastering
minor changes
fixed wrong texture names
fixed effects improperly converted to PIE3
fixed typos
Fixed bugs caused by previous commit
-cleaned svn from deprecated files
Clean svn folder from outdated files
-new model for light wheels
new model for water tower (feature)
temporary replace Nexus cyborg bodie model
fix broken connectors
adjust brightness
make these spec maps black and white without embedded color profiles
attempt to synch animation speed and movement of scav soldier
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disable interpolation for factory fans
delete readme that I uploaded to wrong place
delete palette file
fix more weapon's connectors
fix missed connectors of cyborg's weapons
adjust brightness of tiger body diff texture
add new models for scavs warehouse 2 and crane
disable interpolation for animation of scav soldier
add missed connectors
add readme to sf download page
new model for scavenger warehouse 1
delete these shaders coz now we can setup custom light in latest WMIT
Fixed size of oil drum model. Made color texture darker.
fix names for new models (2)
fix names for new models (1)
-delete shaders, they come with wz now
finally fix palette
Tweak wmit's shader again. In later versions it will not be needed anymore.
-Clean up svn directory from unnecessary files
new model for babas warehouse3
new model for oil barrel
update textures for miTanker and miJeep to make bump effect more visible
new Arizona crashed car model - miCamper
fix light for wmit again
new model for jeep wreckage (not original Suzuki pickup but will work as temporary)
Remade all the log cabins with normal maps
Changed walls to tangent space:
BIG organization update
Changed determination of unshaded models to use normal map instead of specular map flag
Changed scav soldiers to object space normals since this works better
Added scav dudes with run and fire animations. Animation works, but shading is a bit bugged. Also, they tend to get stuck in the firing animation once they have started shooting even if they have to move.
replaced super cyborg walk anims with upscaled versions of the skeleton animated cyborg legs
scav rocket emplacement
Updated shaders:
remade arizona ruins using tangent space normals
fix normals of tanker truck
fix diffuse light
add new model of wrecked tanker truck
Fixed sign in previous commit.
fixed specular light that was not following the camera.
new model for artifact and latest shader for wmit
oops x2
Ups ^^
for latest wmit. works only with 3.2 light
fixed mirrored uv:s
added more shaders for wmit and other tools to not lost em in time
added more shaders with different light to use with WMIT
Added shaders for wmit. It supports object space normal maps only. Specular map auto-loads from normal map's alpha channel if not specified.
Fixed some models and its textures inverted by bug in wmit. Improved diffuse and specular textures for bug, scorpion and mantis.
Added basic set of cyborg weapons (cannon, mg, flamer, mortar, lancer)
Updated cyborg legs with better animation & normal maps
add new bug body + del its old textures
small fixes for mantis and scorpion's normal maps
improvements to scorpion's textures
new model for the Skorpion body
new model for the Mantis body
Updated factories with spinning fans & smoke puffs
Fixed cyborg connectors, animated factory, fixed some shading errors
Updated animations and shaders to warzone 3.3.0
synchronize shaders in svn and armod_beta3.wz
fixed derrick's animation to work again
Implemented a procedural environment (sky, hori...
Mortar turret normalmap was wrong
fixed avenger sam normal map
Fixed normal map of avenger SAM (y-axis was fli...
Fixing a few more accidental wrong textures.
Oops, heavy transport texture was not supposed ...
Removed everything not related to the release, ...
Creating a branch for a new release, this branc...
Added scav trike.
updated shaders to be compatible with 3.2.0