Activity for Warzone 2100 Art Revolution

  • akaBurn akaBurn committed [r190] on Code

    VTOL Pad model conrtibuted by Colditz

  • akaBurn akaBurn committed [r189] on Code

    Cyborg factory model with baseplate which were contributed by Colditz long time ago.

  • akaBurn akaBurn committed [r188] on Code

    adjusted brightness

  • akaBurn akaBurn committed [r187] on Code

    re-baked and updated light wheels

  • akaBurn akaBurn committed [r186] on Code

    a bit of mastering

  • akaBurn akaBurn committed [r185] on Code

    minor changes

  • akaBurn akaBurn committed [r184] on Code

    fixed wrong texture names

  • akaBurn akaBurn committed [r183] on Code

    fixed effects improperly converted to PIE3

  • akaBurn akaBurn committed [r182] on Code

    fixed typos

  • akaBurn akaBurn committed [r181] on Code

    Fixed bugs caused by previous commit

  • akaBurn akaBurn committed [r180] on Code

    -cleaned svn from deprecated files

  • akaBurn akaBurn committed [r179] on Code

    Clean svn folder from outdated files

  • akaBurn akaBurn committed [r178] on Code

    -new model for light wheels

  • akaBurn akaBurn committed [r177]

    new model for water tower (feature)

  • akaBurn akaBurn committed [r176]

    temporary replace Nexus cyborg bodie model

  • akaBurn akaBurn committed [r175]

    fix broken connectors

  • akaBurn akaBurn committed [r174]

    adjust brightness

  • akaBurn akaBurn committed [r173]

    make these spec maps black and white without embedded color profiles

  • akaBurn akaBurn committed [r172]

    attempt to synch animation speed and movement of scav soldier

  • akaBurn akaBurn modified a wiki page

    Home

  • akaBurn akaBurn modified a wiki page

    Home

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /ARmod_4.0.1.wz

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution updated /readme.txt

  • akaBurn akaBurn committed [r171]

    disable interpolation for factory fans

  • akaBurn akaBurn committed [r170]

    delete readme that I uploaded to wrong place

  • akaBurn akaBurn committed [r169]

    delete palette file

  • akaBurn akaBurn committed [r168]

    fix more weapon's connectors

  • akaBurn akaBurn committed [r167]

    fix missed connectors of cyborg's weapons

  • akaBurn akaBurn committed [r166]

    adjust brightness of tiger body diff texture

  • akaBurn akaBurn committed [r165]

    add new models for scavs warehouse 2 and crane

  • akaBurn akaBurn committed [r164]

    disable interpolation for animation of scav soldier

  • akaBurn akaBurn committed [r163]

    add missed connectors

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /readme.txt

  • akaBurn akaBurn committed [r162]

    add readme to sf download page

  • akaBurn akaBurn committed [r161]

    new model for scavenger warehouse 1

  • akaBurn akaBurn committed [r160]

    delete these shaders coz now we can setup custom light in latest WMIT

  • akaBurn akaBurn committed [r159]

    Fixed size of oil drum model. Made color texture darker.

  • akaBurn akaBurn committed [r158]

    fix names for new models (2)

  • akaBurn akaBurn committed [r157]

    fix names for new models (1)

  • akaBurn akaBurn committed [r156]

    -delete shaders, they come with wz now

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /ARmod_4.0.0.wz

  • akaBurn akaBurn committed [r155]

    finally fix palette

  • akaBurn akaBurn committed [r154]

    Tweak wmit's shader again. In later versions it will not be needed anymore.

  • akaBurn akaBurn committed [r153]

    -Clean up svn directory from unnecessary files

  • akaBurn akaBurn committed [r152]

    new model for babas warehouse3

  • akaBurn akaBurn committed [r151]

    new model for oil barrel

  • akaBurn akaBurn committed [r150]

    update textures for miTanker and miJeep to make bump effect more visible

  • akaBurn akaBurn committed [r149]

    new Arizona crashed car model - miCamper

  • akaBurn akaBurn committed [r148]

    fix light for wmit again

  • akaBurn akaBurn committed [r147]

    new model for jeep wreckage (not original Suzuki pickup but will work as temporary)

  • Jorzi Jorzi committed [r146]

    Remade all the log cabins with normal maps

  • Jorzi Jorzi committed [r145]

    Changed walls to tangent space:

  • akaBurn akaBurn committed [r144]

    BIG organization update

  • Jorzi Jorzi committed [r143]

    Changed determination of unshaded models to use normal map instead of specular map flag

  • Jorzi Jorzi committed [r142]

    Changed scav soldiers to object space normals since this works better

  • Jorzi Jorzi committed [r141]

    Added scav dudes with run and fire animations. Animation works, but shading is a bit bugged. Also, they tend to get stuck in the firing animation once they have started shooting even if they have to move.

  • Jorzi Jorzi committed [r140]

    replaced super cyborg walk anims with upscaled versions of the skeleton animated cyborg legs

  • Jorzi Jorzi committed [r139]

    scav rocket emplacement

  • Jorzi Jorzi committed [r138]

    Updated shaders:

  • Jorzi Jorzi committed [r137]

    remade arizona ruins using tangent space normals

  • akaBurn akaBurn committed [r136]

    fix normals of tanker truck

  • akaBurn akaBurn committed [r135]

    fix diffuse light

  • akaBurn akaBurn committed [r134]

    add new model of wrecked tanker truck

  • akaBurn akaBurn committed [r133]

    Fixed sign in previous commit.

  • akaBurn akaBurn committed [r132]

    fixed specular light that was not following the camera.

  • akaBurn akaBurn committed [r131]

    new model for artifact and latest shader for wmit

  • akaBurn akaBurn committed [r130]

    oops x2

  • akaBurn akaBurn committed [r129]

    Ups ^^

  • akaBurn akaBurn committed [r128]

    for latest wmit. works only with 3.2 light

  • akaBurn akaBurn committed [r127]

    fixed mirrored uv:s

  • akaBurn akaBurn committed [r126]

    added more shaders for wmit and other tools to not lost em in time

  • akaBurn akaBurn committed [r125]

    added more shaders with different light to use with WMIT

  • akaBurn akaBurn committed [r124]

    Added shaders for wmit. It supports object space normal maps only. Specular map auto-loads from normal map's alpha channel if not specified.

  • akaBurn akaBurn committed [r123]

    Fixed some models and its textures inverted by bug in wmit. Improved diffuse and specular textures for bug, scorpion and mantis.

  • Jorzi Jorzi committed [r122]

    Added basic set of cyborg weapons (cannon, mg, flamer, mortar, lancer)

  • Jorzi Jorzi committed [r121]

    Updated cyborg legs with better animation & normal maps

  • akaBurn akaBurn committed [r120]

    add new bug body + del its old textures

  • akaBurn akaBurn committed [r119]

    small fixes for mantis and scorpion's normal maps

  • akaBurn akaBurn committed [r118]

    improvements to scorpion's textures

  • akaBurn akaBurn committed [r117]

    new model for the Skorpion body

  • akaBurn akaBurn committed [r116]

    new model for the Mantis body

  • Jorzi Jorzi committed [r115]

    Updated factories with spinning fans & smoke puffs

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /ARmod_3.3.0.wz

  • Jorzi Jorzi committed [r114]

    Fixed cyborg connectors, animated factory, fixed some shading errors

  • Jorzi Jorzi committed [r113]

    Updated animations and shaders to warzone 3.3.0

  • akaBurn akaBurn committed [r112]

  • akaBurn akaBurn committed [r111]

    synchronize shaders in svn and armod_beta3.wz

  • akaBurn akaBurn committed [r110]

    fixed derrick's animation to work again

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /ARmod_beta3.wz

  • Jorzi Jorzi committed [r109]

    Implemented a procedural environment (sky, hori...

  • Warzone 2100 Art Revolution Warzone 2100 Art Revolution released /ARmod_beta2.wz

  • Jorzi Jorzi committed [r108]

    Mortar turret normalmap was wrong

  • Jorzi Jorzi committed [r107]

    fixed avenger sam normal map

  • Jorzi Jorzi committed [r106]

    Fixed normal map of avenger SAM (y-axis was fli...

  • Jorzi Jorzi committed [r105]

    Fixing a few more accidental wrong textures.

  • Jorzi Jorzi committed [r104]

    Oops, heavy transport texture was not supposed ...

  • Jorzi Jorzi committed [r103]

    Removed everything not related to the release, ...

  • Jorzi Jorzi committed [r102]

    Creating a branch for a new release, this branc...

  • Jorzi Jorzi committed [r101]

    Added scav trike.

  • Jorzi Jorzi committed [r100]

    updated shaders to be compatible with 3.2.0

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