Menu

AE Engine / News: Recent posts

Status report pt. II

I've updated the website theme to appreciate the nearing new release. Parts of the site are still unworking (ie. docs except for pubapi ref, nightly cvs snapshot, ...), but those will be fixed when the next release comes out. Hopefully 0.10 will be out in a week or so. Meanwhile, take a look at the [1]API docs for some new [2]additions.

[1] http://aeengine.sourceforge.net/documentation/online/pubapi/index.html
[2] http://aeengine.sourceforge.net/documentation/online/pubapi/classaeRenderer.html

Posted by Riku Nurminen 2003-04-09

Status report

Hello. Just wanted to say a word about the low CVS activity. Lately I've been hacking on a whole new rendering API that will abstract both OpenGL and DirectX. This will be a major improvement to the engine and also it will give a lot more freedom both to the AE API user and the engine core programmer. Naturally this also means that windows users will now be able to get better performance by using DirectX for rendering.... read more

Posted by Riku Nurminen 2003-03-13

AE Engine 0.1 released.

AE Engine 0.1 has been released. Notable changes in this release include:

- Added new memory manager contributed by swente <ssuebert@web.de>.
- New in-engine logging system.
- Basic frustum-culling (this is still work to be done).
- Few API methods have been added and changed since 0.0.5. Please examine the ChangeLog for a list.
- Fixed numerous memory leaks and bugs.

The package name has also been changed from 'ae' to 'aeengine', so don't be confused by that.... read more

Posted by Riku Nurminen 2003-03-02

AE Engine 0.0.5 released.

Version 0.0.5 of the AE Engine 3D Engine is out. This release adds a bunch of bug fixes, configuration enhancements, and support for hardware multitexturing. Check out the ChangeLog for a full list of changes and grab the latest sources from the download page at http://aeengine.sourceforge.net/download.php.

Also, in addition to the API docs please check out the apps/ directory for example code on how to use the AE API. There's no user manual yet, I'm working on it. The app(s) should give you a good starting place though.

Posted by Riku Nurminen 2003-02-10
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.