Activity for AdvanceMAME

  • Eli Schwartz Eli Schwartz posted a comment on ticket #307

    P.S. Is there any timeline for getting the code rewritten? Using CFLAGS="-Werror=strict-aliasing" finds a bunch of issues, and could be incrementally fixed.

  • Eli Schwartz Eli Schwartz created ticket #307

    Important compiler safety options are only used if CFLAGS isn't set

  • pinHP pinHP posted a comment on discussion AdvanceMAME Help

    Great news! Thank you so much for continuing to maintain it. Ciao! pinHP http://pinhp-image.com

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on discussion AdvanceMAME Help

    AdvanceMAME v3.10 has been released at : http://www.advancemame.it AdvanceMAME/MESS are unofficial MAME/MESS versions with an advanced video support for helping the use with TVs, Arcade monitors, PC monitors and LCD screens. AdvanceMENU is a frontend for the AdvanceMAME, AdvanceMESS, MAME, MESS and any other emulator. They run in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. This is the list of changes: * Alcon / Slap Fight MCU hookup (#116) [arcadez2003]...

  • ray sarvatt ray sarvatt posted a comment on ticket #303

    https://sourceforge.net/p/advancemame/patches/24/ Andrea fixed the issue

  • ray sarvatt ray sarvatt posted a comment on ticket #24

    thank you very much Andrea. Problem solved ! Grazie mille

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #24

    Advmame crashes with Nvidia drivers (linux)

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #24

    Finally I tried with a NVidea board and I can replicate the issue. You can workaround it with the -nosmp option when starting advmame.

  • Daniele Vergini Daniele Vergini posted a comment on discussion AdvanceMAME Help

    what pins of the VGA connector https://en.wikipedia.org/wiki/VGA_connector AdvanceMame uses for 15KHz ? In particular for sync: only pin 13 is used as composite sync? or 14 (vsync) + 13 (hsync)? If both are possible (my arcade monitor supports both) see video connector in attachment. is best separated vsync hsync? or only 13 (composite) is used anyways?

  • pinHP pinHP posted a comment on discussion AdvanceMAME Help

    It sounds like this would be your perfect match: http://pinhp-image.com

  • Daniele Vergini Daniele Vergini posted a comment on discussion AdvanceMAME Help

    I'm about to start a new build with a 15KHz 28" arcade monitor, ad I've some questions: 1) in past (20 year ago :-) ) I made a cab with AdvMame/Menu, but today does it still makes sense? Everybody is using Batocera with 15KHz script. If I'm ok with only mame and 0.106 roms, AdvMame has someting more than Batocera? 2) which linux kernel / distro is advisable to use for a new AdvMame build? I usually work with debian 3) on hardware side I could use: - an Athlon K7 with AGP video card Geforce2 32Mb...

  • Dan Fandrich Dan Fandrich created ticket #306

    Support using system libdeflate [patch]

  • egornovivan egornovivan modified a comment on discussion AdvanceCOMP Help

    New versions of 7zip compress better than zopfli for test for %%i in (*.gba) do ( "7za.exe" a -tzip -mm=Deflate -mfb=258 -mpass=15 "%%~ni.zip" "%%i" )

  • egornovivan egornovivan modified a comment on discussion AdvanceCOMP Help

    New versions of 7zip compress better than zopfli for test for %%i in (*.nes) do ( "7za.exe" a -tzip -mm=Deflate -mfb=258 -mpass=15 "%%~ni.zip" "%%i" )

  • egornovivan egornovivan posted a comment on discussion AdvanceCOMP Help

    New versions of 7zip compress better than zopfli

  • Mateusz Viste Mateusz Viste posted a comment on discussion AdvanceCOMP Help

    tested zip archive (contains advzip itself)

  • Mateusz Viste Mateusz Viste posted a comment on discussion AdvanceCOMP Help

    Hi, I have tried to use the DOS build of advzip v2.5 to repack an archive but the tool stopped on an assert. Screenshot and archive attached.

  • ray sarvatt ray sarvatt posted a comment on ticket #303

    I can confirm that it doesn't concern Nvidia drivers because it is the same with Nouveau drivers and that it doesn't concern Xorg because it happens with wayland too. The games work normally the crash occurs only if you press TAB and start OSD

  • Miguel Silva Miguel Silva posted a comment on discussion AdvanceCOMP Help

    I have a problem, if I lock the menu I can't close the advmenu. I already edited the misc_exit with all possible options, but it didn't solve it. Is there any alternative to close the emulator even with the menu locked? Or is there any way I can change the key that opens the menu, to make it difficult to access?

  • Gis Gis modified a comment on ticket #304

    I can confirm that I also have exactly the same issue. Slightly diff os as well. Edit(This was on an intel computer with intel integrated graphics 4400) Operating System: Ubuntu 23.04 Kernel: Linux 6.2.0-20-generic Architecture: x86-64 Edit: Tried on a separate amd computer with a rx 580. The amd computer is on a different kernel as well. Operating System: Linux Mint 21.1 Kernel: Linux 5.15.0-73-generic Architecture: x86-64 Same issue.

  • Gis Gis posted a comment on ticket #304

    I can confirm that I also have exactly the same issue. Slightly diff os as well. Operating System: Ubuntu 23.04 Kernel: Linux 6.2.0-20-generic Architecture: x86-64

  • Gis Gis created ticket #305

    Windows binary does not have "vector_aux_renderer"

  • Relativity Relativity posted a comment on ticket #303

    I tried to force SDL_VIDEODRIVER="wayland" (as per sdl2 doc) and advmame says it is not supported, so wondering if it is set to use older sdl version? Still doesn't explain why sdl is working for actual game play but not OSD. Might have to wait for Andrea to chime in

  • ray sarvatt ray sarvatt posted a comment on ticket #303

    Yes, I can confirm that it concerns the OSD because I also have the same problem with the esc key. I know the error encountered by the Arch guys and I can confirm that it is most likely the same, but that it is not related to Xorg because even using wayland the problem remains the same

  • Relativity Relativity posted a comment on ticket #303

    Interesting..... I am dealing with an issue that whenever the (OSD) ON DISPLAY MENU is visible no input is accepted so the reason for the crash is possibly just due to rendering the menu. This OSD is visible with the terms agreement if you just launch a game via command line and is bypassed when you launch it through advmenu... does it crash if you just hit ESC in game too? willing to bet it does and with the same message. You may have saved me some time... and even though I am not getting that error...

  • ray sarvatt ray sarvatt posted a comment on ticket #303

    I updated the drivers to version 530 but even removing the library you told me nothing changed and I still get the same error. if I start AdvanceMame from the terminal it gives me this error: advmame gberet AdvanceMAME - Copyright (C) 1999-2018 by Andrea Mazzoleni MAME - Copyright (C) 1997-2003 by Nicola Salmoria and the MAME Team X Error of failed request: GLXBadContextTag Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request:...

  • Relativity Relativity posted a comment on ticket #303

    funny, I just removed the libnvidia-gl-530:i386 and I do not get that error anymore...so it has to be something else I did... let me know if the above works for you

  • Relativity Relativity posted a comment on ticket #303

    so I know that the Nvidia driver absolutely trashes the GL libs, The only other thing I did was updated to 530, I updated to 530 tried and still got that same error I then reinstalled some of the libglxxx packages still didn't work I then installed libnvidia-gl-530:i386 and it worked.... Maybe try these in order then 1. update to 530 2. reinstall libgl packages ie libgl1, libgl-mesa-glx, libglfw3-wayland etc. 3. then reinstall libnvidia-gl-530 as well as the server.... I am running latest version...

  • ray sarvatt ray sarvatt posted a comment on ticket #303

    Sorry. The library is already installed and doesn't work

  • Relativity Relativity created ticket #304

    advmame not accepting inpu/hangs on submenu

  • Relativity Relativity posted a comment on ticket #303

    you can fix this error by installing i386 version of GLX sudo apt install libnvidia-gl-xxx:i386 replace the xxx with your version of nvidia driver. this will only get you so far though as I have to post another issue

  • ray sarvatt ray sarvatt created ticket #303

    Advmame crashes with Nvidia drivers (linux)

  • ray sarvatt ray sarvatt posted a comment on ticket #279

    bug still present,please tell me how to fix it

  • ray sarvatt ray sarvatt created ticket #24

    Advmame crashes with Nvidia drivers (linux)

  • Andy Silverman Andy Silverman posted a comment on ticket #282

    Crash still occurs with "display_restore no" added to the .rc file in my case, but I was still able to get a log with -logsync, attached below. The log appears to end normally in spite of the crash, but you can see for yourself whether there's anything unexpected. Just to see what would happen, I then rebuilt with --disable-fb (in addition to --enable-debug, --enable-sdl2, --disable-sdl, --disable-vc. After removing a couple of now "unknown options" in the .rc, the emulator still runs in SMP albeit...

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #282

    Hi Andy, With the --disable-vc I'm able to replicate the issue. I'm able to work around it using the option -nodisplay_restore that tells AdvanceMAME to not restore the video mode at the exit. But take care that AdvanceMAME still uses the framebuffer, unless you build with --disable-fb. It just uses it without the VideoCore interface. So, I'm not sure that you are really using the SDL. If even with -nodisplay_restore you have problem, try also with -logsync that writes the advmame.log file. Attach...

  • Andy Silverman Andy Silverman posted a comment on ticket #282

    Spent some time reproducin the bug again today. Here's what I encountered: When retropie determines that you're running on a Pi4 it compiles the git version with the following configure flags: --enable-sdl2 --disable-sdl --disable-vc because it expects the PI4 to use the DRM/KMS video driver, not videocore. So I built from the github master with those options plus --enable-debug. (Without those options you get an error from advmame when running from the command line that you need to run under a window...

  • Andy Silverman Andy Silverman modified a comment on ticket #282

    The situation is that if Advmame is started in SMP mode on the Pi4 in the RetroPie environment (I.e. launched by command line via EmulationStation) then when you go to exit the emulator it crashes during exit at some point before any config file changes made during the session are are written out. Any ROM, doesn't matter which one. RetroPie does not use any windowing system, it relies on the DRM/KMS drivers as the bug states to run EmulationStation, and the Advmame config must use SDL. Happy to provide...

  • Andy Silverman Andy Silverman modified a comment on ticket #282

    Yes, I’ve used the git version and enabled debug but for some reason that SIGSEV is all that is reported if I remember correctly. Stack corrupted? I did try to debug it further but didn't get very far. I'll try again and make sure.

  • Andy Silverman Andy Silverman posted a comment on ticket #282

    Yes, I’ve used the git version and enabled debug but for some reason that SIGSEV is all that is reported if I remember correctly. Stack corrupted? I did try to debug it further but didn't get very far. I'll try again and make sure. Andy Silverman Principal Program Manager, Azure Hardware Strategic Planning​ From: bugs@advancemame.p.re.sourceforge.net bugs@advancemame.p.re.sourceforge.net on behalf of Andrea Mazzoleni amadvance@users.sourceforge.net Sent: Thursday, March 23, 2023 11:05:45 PM To: [advancemame:bugs]...

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #282

    Hi Andy, Have you tried the git version of AdvanceMAME ? It has changes specific for the Raspberry 4. You have to build if from source. Also, try to run AdvanceMAME directly from the command line and not from EmulationStation, and check if the problem is still here. When building AdvanceMAME, you can also use the ./configure --enable-debug, that will report more information after a crash. That info will help to get an understanding of the problem. Ciao, Andrea

  • Andy Silverman Andy Silverman posted a comment on ticket #282

    The situation is that if Advmame is started in SMP mode on the Pi4 in the RetroPie environment (I.e. launched by command line via EmulationStation) then when you go to exit the emulator it crashes during exit at some point before any config file changes made during the session are are written out. Any ROM, doesn't matter which one. RetroPie does not use any windowing system, it relies on the DRM/KMS drivers as the bug states to run EmulationStation, and the Advmame config must use SDL. Happy to provide...

  • Andrea Mazzoleni Andrea Mazzoleni modified a comment on ticket #282

    Hi Andy I tried on my Raspberry 4, and it looks like working well. Can you replicate the issue with the git version of AdvanceMAME on a standard Raspbian ? If yes, in what condition exactly ? I tried from both cmdline, window environment fullscreen, and also in a window (-output window), but everything looks like working. Ciao, Andrea

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #282

    Hi Andy I tried on my Raspberry 4, and it looks like working well. Can you replicate the issue with the git version of AdvanceMAME on a standard Raspbian ? If yes, in what condition exactly ? I tried from both cmdline, window environment fullscreen, and also in a windows, but everything looks like working. Ciao, Andrea

  • Thomas Debesse Thomas Debesse created ticket #302

    advzip doesn't offer option to recompress with `store` only when it's smaller without trying another compression

  • hellojolla hellojolla posted a comment on discussion AdvanceMAME Help

    The following is the case of running errors on Manjaro Linux 22.0.0, Sikaris: root  /  usr  local  bin  advmame wof AdvanceMAME - Copyright (C) 1999-2018 by Andrea Mazzoleni MAME - Copyright (C) 1997-2003 by Nicola Salmoria and the MAME Team advmame: ../mesa-22.3.3/src/util/u_queue.h:92: util_queue_fence_signal: Assertion `val != 0' failed.

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #258

    Hi guys, I don't have time to add new features or handle minor issues in the project, and opening the Gihub issue will give a wrong message. Ciao, Andrea

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on ticket #300

    Finally got it : F10 is not to go to a specific game type category but to assign the current game to a different type 😅 So I saw that there is ins and supp to go to previous/next category but is there a way to go directly to a specific category thank to a menu ? A workaround : to display only one type of game, press start to display the menu -> Listing -> Types , here unselect all types then press A on the type you want to display. But I would like to make the same without removing all my selected...

  • Schmurtz Schmurtz Schmurtz Schmurtz created ticket #301

    Feature Request : restore Game History - history.dat in AdvanceMAME ?

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on ticket #258

    I agree , this repo is not updated anymore, please open issues on github ;)

  • Schmurtz Schmurtz Schmurtz Schmurtz created ticket #300

    Little AdvanceMenu bug with "Select Game Type" feature

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on discussion AdvanceMAME Help

    It seems that history.dat is not used since AdvanceMAME Version 0.100.0 2005/10 but the file is still present in releases. There are odl questions about it : https://sourceforge.net/p/advancemame/discussion/313511/thread/beea7185/ https://sourceforge.net/p/advancemame/discussion/313511/thread/2af94de2/ ... but no answers. I see in release notes : "Removed the misc_historyfile' andmisc_infofile' like the official version. " I think it's really a shame because this feature is really interesting. Can't...

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on discussion AdvanceMENU Help

    Hi, Little AdvanceMenu bug with "Select Game Type" feature, to reproduce : "Select Sort Mode" -> Type Then change the current type with "Select Game Type" option : each time the current selected game is moved to the selected game type. For example you are Tetris , you select Race games type and now you'll see Tetris in Race game type. To illustrate : https://www.dropbox.com/s/p4labbx0ct35vpj/AdvanceMenu%20bug.mp4 Thank you.

  • Schmurtz Schmurtz Schmurtz Schmurtz modified a comment on discussion AdvanceMENU Help

    Hi, I use AdvanceMenu on Miyoo Mini : a little linux handheld with SDL . The results are impressive ! I've been very surprised to see that AdvanceMenu is able to manage any emulator thanks to the emulator "generic" option and I was a lot surprised to see how much simultaneous video preview it can display on this low power device. I have a problem due to the fact that the Miyoo Mini can display only one SDL application at time : so when AdvanceMenu run AdvanceMame it creates a black screen. Do you...

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on discussion AdvanceMENU Help

    Hi, I use AdvanceMenu on Miyoo Mini : a little linux handheld with SDL . The results are impressive ! I've been very surprised to see that AdvanceMenu is able to manage any emulator thanks to the emulator "generic" option and I was a lot surprised to see how much simultaneous video preview it can display on this low power device. I have a problem due to the fact that the Miyoo Mini can display only one SDL application at time : so when AdvanceMenu run AdvanceMame it creates a black screen. Do you...

  • Schmurtz Schmurtz Schmurtz Schmurtz posted a comment on discussion AdvanceCOMP Help

    Hi, I have created a Windows script (powershell) to create a mng file from a mp4 video. I think that I'm not able to have as good compression than advancesnap-1.0-pack but at least it should allow you to automate the conversion quite easily ;) it requires ffmpeg.exe and advmng.exe to works. $video_folder = "videos" $done_folder = "videos\done" New-Item -ItemType Directory -Path $done_folder -Force New-Item -ItemType Directory -Path mng -Force # Downloading ffmpeg if necessary if (-not (Test-Path...

  • None None posted a comment on discussion AdvanceMENU Help

    Hi, I'm running advancemame-3.9 on Gentoo, built with the USE flags ncurses truetype -alsa -fbcon -oss -slang When my rumblepad is plugged in, advmenu crashes. When the rumblepad is NOT plugged in, the program starts as normal advmenu --log AdvanceMENU - Copyright (C) 1999-2018 by Andrea Mazzoleni stack smashing detected : terminated Signal SIGABRT[fffffffah], from code at (nil) Compiled Nov 3 2022, 16:44:24 Stack backtrace: [(nil)] advmenu(+0x1ac7b1) [0x558d7e55a7b1] /lib64/libc.so.6(+0x378c0) [0x7fbd47d5b8c0]...

  • Ben Beasley Ben Beasley posted a comment on ticket #297

    Thank you for the quick investigation and fix.

  • Ben Beasley Ben Beasley posted a comment on ticket #296

    Thank you for the quick investigation and fix.

  • Ben Beasley Ben Beasley posted a comment on ticket #295

    Thank you for the quick investigation and fix.

  • Ben Beasley Ben Beasley posted a comment on ticket #294

    Thank you for the quick investigation and fix.

  • Ben Beasley Ben Beasley posted a comment on ticket #293

    Thank you for the quick investigation and fix.

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on discussion AdvanceCOMP Help

    AdvanceCOMP v2.4 has been released at : http://advancemame.sourceforge.net AdvanceCOMP is a collection of recompression utilities for your .ZIP archives, .PNG snapshots, .MNG video clips and .GZ files. It runs in Linux, Mac OS X, DOS, Windows and in all the other Unix like platforms. This is the list of changes: Fix CVE-2022-35014, CVE-2022-35015, CVE-2022-35016, CVE-2022-35017, CVE-2022-35018, CVE-2022-35019, CVE-2022-35020 Update libdeflate to 1.14

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #293

    CVE-2022-35020 advancecomp: heap buffer overflow via the component inflate()

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #293

    Fixed in github with the commit "Check size of the delta buffer" Here the check of all bugs: am@redstar:/mnt/bag/home/am/data/src/advancecomp/FIXED (master)$ ../advmng -z id0_command_advmng_-z_SEGV_sample_No.1 Corrupt compressed data on id0_command_advmng_-z_SEGV_sample_No.1 [at void throw_png_error():pngex.h:37] am@redstar:/mnt/bag/home/am/data/src/advancecomp/FIXED (master)$ ../advmng -z id2_command_advmng_-z_heap-buffer-overflow_sample_No.1 Corrupt compressed data in IDAT chunk on id2_command_advmng_-z_heap-buffer-overflow_sample_No.1...

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #294

    CVE-2022-35018 advancecomp: SEGV via invalid read memory access

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #294

    Fixed in github with the commit "Check move chunk"

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #295

    CVE-2022-35019 advancecomp: SEGV via invalid write memory access

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #295

    Fixed in github with the commit "Check move chunk"

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #296

    CVE-2022-35017 advancecomp: heap-buffer-overflow in mng_delta_addition() in mng.c

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #296

    Fixed in github with commit "Check move chunk"

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #297

    CVE-2022-35016 advancecomp: heap buffer overflow in data_dup() in data.cc

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #297

    Fixed in github with commit "Check for truncated end of central directory"

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #298

    CVE-2022-35015 advancecomp: heap-buffer-overflow in le_uint32_read() in lib/endianrw.h

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #298

    Fixed in github with commit "Check for truncated end of central directory"

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #299

    CVE-2022-35014 advancecomp: SEGV via invalid read address

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on ticket #299

    Fixed in github with commit "Fix not initialized pointer"

  • Ben Beasley Ben Beasley created ticket #299

    CVE-2022-35014 advancecomp: SEGV via invalid read address

  • Ben Beasley Ben Beasley created ticket #298

    CVE-2022-35015 advancecomp: heap-buffer-overflow in le_uint32_read() in lib/endianrw.h

  • Ben Beasley Ben Beasley created ticket #297

    CVE-2022-35016 advancecomp: heap buffer overflow in data_dup() in data.cc

  • Ben Beasley Ben Beasley created ticket #296

    CVE-2022-35017 advancecomp: heap-buffer-overflow in mng_delta_addition() in mng.c

  • Ben Beasley Ben Beasley created ticket #295

    CVE-2022-35019 advancecomp: SEGV via invalid write memory access

  • Ben Beasley Ben Beasley created ticket #294

    CVE-2022-35018 advancecomp: SEGV via invalid read memory access

  • Ben Beasley Ben Beasley created ticket #293

    CVE-2022-35020 advancecomp: heap buffer overflow via the component inflate()

  • Ola Ljungars Ola Ljungars posted a comment on discussion AdvanceMAME Help

    sudo apt-get install libncurses5-dev libncursesw5-dev ./configure

  • goebelstin larse goebelstin larse posted a comment on discussion AdvanceMAME Help

    A long while ago I remember adjusting at least the positions in-game, like done in the advv test screen. Have found nothing in the docs...perhaps I have a memory of using the arrow keys to advance through the available modes for that game ?

  • goebelstin larse goebelstin larse posted a comment on discussion AdvanceMAME Help

    It has no 'black bars'. It has space not displayed in the field. Given your unknown resolution, and given your unknowing of what resolution means regarding the games and your display, and your apparent inability to read the docs...or even play around in the tab menu>video......it seems you will have to suffer with it. I will tell you this: MAME and AdvanceMAME default to full screen display, regardless of orientation. (73 words - fnord)

  • Joao Luiz Carvalho Joao Luiz Carvalho posted a comment on discussion AdvanceMAME Help

    That worked!! Thanks a bunch! :)

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on discussion AdvanceMAME Help

    It's something that should be fixed in the git code. You can get it from: https://github.com/amadvance/advancemame/ Ciao, Andrea

  • Joao Luiz Carvalho Joao Luiz Carvalho posted a comment on discussion AdvanceMAME Help

    gcc 11.2.0

  • Andrea Mazzoleni Andrea Mazzoleni posted a comment on discussion AdvanceMAME Help

    Which gcc version is used ? You can get it with gcc --version

  • Joao Luiz Carvalho Joao Luiz Carvalho posted a comment on discussion AdvanceMAME Help

    I got the following when trying to compile AdvanceMAME on a fresh install of Linux Mint 21 (beta): obj/mame/linux/blend/machine/pit8253.o obj/mame/linux/blend/machine/scsicd.o obj/mame/linux/blend/machine/scsihd.o obj/mame/linux/blend/machine/segacrpt.o obj/mame/linux/blend/machine/smc91c9x.o obj/mame/linux/blend/machine/ticket.o obj/mame/linux/blend/machine/timekpr.o obj/mame/linux/blend/machine/tmp68301.o obj/mame/linux/blend/machine/z80ctc.o obj/mame/linux/blend/machine/z80pio.o obj/mame/linux/blend/machine/z80sio.o...

  • Thomas Debesse Thomas Debesse posted a comment on ticket #234

    The same happens if the only file in the archive is a directory: advzip fails and the to-be-recompressed zip is deleted: $ mkdir d $ zip d.zip d $ ls -1 d d.zip $ zipinfo -1 d.zip d/ $ advzip -z d.zip Failed stat file d.zip on d.zip [at unsigned int file_size(const string&):file.cc:199] $ ls -1 d

  • Thomas Debesse Thomas Debesse posted a comment on ticket #234

    The same happens when re-compressing an archive if the archive only stores one empty file, it even deletes the to-be-compressed archive: $ touch a $ zip z.zip a adding: a (stored 0%) $ ls -1 a z.zip $ advzip -z z.zip Failed stat file z.zip on z.zip [at unsigned int file_size(const string&):file.cc:199] $ ls -1 a $ touch a $ echo b > b $ zip z.zip a b adding: a (stored 0%) adding: b (stored 0%) $ ls -1 a b z.zip $ advzip -z z.zip 284 180 63% z.zip 284 180 63% $ ls -1 a b z.zip $ zipinfo -1 z.zip a...

  • Thomas Debesse Thomas Debesse modified a comment on ticket #234

    The bug isn't entirely fixed. Empty file is still not added to the archive if that's the only file to add to the archive: $ touch a $ advzip -a z.zip a a $ ls -1 a $ touch a $ echo b > b $ advzip -a z.zip a b a b $ ls -1 a b z.zip $ zipinfo -1 z.zip a b

  • Thomas Debesse Thomas Debesse posted a comment on ticket #234

    The bug isn't entirely fixed. Empty file is still not added to the archive if that's the only file to add to the archive: $ touch a $ advzip -a z.zip a a $ ls -1 a $ touch a $ echo b > b $ advzip -a z.zip a b a b $ ls -1 a b z.zip

  • Thomas Debesse Thomas Debesse posted a comment on ticket #291

    This may be related to: https://sourceforge.net/p/advancemame/bugs/258/

  • Stuart F Rubin Stuart F Rubin posted a comment on discussion AdvanceMAME Help

    No bites? Here is some more info which hopefully may ring some bells. When AdvanceMAME starts up, we get this error: Jul 03 03:19:51 imx7dsabresd systemd[1]: Started Autostart MAME arcade emulator startup script. Jul 03 03:19:52 imx7dsabresd advmame[624]: Error creating the $home directory /data_store/stuart/personal/imx7-yocto-mame/build/tmp/work/cortexa7t2hf-neon-mx7d-poky-linux-gnueabi/advancemame/3.9+gitAUTOINC+384e646234-r0/image/usr/share/advance. As you can see, the executable is trying to...

  • Stuart F Rubin Stuart F Rubin posted a comment on discussion AdvanceMAME Help

    I have recently built a Linux distribution with Yocto and integrated the meta-game-emulators layer (https://github.com/sergioprado/meta-game-emulators). It builds and runs fine, except for one small detail. It seems like somehow the "home" directory gets compiled-into the build. So when advmame runs, it tries to put the settings, etc. , into what it thinks is the home or base folder based on the build system (which is a very long path deep inside the Yocto build environment), and not a reasonable...

  • Andrea Mazzoleni Andrea Mazzoleni modified ticket #292

    advancecomp fails to build with GCC 11

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