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ADiKtEd / News: Recent posts

Version 0.93b is out

ADiKtEd now supports LIF files. Also, the library is documented with Doxygen tags.

Posted by Tomasz Lis 2008-07-29

New version out

Version: 0.91b
A little renaming in the ADiKtEd library
Created functions to make the library more independent
Added Home/end keys in script mode
Script update function now updates arguments
Line break (only into two lines) in script viewer
New INI option for loading UnDed maps

Posted by Tomasz Lis 2008-05-10

ADiKted library

Drastic change has been made to ADiKtEd. Part of the program which allows loading/saving/modifying maps is now separated from the console-based interface and closed into stand-alone library.

Version: 0.90b
Isolated map editing library
Corrected error message on bad arguments of some commands
Added one new custom column (idea by Gonadsonfire)

Posted by Tomasz Lis 2008-05-04

Some more fixations

Version: 0.83b
Fixed memory freeing error (shouldn't hang on exit)
Updated file handling on map miniature generation
Fixed Wall around Scavenger Room and Barracks
Better reinforced wall near lava and water
Better reinforced wall in corners of some rooms

Posted by Tomasz Lis 2008-04-26

Fixes, fixes..

Version: 0.82b
Added verification to 4 next parameters
Improved description of some cubes
Added 'f' in slab mode - draw random fortified wall
Perfected creation of things in corners of some rooms
Fixed the code to compile under linux
Fixed memory allocation error (write before allocation)
Modified file handling on map miniature generation

Posted by Tomasz Lis 2008-04-19

Adikted 0.81b is out

Version: 0.81b
Fixed load error handling bug
Corrected to allow loading Unded maps
Improved verification algorithm
Added ctrl+d (aggressive clean) in thing mode
Copyright messages built in source code
Changed some default options in INI file
Hero gate number can now be changed using s/x
Extended ADI internal script format
Only 7 script command parameters are not verified yet

Posted by Tomasz Lis 2008-04-13

vast changes in Adikted 0.80b

Completely new script editor and great script verifier added in new version.

Version: 0.80b
Unrecognised script commands converted to REMarks on update
Added SCRIPT_LEVEL_SPACES command in INI file
Added verification of script commands with amount of arguments
Action point number can be changed using s/x
Fixed hero gate numbering (positive number instead of negative)
Positions and ranges can be displayed as fixed point numbers
Most of the script command parameters are verified
Action point/hero grate numbers verified in script file
Added colors and highlighting in script mode
Little corrections to save/load screens

Posted by Tomasz Lis 2008-04-08

Adikted 0.75b is out

Version: 0.75b
Script file recognition logic extended
Modified frail columns generation to prevent stucked imps
Static light intensivity can now be changed using s/x
Added basic verification of script commands (only command names)
Added experimental script update function ('u' in script mode)
Fixed sensitive tile computing for various things
Extended items verification
Traps, doors and creatures are now numbered (as in official editor)

Posted by Tomasz Lis 2008-04-04

Simpler "thing" editing in ver 0.74b

The new version allows to edit things by pressing 'enter' in Thing mode.

Version: 0.74b
Extended CLM entries verification
Texture animations are readed when creating BMPs
Correction in BMP resizing algorithm
File reading routine rewritten, better error handling
Added help about elements of various lists
Fixed some mistakes in TNG logic, rewritten TNG categorization
Added "edit object" function (enter key in Thing mode)

Posted by Tomasz Lis 2008-03-28

Adikted 0.73b ready

Version: 0.73b
Added space saving if screen size is small
INI file commented, and added some options
End of text line is now written as "\r\n", not only "\n"
Level graphic generation improved and more adjustable
Fixed typing path in load/save screens
Changed the way of clearing unused CLM entries
CLM generation code divided to more files
A little more cubes defined
Small correction to BMP creation function

Posted by Tomasz Lis 2008-03-16

Fixed some errors in 0.72b

Version: 0.72b
Unified initialization of work modes (probably some errors fixed)
New Load Map (ctrl+l) and Save screens (with preview)
Fixed hanging on ctrl+g key
Extended logging ("-m" command line option)
Some corrections to "add creature" screen
Some new "custom columns"
New graffiti entering screen ('d' in slab mode)

Posted by Tomasz Lis 2008-03-16

Adikted 0.71b

Version: 0.71b
Created some basic structs to close variables
When verifying level ('v') errors are now highlighted
Default effects range set to 5 subtiles
Some global variables replaced by locals
Fixed setting solid property for custom columns

Posted by Tomasz Lis 2008-03-13

Script handling error corrected

The last to versions had a bug in a script analysis routine which was destroying the script file. This is now corrected.

Version: 0.70b
Map miniature size can be now changed in INI file
Fixed damaging the script file
Corrected height of Guard flag

Posted by Tomasz Lis 2008-03-10

ADiKtEd 0.69b creates miniatures

New version is released. It now supports creating miniatures of maps. Just press ctrl+b to create a bitmap in the same folder where the loaded map is located.

Posted by Tomasz Lis 2008-03-06

Adikted 0.68b

A lot of minor fixes has been made in all parts of the code.

Posted by Tomasz Lis 2008-03-03

Adikted 0.66 is out

New version is ready for Linux systems, and with new function - displays range of lights, affects and action points in "thing mode".

Changelog
Version: 0.66b
Range of items which have such property is now visible in thing mode
Option to disable objects range visibility in INI file
INI file commands updated
Fixed compile errors and makefile for Linux systems
Added "-du" command line option

Posted by Tomasz Lis 2008-01-12

Adikted 0.63 released

Every room has now its specific reinforced wall.

Version: 0.63b
Added changing range of lights/effects with '-' and '+'
The last column (which has no slab attached) is updated as rock
Some of the load/save functions rewritten and fixed
WLB files are now maintained and updated properly
Loading/saving of FLG files
FLG entries are maintained quite good
Added room-specific reinforced walls
Added searching for objects (ctrl+f)
Added rework mode (undocumented - for reworking only)

Posted by Tomasz Lis 2008-01-11

Adikted is now beta!

At last, ADiKtEd is in Beta state again! All basic functions are now written, but still - there may be some bugs. In this new version, all things are maintained automatically (but, ofcourse, can be created and modified by user).
Version: 0.60b
Some corrections in screen colors
Better statistics counting and numbering of hero gates
Auto creating room things for all rooms
Auto creating dungeon heart thing (one per player)
Auto creating torches
Updating owner now results in TNG update
The '[' and ']' keys now works on action points

Posted by Tomasz Lis 2008-01-06

Adikted 0.56 released

Version: 0.56a
Some corrections in "manual columns"
Texture change function under ctrl+e
Enter key displays list of slabs
Verification ('v') of things extended
Items and room effects have now "sensitive tile"
Added computing "sensitive tile" for torches and room effects
Fixed some display problems if Adikted window is small

Posted by Tomasz Lis 2008-01-02

Adikted 0.55 released

Version: 0.55a
Fixed hanging when F7 (quick load) pressed
Graffiti orientation can now be changed with 'a'
Graffiti can now be oriented for view from top
Extended help system and help file
Corrected white spaces treatment inside map.ini file
Height of graffiti/thing can be changed with '[' and ']'
New, experimental "manual columns" function

Posted by Tomasz Lis 2007-12-28

Adikted 0.54a released

The new version has working Graffiti support, also some code fixes. The work on auto-genarated room things is still in progress - only doors are fully supported for now.

Posted by Tomasz Lis 2007-12-25

First release hosted here

This Adikted is a highly modified version of the John Skeets tool. Many functions are added, and Adikted is now compatible with "Official Editor",
so you may create a map in Adikted and conduct minor fixes in Official Editor.

Note that this is still Alpha version - not all of the rooms are supported, and the graffiti function isn't working. Also, things like torches, and room equipment, are not automatically placed.

Posted by Tomasz Lis 2007-12-20
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