metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.

Features

  • Translates OpenGL ES 2.0 and 3.0 calls to Metal
  • Enables OpenGL ES applications to run on iOS and macOS
  • Fully integrated into the ANGLE project as a backend
  • Compatible with Swift and Objective-C based projects
  • Supports shader compilation and pipeline translation
  • Hardware-accelerated rendering through Metal
  • Designed to maintain performance and low overhead
  • Used in game engines and cross-platform frameworks
  • Helps preserve OpenGL-based apps on Apple platforms

Project Samples

Project Activity

See All Activity >

Categories

Libraries

Follow MetalANGLE

MetalANGLE Web Site

Other Useful Business Software
Auth0 for AI Agents now in GA Icon
Auth0 for AI Agents now in GA

Ready to implement AI with confidence (without sacrificing security)?

Connect your AI agents to apps and data more securely, give users control over the actions AI agents can perform and the data they can access, and enable human confirmation for critical agent actions.
Start building today
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of MetalANGLE!

Additional Project Details

Programming Language

C++

Related Categories

C++ Libraries

Registered

2025-03-27