FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal is to preserve the XNA game library by reimplementing XNA itself, with an incredible focus on accuracy. We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels "at home" on all of our target platforms. We don't use game-specific hacks in our code: either we do it right or we don't do it at all. Because our platform focus is exclusively on fully open platforms, our primary focus is on the desktop.

Features

  • We strictly use Free Open Source Software in FNA
  • FNA supports Windows, macOS, and GNU/Linux
  • Our platform model requires that we build a library that works on any platform
  • FNA has support for iOS, tvOS, Xbox
  • We don't use game-specific hacks in our code
  • Our goal is to preserve the XNA game library by reimplementing XNA itself

Project Samples

Project Activity

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Categories

Games

License

Microsoft Public License

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FNA Web Site

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C#

Related Categories

C# Games

Registered

2022-06-09