Open Source C++ Software Development Software for Mobile Operating Systems

C++ Software Development Software for Mobile Operating Systems

Browse free open source C++ Software Development Software for Mobile Operating Systems and projects below. Use the toggles on the left to filter open source C++ Software Development Software for Mobile Operating Systems by OS, license, language, programming language, and project status.

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  • 1
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    RTAB-Map (Real-Time Appearance-Based Mapping) is a RGB-D, Stereo and Lidar Graph-Based SLAM approach based on an incremental appearance-based loop closure detector. The loop closure detector uses a bag-of-words approach to determine how likely a new image comes from a previous location or a new location. When a loop closure hypothesis is accepted, a new constraint is added to the map’s graph, then a graph optimizer minimizes the errors in the map. A memory management approach is used to limit the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 32 This Week
    Last Update:
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  • 2
    stb

    stb

    stb single-file public domain libraries for C/C++

    stb is an open source collection of single-file C libraries created by Sean Barrett (nothings) for graphics, image loading, and utility functions. The repository provides lightweight, public domain libraries that can be easily integrated into projects without external dependencies or complex build processes. Popular components include stb_image.h for image loading, stb_image_write.h for writing images, and stb_truetype.h for font rendering. These libraries are widely used in game development, graphics engines, and multimedia applications due to their simplicity and portability. The project emphasizes ease of use, minimalism, and performance while avoiding bloated frameworks. Maintained and supported by the open source community, stb has become a standard toolkit for C and C++ developers working with images and graphics.
    Downloads: 16 This Week
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  • 3
    ReDex

    ReDex

    A bytecode optimizer for Android apps

    ReDex is an Android bytecode (dex) optimizer originally developed at Facebook. It provides a framework for reading, writing, and analyzing .dex files, and a set of optimization passes that use this framework to improve the bytecode. An APK optimized by ReDex should be smaller and faster than its source. Redex provides a framework for reading, writing, and analyzing .dex files, and a set of optimization passes that use this framework to improve the bytecode. An APK optimized by Redex should be smaller and faster. Fewer bytes also means faster download times, faster install times, and lower data usage for cell users. Lastly, less bytecode also typically translates into faster runtime performance. Redex has deep integration with Buck where your Redex config is passed as a parameter to the Buck android_binary rule when generating the APK.
    Downloads: 13 This Week
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  • 4
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. Check out the source and see how any feature is implemented, report a bug you've found, or request a new feature or improvement. Usability matters. Tools should have a low barrier to entry and be easy to use and understand. RenderDoc makes the process of getting started as smooth as possible, and simplifies common workflows. Support is distributed separately for authorized developers as part of the NintendoSDK.
    Downloads: 12 This Week
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  • 5
    Simd

    Simd

    High performance image processing library in C++

    The Simd Library is a free open source image processing library, designed for C and C++ programmers. It provides many useful high performance algorithms for image processing such as: pixel format conversion, image scaling and filtration, extraction of statistic information from images, motion detection, object detection (HAAR and LBP classifier cascades) and classification, neural network. The algorithms are optimized with using of different SIMD CPU extensions. In particular the library supports following CPU extensions: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 and AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM. The Simd Library has C API and also contains useful C++ classes and functions to facilitate access to C API. The library supports dynamic and static linking, 32-bit and 64-bit Windows, Android and Linux, MSVS, G++ and Clang compilers, MSVS project and CMake build systems.
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    Downloads: 16 This Week
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  • 6
    Flutter-WebRTC

    Flutter-WebRTC

    WebRTC plugin for Flutter Mobile/Desktop/Web

    WebRTC plugin for Flutter Mobile/Desktop/Web. Additional platform/OS support from the other community.
    Downloads: 2 This Week
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  • 7
    sol2

    sol2

    Lua API wrapper with advanced features and top notch performance

    sol2 is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.0+ and MoonJIT included). sol2 aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects, and a single header can be used for drag-and-drop start up. sol2 makes use of C++17 features. GCC 7.x.x and Clang 3.9.x (with -std=c++1z and appropriate standard library) or higher should be able to compile without problems. sol2 is checked by-hand for other platforms as well, including Android-based builds with GCC and iOS-based builds out of XCode with Apple-clang. It should work on both of these platforms, so long as you have the proper standards flags. If something doesn't work or you need special options, you may need to look into the different ways to support the project to have it done for you!
    Downloads: 2 This Week
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  • 8
    spdlog

    spdlog

    Fast C++ logging library

    spdlog is a header only library. Just copy the files under include to your build tree and use a C++11 compiler. It provides a python like formatting API using the bundled fmt lib. spdlog takes the "include what you need" approach, your code should include the features that actually needed. For example, if you only need rotating logger, you need to include "spdlog/sinks/rotating_file_sink.h". spdlog provides various log targets, which are, rotating log files, daily log files, console logging (colors supported), syslog, Windows event log, and Windows debugger (OutputDebugString(..)). Easily extendable with custom log targets. Log filtering, log levels can be modified in runtime as well as in compile time. Support for loading log levels from argv or from environment var. Backtrace support, store debug messages in a ring buffer and display later on demand.
    Downloads: 2 This Week
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  • 9
    xtd

    xtd

    Modern C++20 framework to create console, GUI and unit tests.

    xtd (pronounced "extend") is a modern C++20 framework to create console CLI), forms (GUI like WinForms) and unit test (xUnit) applications on Windows, macOS, Linux, iOS , Android, FreeBSD and Haiku. • Website : https://gammasoft71.github.io/xtd/ • Sources : https://github.com/gammasoft71/xtd • Reference guide : https://gammasoft71.github.io/xtd/reference_guides/latest/index.html • Install : https://gammasoft71.github.io/xtd/docs/downloads • Portability : https://gammasoft71.github.io/xtd/docs/documentation/portability • Examples : https://github.com/gammasoft71/xtd/tree/master/examples/README.md
    Downloads: 21 This Week
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  • 10

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building an in-memory representation of a Halide pipeline using Halide's C++ API. This representation can then be compiled to an object file, or a JIT-compile and run in the same process. Halide also comes with a Python binding, allowing the writing of Halide embedded in Python without C++.
    Downloads: 1 This Week
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  • 11

    ELFIO

    A header-only C++ library for accessing files in ELF binary format

    ELFIO is a header-only C++ library intended for reading and generating files in the ELF binary format
    Downloads: 6 This Week
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  • 12
    Ring

    Ring

    Simple and flexible programming language for applications development

    The Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are imperative, procedural, object-oriented, declarative using nested structures, functional, meta programming and natural programming. The language is portable (MS-DOS, Windows, Linux, macOS, Android, WebAssembly, Microcontrollers, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be simple, small and flexible. Ring is distributed as a Free-Open Source project under the MIT License.
    Downloads: 2 This Week
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  • 13
    nuBASIC

    nuBASIC

    BASIC language interpreter (multiplatform)

    nuBASIC is an implementation of an interpreter of the BASIC programming language and IDE. It has been designed mainly for educational purposes and it is suitable for simple games, educational or small business programs.
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    Downloads: 6 This Week
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  • 14
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 3 This Week
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  • 15
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 1 This Week
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  • 16
    Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools. It supports sprites, music, hard keys, timing, events... Check it out!
    Downloads: 1 This Week
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  • 17
    AL-IV

    AL-IV

    ALFOUR Programming language. Simple, safe, power, multi-platform.

    A programming language AL-IV (ALFOUR) is a high-level imperative object oriented programming language with minimal introduction level, easy porting to any platform claiming a very high level of safety and stability, with a controllable level of code protection, high efficiency of an executable code, full independence from a target platform, minimal enter level.
    Downloads: 0 This Week
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  • 18
    Symbian C++ interfaces (e.g. MUnknown), some optional utility classes, and a ECOMPLUS DLL for making Symbian's existing ECOM framework work a little bit more like COM on Windows (tm). First published 2004 on http://www.newlc.com/ECOMPLUS.html
    Downloads: 0 This Week
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  • 19
    Fast Binary Encoding (FBE)

    Fast Binary Encoding (FBE)

    Fast Binary Encoding is fast and universal serialization solution

    Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, and Swift. Fast Binary Encoding allows to description of any domain models, business objects, complex data structures, client/server requests & responses and generate native code for different programming languages and platforms.
    Downloads: 0 This Week
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  • 20
    FlexLayout

    FlexLayout

    Swift interface to the optimized facebook/yoga flexbox implementation

    FlexLayout adds a nice Swift interface to the highly optimized Yoga flexbox implementation. Concise, intuitive & chainable syntax. Flexbox is an incredible improvement over UIStackView. It is simpler to use, much more versatile and amazingly performant. FlexLayout is a companion of PinLayout. They share a similar syntax and method names. PinLayout is a layout framework greatly inspired by CSS absolute positioning, it is particularly useful for greater fine control and animations. It gives you full control by layouting one view at a time (simple to code and debug).
    Downloads: 0 This Week
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  • 21
    GSL

    GSL

    Guidelines support library

    The Guidelines Support Library (GSL) contains functions and types that are suggested for use by the C++ Core Guidelines maintained by the Standard C++ Foundation. This repo contains Microsoft's implementation of GSL. The entire implementation is provided inline in the headers under the gsl directory. The implementation generally assumes a platform that implements C++14 support. While some types have been broken out into their own headers (e.g. gsl/span), it is simplest to just include gsl/gsl and gain access to the entire library. This project makes use of the Google Test testing library. Please see the ThirdPartyNotices.txt file for details regarding the licensing of Google Test.
    Downloads: 0 This Week
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  • 22

    Mars

    A cross-platform network component developed by WeChat

    Mars is an open source, cross-platform infrastructure component and official terminal basic component of WeChat. It consists of four main parts: Comm, which contains a basic library, including basic tools like sockets, threads, alarm, message queues, and coroutines; Xlog, which provides high-performance, high-availability, security, and fault-tolerant log functions; SDT which is the network diagnosis module; and STN or signaling transmission network module, the major component of Mars responsible for the small data signaling channel between the terminal and the server. Mars has been proven effective by billions of WeChat users. It supports Android, iOS/macOS and Windows platforms, and is very mobile platform friendly due to its minimal power and traffic consumption.
    Downloads: 0 This Week
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  • 23
    Miso Python Library is a Python for S60 extension providing simple utility functions and classes, implemented on top of Symbian OS native resources. (The latest source code is hosted on GitHub, not on SourceForge.)
    Downloads: 0 This Week
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  • 24
    StringLib C: functional string library

    StringLib C: functional string library

    C library defining string type and designed for string manipulation

    The stringlib.h library by GreenApple allows easy string manipulation in C language by defining the type 'string' (or '_string') and providing several functions to easily operate with them. All allocation is done automatically, unallocation is done by calling the function 'string_delete(string*)'. Full documentation is present on the library header file.
    Downloads: 0 This Week
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  • 25
    The LiquidCore Project

    The LiquidCore Project

    Node.js virtual machine for Android and iOS

    LiquidCore enables Node.js virtual machines to run inside Android and iOS apps. It provides a complete runtime environment, including a virtual file system. LiquidCore also provides a convenient way for Android developers to execute raw JavaScript inside of their apps, as iOS developers can already do natively with JavaScriptCore. One of the newest features in 0.7.0+ is the ability to automatically bundle JavaScript files in the application build process. This is configured in the gradle-config and/or pod-config steps above. The bundling options are stored in the local package.json file in the liquidcore property. Bundling is a convenient way to test and package your JavaScript projects. The bundler uses Metro to package up all of your required node modules into a single file that can be packaged as a resource in your app. If you are running on the Android Emulator or iOS Simulator, you can run a local server on your development machine and hot-edit your JavaScript code.
    Downloads: 0 This Week
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