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RTS RPG hybrid game with realistic army and combat management.
Trouble in Libreland is a 2D real-time strategy game that will be written in C++ using Gorgon Game Engine. The project is initiated in order to compete in Liberated Pixel Cup. The game will take a place in a town called Libreland which is being attacked by wildlings. The aim of the game is to protect the town from wildlings by training soldiers and artisans; upgrading them with the taxes paid by citizens.
Story and more details are available in the Wiki page.
Now available - launcher utility for Star Trek Armada. This program will allow users to run the game on Windows XP. Fixes issues with low framerate and audio cutting out. Audio fix only works for specific sound cards (Soundblaster PCI) and default pr
Shows the stats, races and levels of all players in ladder games.
This tool allows Warcraft 3 players to view the stats and races of all players in a ladder game that is played on BNet. For arranged teams it also lists their levels. By pressing a hotkey the stats can be loaded ingame and viewed on a second monitor (or by tabbing out).
The stats are automatically rated and colored to easily read them while playing. Green indicates weaker stats and red stronger.
The tool doesn't mess with Warcraft 3. It only uses the info from the loading screen and fetches the stats from classic-bnet. Therefore, you won't get banned by using it.
NOTE I HAVE MOVED THE PROJECT TO GITHUB:
https://github.com/lassefolkersen/highfrontier
Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
13k is a modification for Glest (www.glest.org).
Short but accurate: It is imagined to give you more gameplay and "action".
Please visit our site for more information !
An actionscript 3 game with RPG and RTS elements. The game is in a semi-playable state, but there's still a long way to go. Check the website for a playable demo of a recent version from the git repository.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
ADiKtEd (Another Dungeon Keeper map Editor) is a text-based map editor for Dungeon Keeper, a game released in 1997. It can be used to create a map from the very beginnings, or to tweak maps created in Official Editor.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
A highly advanced Air Traffic Control Simulation written in Java, running standalone or in distributed multi-player mode using JORAM JMS, Sonic MQ, or Tibco.
A Real Time Strategy Engine intended mainly for online play, but will also support single player mode. The engine is based on the Allegro game library. It will be used to make a specific game in the future, but will be very extensible nonetheless.
Top down network game. Not currently being actively developed as I have other projects to work on at the moment. There will, however, be a time when I resume development.