Browse free open source Graphics software and projects for Apple iPhone and Linux below. Use the toggles on the left to filter open source Graphics software by OS, license, language, programming language, and project status.

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  • 1
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
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    Downloads: 42,283 This Week
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  • 2

    Irrlicht Engine

    3D Engine c++

    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
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    Downloads: 387 This Week
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  • 3
    OGRE (O-O Graphics Rendering Engine)
    for the latest release see either - https://github.com/OGRECave/ogre - https://github.com/OGRECave/ogre-next An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
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    Downloads: 316 This Week
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  • 4
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ArmorPaint is stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Work fast with the convenience of nodes. Paint with fully procedural materials. Build fill layers with material nodes. Use brush nodes to create patterns and procedural brushes. ArmorPaint is designed from scratch to run completely on the GPU. This results in a smooth 4K painting experience on medium-power integrated hardware. Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 41 This Week
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    Emgu CV

    Emgu CV is a cross platform .Net wrapper for OpenCV

    Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.
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    Downloads: 87 This Week
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  • 6
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
    Downloads: 61 This Week
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  • 7
    IOPaint

    IOPaint

    Image inpainting tool powered by SOTA AI Model

    IOPaint is a powerful open-source image editing tool focused on inpainting, outpainting, object removal, and general image manipulation driven by state-of-the-art AI models, delivering these capabilities through both local and hosted workflows. Designed to be fully self-hosted and flexible, IOPaint supports a variety of underlying generators and inpaint models — from LaMa erase networks to Stable Diffusion-based replace/object generation — giving users multiple ways to refine or reconstruct images by removing unwanted elements or expanding artwork beyond its original boundaries. Its feature set includes erasing people, watermarks, or defects, adding or replacing objects, applying text-aware edits, and extending images outward (outpainting) to fill contours or expand compositions.
    Downloads: 13 This Week
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  • 8
    FreeWRL VRML/X3D browser
    FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
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    Downloads: 82 This Week
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  • 9
    ImageMagick

    ImageMagick

    Display, convert, and edit raster image and vector image files

    ImageMagick® is a free and open-source software suite for displaying, converting, and editing raster image and vector image files. It can read and write over 200 image file formats, and can support a wide range of image manipulation operations, such as resizing, cropping, and color correction. ImageMagick is written in C and is available for a wide range of operating systems, including Linux, macOS, and Windows. It can be used as a standalone application, or as a library that can be integrated into other software programs. Overall, ImageMagick is a powerful and versatile software suite for displaying, converting, and editing image files. Its support for scripting and automation, along with its other features, make it a valuable tool for a wide range of image-related tasks.
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    Downloads: 316 This Week
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  • 10
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will enable them to create high quality 2D and 3D rendering with ease. For both artists and developers, our system will rely on as few parameters as possible to reduce trial and error and allow users to quickly master the material model. A physically based approach must not preclude non-realistic rendering. User interfaces for instance will need unlit materials. Our primary goal is to design and implement a rendering system able to perform efficiently on mobile platforms.
    Downloads: 4 This Week
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  • 11
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 23 This Week
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  • 12
    Dead Deer 3.14.82.2025

    Dead Deer 3.14.82.2025

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. Android .NED Player (install APK and "open with" with file managers) APK generator for Android. Support for: Direct3D9 (SM3) Direct3D10 (SM4) Direct3D11 (SM5) Direct3D12 (SM5) OpenGL and GLSL OpenGLES 2/3 Apple METAL Retina, UHD. Intel x86/64, ARMv7/ARM64, RISCV. Linux (Ubuntu/wxWidgets(Gtk3)). iOS /iPasOS (with XCode) (GLES20/METAL) Windows Phone Windows VR (Steam/Oculus) WebAsm/WebGL UWP Windows/XBOX SDL2 Linux ARM 32/64 RISCV OpenXR (Quest?/Pico) 3.14.82.2025
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    Downloads: 14 This Week
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  • 13
    Forma

    Forma

    An efficient vector-graphics renderer

    Forma is an experimental vector graphics renderer written in Rust, developed by Google to explore high-performance, parallelized rendering techniques across multiple platforms. The project aims to achieve portability, performance, simplicity, and small footprint through a streamlined four-stage rendering pipeline. Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration. The renderer processes Bézier curves, line segments, and pixels through stages of flattening, rasterization, sorting, and painting, updating only changed tiles for efficiency. This design allows Forma to render complex vector scenes—such as large-scale SVGs—at interactive frame rates even on CPUs.
    Downloads: 1 This Week
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  • 14
    SkiaSharp

    SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform. However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the native builds. Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros.
    Downloads: 1 This Week
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  • 15
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
    Downloads: 11 This Week
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  • 16
    UnifontEX

    UnifontEX

    An extended fork of GNU Unifont with a focus on high compatibility.

    An extended fork of GNU Unifont with a focus on high compatibility. Now final!
    Downloads: 4 This Week
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  • 17
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 4 This Week
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  • 18
    Nof

    Nof

    A modern color palette generator

    A modern color palette generator that lets you effortlessly create a complete color palette from just one base color. Made using Firebase Studio, Next.js, and Perplexity. GitHub repository: https://github.com/Northstrix/nof Live app: https://nofpg.netlify.app/
    Downloads: 1 This Week
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  • 19
    Beautiful Color Selection in Powerpoint

    Beautiful Color Selection in Powerpoint

    A Powerpoint Presentation to Select Your Favourite Color From a List

    Notes: 1. If the Powerpoint Software shows this pptx file, in Protected View, then Enable Editing, to unlock features such as Single Row Copying etc. 2. Once you select any Shape ( including a pasted row ) by clicking on it, you can also move it around, by dragging its edges. Categories: Impress your Clients with a Colorful Powerpoint Presentation , A Color Picker Template For Powerpoint
    Downloads: 0 This Week
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  • 20
    Design Cubes of Light

    Design Cubes of Light

    New software tool for designing of everything

    It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
    Downloads: 0 This Week
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  • 21
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. On an iPhone 4S, this framework can easily process 1080p video at over 60 FPS. On a Raspberry Pi 3, it can perform Sobel edge detection on live 720p video at over 20 FPS.
    Downloads: 0 This Week
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  • 22
    GUIDOLib
    The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
    Downloads: 0 This Week
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  • 23
    HTML Color Picker And Theme Selector

    HTML Color Picker And Theme Selector

    An easy to integrate color picker / theme selector for website designs

    Have a look at the Video below for details.
    Downloads: 0 This Week
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  • 24
    LLGL

    LLGL

    Source mirror of LLGL GitHub repository

    This is a mirror of the LLGL GitHub repository. See https://github.com/LukasBanana/LLGL for more details.
    Downloads: 0 This Week
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  • 25
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    Look­ing for an open-source lib­rary that gives you graph­ics ab­strac­tion and plat­form in­de­pend­ence on ma­jor desktop, mo­bile and web plat­forms? Do you want it to have all the con­veni­ence util­it­ies around yet stay small, power­ful and not give up on flex­ib­il­ity? Here it is. And it’s free to use, even for com­mer­cial pur­poses. Among Mag­num es­sen­tials is a UTF-8-aware OS, filesys­tem and con­sole ab­strac­tion, a ver­sat­ile vec­tor math lib­rary and a slim C++11 wrap­per of Vulkan and OpenGL API fam­il­ies. Build on top of that or opt-in for more. Shaders and prim­it­ives for fast pro­to­typ­ing, al­gorithms, de­bug­ging and auto­mat­ic test­ing, as­set man­age­ment, in­teg­ra­tion with pop­u­lar win­dow­ing toolkits and a UI lib­rary. Everything fits to­geth­er but you still have a choice. There’s al­ways more than one way to do things.
    Downloads: 0 This Week
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