Showing 30 open source projects for "3d shader"

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  • 1
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    Mach is a game engine and graphics toolkit written in Zig, built with the goal of enabling high-performance, truly cross-platform 2D, 3D, GUI, and visualization applications. The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish abstractions compared to raw graphics APIs. ...
    Downloads: 0 This Week
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  • 2
    Trial

    Trial

    A modular Common Lisp game engine

    Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit...
    Downloads: 0 This Week
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  • 3
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 0 This Week
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  • 4
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    A PlayStation 4 emulator which was just started. A project done for fun, and for technical research. The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop GPCS4, a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3 are required.
    Downloads: 16 This Week
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  • 5
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 3 This Week
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  • 6
    Cubosphere
    Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
    Downloads: 11 This Week
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  • 7
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 0 This Week
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  • 8
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 12 This Week
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  • 9

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 2 This Week
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  • 10

    MAD Game Engine

    A 3D game engine in java.

    A 3D game engine in java. This game engine should be usable by anyone that want to create 3d game in java without having to use vbo, shader or direct call to opengl. This api most be easy to use and efficient.
    Downloads: 0 This Week
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  • 11
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 8 This Week
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  • 12
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 0 This Week
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  • 13
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
    Downloads: 0 This Week
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  • 14
    ASTRO:GameEngine

    ASTRO:GameEngine

    ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.

    Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma...
    Downloads: 0 This Week
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  • 15
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 0 This Week
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  • 16
    SoftPixel Sandbox

    SoftPixel Sandbox

    3D world editor for game development

    The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
    Downloads: 0 This Week
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  • 17

    Russian roulette 2013

    Luck can be determined by a simple game...

    It is short game where you can see if you have more luck than your friend. This is the third game released by Tank202. It implements 3D engine and HLSL shader language.
    Downloads: 0 This Week
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  • 18
    steampac

    steampac

    A Maze Game in 3D - Un juego de laberinto en 3D

    Steampac is a maze game inspired by the popular Pac-man (also known in Spain as "Comecocos"), even with a different aesthetic (steampunk style) and with characters and scenes made ​​in 3D. This game is fully developed with Blender and uses his game engine. Except a couple of lines of code in python, all programming has been carried out by "logic bricks". The Standalone Player has a 640x480 resolution and uses a GLSL Shader. _______________________________ Steampac es un juego de laberinto inspirado por el popular Pac-man (también conocido en España como "Comecocos"), aunque con una estética diferente (estilo steampunk) y con personajes y escenas en 3D. ...
    Downloads: 0 This Week
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  • 19

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    ...This allows these calculations to be done on the GPU rather than CPU. The final shader pulls these values from the textures to place and render each particle. This demo includes controls like left-click to attract particles to the mouse cursor, right-click to repel. The mouse controls are poorly mapped to the 3D environment, so expect it to be a little off.
    Downloads: 0 This Week
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  • 20

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 1 This Week
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  • 21
    A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
    Downloads: 7 This Week
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  • 22
    Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
    Downloads: 0 This Week
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  • 23
    Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
    Downloads: 0 This Week
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  • 24
    After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
    Downloads: 0 This Week
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  • 25
    OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
    Downloads: 0 This Week
    Last Update:
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