Open Source Mobile Operating Systems Game Development Frameworks - Page 2

Game Development Frameworks for Mobile Operating Systems

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  • 1
    A library for the iPhone that allows you to specify bezier curves and splines for use in games and other applications that might need to draw and manipulate curves passing through an arbitrary set of points (e.g. Catmull-Rom splines).
    Downloads: 0 This Week
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  • 2
    A cross-platform game engine for creating RPGs with interactive, dynamic worlds.
    Downloads: 0 This Week
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  • 3

    Digital Spork Game Engine

    Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3

    Alpha: - Still in heavy development, but should be stable enough for use in small projects. - Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more. - Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
    Downloads: 0 This Week
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  • 4
    Game Helpers Library
    Downloads: 0 This Week
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  • 5
    GamePlay

    GamePlay

    Open-source, cross-platform, C++ game engine for creating 2D/3D games

    GamePlay (also known as Gameplay3D) is an open-source, cross-platform C++ game engine and framework that supports both 2D and 3D game development on desktop and mobile platforms. Designed to be lightweight yet powerful, it provides developers with robust tools for graphics rendering, scene management, audio, physics, input, and more, as well as templates and tools to help jumpstart projects. The framework emphasizes ease of use and portability, offering native support for Windows, macOS, Linux, iOS, and Android so developers can write their game once and deploy it across many platforms. With an Apache 2.0 license, developers have broad flexibility to use, modify, and distribute their projects commercially or personally. GamePlay also includes a well-documented API, tooling for asset processing, and examples that demonstrate how to use its systems effectively, making it approachable for both indie developers and experienced programmers.
    Downloads: 0 This Week
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  • 6
    Hexagon Engine

    Hexagon Engine

    Cinema Enters Game Console

    Framework for making Cinema enters game console. it's 3D Wendor please add details
    Downloads: 0 This Week
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  • 7
    Ik

    Ik

    It's a game based on a puzzle survive sistem.

    The game tells us the story of Ik, a mayan young man. As we know, the entire Mayan Civilization disappears in some point back in time, but actually they went to another place, a better one (Something like " In a galaxy far far away"). The problem? Well, Ik didn't make it, he was left behind. So, abandoned in this world, he found Ok, the stone dog (I know, the names are little confused because they are based on Mayan Language). So, Ok tells our hero that he has to climb the Tower of Challenge to reach the other wolrd, where his people is. That's when the game begins.
    Downloads: 0 This Week
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  • 8

    Lethal Dosis

    NinYawg Adventure

    NinYawg Adventure - 2D side-scrolling sandbox game for Android system devices.
    Downloads: 0 This Week
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  • 9
    Longford

    Longford

    A cross platform Lua based game engine

    Longford is a 2D, Lua-based game engine for Windows. It has the following features: + Sprite hierarchy. Sprites drawn in order according to a display "tree" allowing grouping of complex drawings. + Frame update, keypress and (multi)touch events which propagate through the display tree. + Creation of Sprites including polygon Shapes and rectangular Bitmaps with transparency (import as PNG, JPG, GIF, BMP, TGA) + Creation of Textfields based on bitmap fonts. + Translation, rotation and scaling of sprites. + Box2D physics engine. + Play sound effects using WAV files and stream music using OGG files. + Automatic tweening system + Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file. + Supports user-written shaders for advanced graphic effects. + Automatic resolution scaling. + Supports OpenGL or DirectX backend
    Downloads: 0 This Week
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  • 10
    Mobile Network Framework Extension for Android
    Downloads: 0 This Week
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  • 11
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 0 This Week
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  • 12
    Mini Mbm
    English: Mini Mbm is the name given to the graphics engine which offers basic and essential resources to develop 2D and 3D games or applications. In this first version it is possible to develop desktop (Windows) and Android (mobile). Português: Mini-Mbm é o nome dado ao motor gráfico no qual apresenta recursos básicos e essenciais para desenvolver jogos ou aplicativos 2D e 3D. Nesta primeira versão é possível o desenvolvimento para desktop (Windows) e Android (mobile).
    Downloads: 0 This Week
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  • 13
    My Undying Love
    This is the project page.
    Downloads: 0 This Week
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  • 14
    Nebula2D

    Nebula2D

    cross-platform 2d game engine

    Nebula2D is a cross-platform 2D video game engine under development for PC, Linux, and Android OS. N2D's philosophy is develop once, deploy many. With the integration of Lua scripting language, developers will be able to write their game's code without the need to think about platform specific pitfalls. An intuitive front end world editor will enable designers to create their game's universe with an easy to use WYSIWYG interface.
    Downloads: 0 This Week
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  • 15
    A public source repository for iPhone Game Development examples.
    Downloads: 0 This Week
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  • 16
    The OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine) is a game maker that you can use to create your own RPG game in a style similar to the classic Final Fantasy games on the NES, SNES and GBA which have so shaped the RPG genre.
    Downloads: 0 This Week
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  • 17
    OpenFL

    OpenFL

    Open source library for creative expression on the web, desktop, etc.

    OpenFL is a free and open-source, cross-platform software framework that empowers developers to create rich interactive applications and games using a single codebase that can run on web browsers, mobile devices, desktops, and even some consoles. It builds on the Haxe programming language and offers a familiar display list and event-driven API inspired by classic Adobe Flash and AIR, allowing developers to leverage well-known paradigms while targeting modern platforms. OpenFL supports 2D and limited 3D graphics rendering, audio playback, advanced user input (mouse, touch, keyboard, gamepads), rich text formatting, asset management, networking, and file system access, making it a comprehensive foundation for interactive experiences. Projects written with OpenFL can compile to native C++ executables, JavaScript/WebGL for web, or run through app runtimes like Electron without plugins, enabling high performance and broad reach.
    Downloads: 0 This Week
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  • 18
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 19
    PK Empire Map Archive
    Archive of maps for PerBlue Inc mobile game Parallel Kingdom, as assembled by The PK Empire
    Downloads: 0 This Week
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  • 20
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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  • 21

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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  • 22
    Spleeb Pixel Engine is aimed at providing an easy, quick and flexible way to develop games for the android platform
    Downloads: 0 This Week
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  • 23
    Tower of Zaldagor

    Tower of Zaldagor

    The classic intelligent role playing game

    Tower of Zaldagor is a roleplaying game (RPG) where you need to use your wits and skills to complete challenges. Blade Kahn, a king of Sonthalas, has lost his daughter to the Great White Dragon: Zaldagor. She has been kidnapped by humanoids. You have been picked among the elite to return his daugther safely. Engage into an epic story where Gods change the future and demons interfere with the present. Download and discover the beginning of an epic story. The Android version is now available! Find it here: http://market.android.com/details?id=toz.android See a promo video here: http://www.youtube.com/watch?v=Rh7GGlk5m30 Follow Sarquah on Twitter about the development: http://www.twitter.com/sarquah87
    Downloads: 0 This Week
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  • 24
    baphomet is a cross-platform game engine written in C++ using SDL
    Downloads: 0 This Week
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  • 25

    cslua

    c# lua bind with unity3d project for game development

    c# script lua bind for unity3d game development , use it for ios and android hot update fix and patch.
    Downloads: 0 This Week
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