Open Source Windows Data Visualization Software - Page 3

Data Visualization Software for Windows

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  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

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  • 1
    GdnPlanner

    GdnPlanner

    2D Editor to manage garden or flat plan

    GdnPlanner is a tool to create the 2D plans of your garden or flat. See review at http://listoffreeware.com/free-landscape-design-software-windows/
    Downloads: 0 This Week
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  • 2
    "JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
    Downloads: 0 This Week
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  • 3
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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  • 4
    MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
    Downloads: 0 This Week
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  • Stop Storing Third-Party Tokens in Your Database Icon
    Stop Storing Third-Party Tokens in Your Database

    Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.

    Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
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  • 5
    MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
    Downloads: 0 This Week
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  • 6
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better, thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane". I am an algorithmist, not a game developer: so it was hard for me to put this togather. But I did this tribute to videogames. Have lots of fun! KEYS: mouse: primary camera control arrows: drive vehicle ; SHIFT: turbo ; TAB: change car. o: change camera ; 1,2: zoom-in/out ; 3,4 : horizontal and vertical camera placement (internal view) u: respawn car c,v,f,r :secondary camera control. 8,9:plane drv
    Downloads: 0 This Week
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  • 7
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 0 This Week
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  • 8
    Noble Ape Simulation
    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
    Downloads: 0 This Week
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  • 9
    OpenGLEAN: A GLUT family member gone lean.
    Downloads: 0 This Week
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  • 10
    OpenSD2S is an open source software dedicated to driving simulation.
    Downloads: 0 This Week
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  • 11
    Orbiter Control MFD. a Orbiter MFD that help to control the ship during landing or docking phases. see Orbiter site for details about this fabulous simulator.
    Downloads: 0 This Week
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  • 12
    Simulate spraying up to 60.000 particles in realtime.
    Downloads: 0 This Week
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  • 13
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
    Downloads: 0 This Week
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  • 14

    Pi-Trav

    An interactive pi walk.

    A simulation and visualization of random walks based on the digits pi. This program also has a settings menu.
    Downloads: 0 This Week
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  • 15
    Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
    Downloads: 0 This Week
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  • 16
    PixelLight

    PixelLight

    PixelLight is a cross-platform application framework

    PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
    Downloads: 0 This Week
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  • 17
    PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
    Downloads: 0 This Week
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  • 18
    Open source display and controller for digital slotcar racing. Its purpose is to parse, interpret and show as much of the digital information that travels throught the lanes as possible.
    Downloads: 0 This Week
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  • 19
    QuteScoop
    QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux. Visit its new development location https://github.com/qutescoop/qutescoop for current downloads and source code.
    Downloads: 0 This Week
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  • 20
    physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
    Downloads: 0 This Week
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  • 21
    Reliquarium

    Reliquarium

    3D slider puzzles for kids; helps teach solid geometry

    Reliquarium is a very unique set of 3-Dimensional slider puzzles with a Crystal Skull theme. A totally new category of puzzle that would be impossible to build or manipulate in physical form. They can help improve 3D visualization and problem solving skills. Suitable for children preparing for math or geometry, as well as adults. Works on laptops or PCs or Macs running Windows, OSX, or Linux.
    Downloads: 0 This Week
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  • 22
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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  • 23
    A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
    Downloads: 0 This Week
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  • 24
    This package allows you to create virtual rubik cubes and move their faces. Moreover you can see at every time the current position of the cube and find its solution. Visit http://www.hcroboting.com for more information
    Downloads: 0 This Week
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  • 25
    Collision Detection, GUI Helpers, Edge Detection to Simple Console Parsing, SASlib takes your goals in hand.
    Downloads: 0 This Week
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