Search Results for "sokoban game in turbo c"

Showing 47 open source projects for "sokoban game in turbo c"

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  • 1
    Sokoban RK

    Sokoban RK

    Cross-platform version of the classic puzzle game "Sokoban"

    This is a cross-platform version of the classic puzzle game "Sokoban". You are a worker in a warehouse, and your goal is to push all boxes to the target locations. You can only push the boxes, but you cannot pull them. All 50 levels of the original game are included, the levels.h file also contains 40 extra levels that can optionally be used when compiling the game. Currently, 57 target systems are supported, including the Sinclair ZX Spectrum, MSX, Sega Master System, and many...
    Downloads: 2 This Week
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  • 2
    Simple Sokoban

    Simple Sokoban

    a (simple) Sokoban game

    Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions. I developed it natively under x86_64 Linux, but it should compile just fine on virtually anything that has a C compiler and the SDL library.
    Downloads: 2 This Week
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  • 3
    SameBoy

    SameBoy

    Game Boy and Game Boy Color emulator written in C

    SameBoy is a user friendly, powerful and open source Game Boy, Game Boy Color and Super Game Boy emulator for macOS, Windows and Unix-like platforms. SameBoy is extremely accurate and includes a wide range of both powerful debugging features and user-facing features, making it ideal for both casual players and developers. Of course, SameBoy also has every feature one would expect from an emulator – from save states to scaling filters. Supports Game Boy (DMG), Game Boy Pocket and Light (MGB),...
    Downloads: 11 This Week
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  • 4

    The Clans BBS Door Game

    InterBBS medieval door game

    The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
    Downloads: 13 This Week
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  • 5
    Dolphin Emulator

    Dolphin Emulator

    GameCube and Wii emulator for PC (Windows, Mac, & Linux)

    Dolphin Emulator is a powerful open-source emulator that allows PC gamers to play Nintendo GameCube and Wii games on modern hardware. It delivers a significantly enhanced experience by supporting full HD 1080p resolution and higher, making classic titles look sharper than ever. Dolphin is known for its high compatibility, with the majority of games running perfectly or being fully playable. The emulator supports a wide range of PC controllers, including keyboards, gamepads, and original...
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    Downloads: 152 This Week
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  • 6
    Command & Conquer Red Alert

    Command & Conquer Red Alert

    Command and Conquer: Red Alert original source code

    Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom. This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and...
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    Downloads: 52 This Week
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  • 7
    AdaGate

    AdaGate

    3D OpenGL dungeon game using Ada: a tribute to Narbacular Drop

    AdaGate is a 3D OpenGL strategy game with escape rooms in a Stargate fantasy setting. It is an elaborate example of modern OpenGL programming using the Ada language; and a tribute to Narbacular Drop, and Amelia Earhart. Each room has a barrier that must be circumvented using portals. The barriers include water with piranha, molten magma, and walls. Runs on Windows, OSX, and GNU/Linux. The linux binary now runs on many linux distros! Includes all source code, build scripts & resources.
    Downloads: 11 This Week
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  • 8
    Glint Translator
    Glint Translator is a high-performance Windows application for real-time in-game and voice translation without interrupting gameplay. It supports 240+ languages using DeepL, Google, OpenAI, Azure, and Google Gemini models. The interface is available in 18 languages. Features • 3 Translation Modes: Fluent (parallel), Area (overlay), Full Screen (smart detection) • Speaker detection with color-coding • Glint AI custom terminology control • Game-based profile system • Advanced...
    Downloads: 13 This Week
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  • 9
    gjid

    gjid

    Sokoban-style puzzle game.

    A puzzle game involving moving crates through a complex maze into recycling bins. Clone of DOS shareware.
    Downloads: 1 This Week
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  • 10
    SokobanP
    Sokoban game for Windows including 8000 levels, 30 skins, level editor, undo/redo, save positions, replay.
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    Downloads: 3 This Week
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  • 11
    Still Yet Another Sokoban

    Still Yet Another Sokoban

    An implementation of the popular Sokoban puzzle game. Win/Mac/Linux

    An implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck. Crates can only be pushed forward. The levels provided are assembled from various third-party sources. Sokoban was originally created in 1981 by Hiroyuki Imabayashi. Available as Windows installer, portable .zip for Windows, Mac .dmg file, or cross-platform source code.
    Downloads: 1 This Week
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  • 12
    Mario Sokoban

    Mario Sokoban

    This is a program inspired by the classical japanese video game

    Mario Sokoban is a program (in french) inspired by the classical japanese video game of Sokoban published in 1982. Your goal is to help Mario to move the boxes in the right places. I've created 200 different levels!!! This game is inspired from a C langage exercice that you can find in this wonderful website : https://openclassrooms.com/fr/courses/1894236-programmez-avec-le-langage-c Don't hesitate to sent me coments in order to improve it :) Sources are available in : https://github.com/Seb2lyon/Mario-Sokoban Enjoy :D
    Downloads: 0 This Week
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  • 13
    This is the source code for the 1994 DOS shareware game God of Thunder (Turbo C/Assembler). It is a good example of how not to code in C. I was once told it was impressive that it actually worked, so that's something. This is only the main source code here. I have released it to the public domain. Do whatever you want with it. It will not compile as-is. There is at least 1 3rd party compression file missing and the sound/music code was a licensed library that is not open source. ...
    Downloads: 4 This Week
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  • 14

    C Compiler

    How to Write a C Compiler

    Check the following directories as this is where most practical additions happen: /COMPILER/C/X86/EXAMPLES/HAND_ASM/ /COMPILER/C/X86/js/Instructions/index.html This is a compiler intended to be compatible with any other popular C/C++ compiler like Turbo C, Borland compilers, Visual C, GCC, Open Watcom. The license is public domain. I make programs like this as a game, to play with the computer and learn, and I mainly do so for having fun like in school times and also do it for my female Siamese cat, who I love, because she saved my life in a time and has also helped my other animals (hens, roosters, iguanas, insects) and to stay in the state I've always enjoyed since being a little kid.
    Downloads: 0 This Week
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  • 15
    sudoku86

    sudoku86

    a 16-bit Sudoku game for DOS and 8086/8088 CPUs

    Sudoku86 is a Sudoku game designed to run under DOS. It is a 16-bit, real mode application using CGA or VGA video output (320x200). It has been compiled using Turbo C 2.0.1. Sudoku86 comes with 100 sudoku grids. Sudoku86 requires: - 50K of free conventional memory - a 8086/8088 compatible CPU - a CGA, MCGA or VGA graphic card - a two-button mouse - a DOS 3.0+ compatible operating system
    Downloads: 3 This Week
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  • 16
    EntrepotPhage

    EntrepotPhage

    Sokoban clone with 3d rendering

    EntrepotPhage is a Sokoban like game with 3d rendering. It is provided with 30 levels distributed in 3 difficulty levels. It use the .XSB file format. So you can easily add your own levels or download some levels on the internet.
    Downloads: 0 This Week
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  • 17
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 0 This Week
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  • 18
    This is ATARI XE/XL game ported to Linux. This game was very popular and was one of the greatest ATARI games. You can see similarities to sokoban, but this game has more features like shooting, unfriendly animals.... SDL, SDL_image, SDL_mixer and SDL_ttf
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    Downloads: 27 This Week
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  • 19
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    ...This works better, thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane". I am an algorithmist, not a game developer: so it was hard for me to put this togather. But I did this tribute to videogames. Have lots of fun! KEYS: mouse: primary camera control arrows: drive vehicle ; SHIFT: turbo ; TAB: change car. o: change camera ; 1,2: zoom-in/out ; 3,4 : horizontal and vertical camera placement (internal view) u: respawn car c,v,f,r :secondary camera control. 8,9:plane drv
    Downloads: 0 This Week
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  • 20
    SokoSolve Sokoban
    SokoSolve is a Sokoban game and enthusiast tools. Features include: Game (mouse-move,crate-drag, bookmarks), Library, Solver, Editor, and Generator. (Windows, C# .NET) Moved: https://github.com/guylangston/SokoSolve
    Downloads: 2 This Week
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  • 21
    it is turbo c project..and for 32 bit user
    Downloads: 0 This Week
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  • 22
    BrickCracker ++

    BrickCracker ++

    An Animated 2D Game in the Turbo Compiler.

    Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats. High-scores are recorded into a text file for later perusal.
    Downloads: 3 This Week
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  • 23
    X millennium for Dreamcast
    Dreamcast port of the X millennium Sharp X1 turbo emulator
    Downloads: 0 This Week
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  • 24
    XOthello- 2013

    XOthello- 2013

    Othello's game written in C++ on Linux using Qt.

    A Computer v/s human program for Othello's game. It has some strategies like corner preference, corner protection, sides preference, chance skipping preference etc. implemented and looks ahead upto 4 levels. I had first written this game 13 years ago in Turbo C for one contest, which I went on to win, and my mom had liked it very much and would play it a lot. In 2004, I lost it when my hard disk crashed.
    Downloads: 0 This Week
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  • 25
    Tic-Tac-Toe Invincible

    Tic-Tac-Toe Invincible

    A Tic-Tac-Toe AI that NEVER loses!

    A simple, fun tic-tac-toe game. (Beat the 1-Player AI at level 3 difficulty, I dare you!) The game has 2 versions: 1. Dos-based: was developed by Turbo C and runs under DOSBox. 2. Regular: was developed by MS C++ Console, and can run under any regular consoles. Both 1-player and 2-player modes are available. Enjoy! Checkout: http://hifuture.org/products-open-source-projects/ for more open source applications!
    Downloads: 0 This Week
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