Showing 75 open source projects for "game boy assembler"

View related business solutions
  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

    Build generative AI apps with Vertex AI. Switch between models without switching platforms.
    Start Free
  • Try Google Cloud Risk-Free With $300 in Credit Icon
    Try Google Cloud Risk-Free With $300 in Credit

    No hidden charges. No surprise bills. Cancel anytime.

    Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
    Start Free
  • 1
    Visual Boy Advance - M

    Visual Boy Advance - M

    Emulator for the Game Boy, Game Boy Color, and Game Boy Advance

    Visual Boy Advance - M (VBA-M) is an open-source emulator designed to run Game Boy, Game Boy Color, and Game Boy Advance games on modern systems. It is a continuation and improvement of the original Visual Boy Advance project, with enhanced accuracy, performance, and compatibility. VBA-M supports multiple platforms, making it accessible across Windows, macOS, and Linux environments.
    Downloads: 66 This Week
    Last Update:
    See Project
  • 2
    SameBoy

    SameBoy

    Game Boy and Game Boy Color emulator written in C

    ...Supports Game Boy (DMG), Game Boy Pocket and Light (MGB), Game Boy Color (CGB) and GBC-Mode Game Boy Advance (AGB) emulation. Supports accurate high level emulation of Super Game Boy (SGB; NTSC and PAL) and Super Game Boy 2 (SGB2). High quality 96KHz audio. Battery save support. Save states. Follows the BESS specification for cross-compatibility with other emulators.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 3
    PyBoy

    PyBoy

    Game Boy emulator written in Python

    It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, even though you want to contribute to another emulator or create your own. If you are looking to make a bot or AI, you can find all the external components in the PyBoy Documentation. There is also a short example on our Wiki page Scripts, AI and Bots as well as in the examples directory. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 1 This Week
    Last Update:
    See Project
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • 5
    Nunu

    Nunu

    A CLI tool for building Go applications

    Nunu is a CLI scaffolding tool for building Go applications; it aggregates and encapsulates popular Go ecosystem libraries to provide a modular, high‑performance, extensible foundation, complete with documentation and test support. Nunu is a scaffolding tool for building Go applications. Its name comes from a game character in League of Legends, a little boy riding on the shoulders of a Yeti. Just like Nunu, this project stands on the shoulders of giants, as it is built upon a combination of popular libraries from the Go ecosystem. This combination allows you to quickly build efficient and reliable applications. Nunu encapsulates popular libraries that Gophers are familiar with, allowing you to easily customize the application to meet specific requirements.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    FranMsxApps

    FranMsxApps

    My MSX programs and some additional .cas tools

    ...There is a web page that you can visit: https://www.frojasg1.com:8443/downloads_web/web/html/aplisMSX.html?origin=sourceforge Some of the programs are cool. The most relevant are: - A graphic designer in Assembler Z-80 - A ship game in Assembler Z-80 - A text to speech in Spanish. - The seed of a maze game. - My version of Tetris in Assembler Z-80 There are some demo videos, and even a video of a hisoft assembler session. I hope you enjoy
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Viboy Color

    Viboy Color

    Educational Game Boy Color Emulator written in Python via Vibe Coding.

    Viboy Color is an open-source, clean-room implementation of the Game Boy Color hardware, developed entirely in Python using the Pygame-ce library. Key Features: Educational Core: Designed to document the LR35902 CPU architecture. Clean Room Design: No copyrighted code or official ROMs included. Cross-Platform: Runs on Windows, Linux, and macOS. This project serves as a living documentation of emulator development using modern AI-assisted workflows ("Vibe Coding"). ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    Command & Conquer Red Alert

    Command & Conquer Red Alert

    Command and Conquer: Red Alert original source code

    Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom. This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and...
    Leader badge
    Downloads: 46 This Week
    Last Update:
    See Project
  • 9
    Kobo64

    Kobo64

    A Kobo Deluxe like game for the Commodore 64

    Kobo64 is a space shooter game which can be considered as a "port" of Kobo Deluxe for the Commodore 64 platform. There are many similarities like maps or enemies, but the algorithms were altered to better fit to the platform limitations. It was written in 6502 assembler (64tass) for performance reasons. The game was an entry for the RGCD 2013 16KiB cartridge game competition.
    Downloads: 0 This Week
    Last Update:
    See Project
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • 10

    VIC-2020 MINIMON Cartridge

    Machine Language Monitor for Commodore VIC-20

    MINIMON is a Machine Language Monitor for the Commodore VIC-20. It is a combined hardware/software project: a cartridge for the computer's expansion port (with a cartridge extender for a secondary cartridge), plus firmware, which is the actual MINIMON monitor. MINIMON features all commands usually expected from a debugger/monitor: Memory dump and edit, Register dump and edit, Execute code from monitor, Direct Assembler and Disassembler (all documented opcodes of the NMOS 6502),...
    Downloads: 29 This Week
    Last Update:
    See Project
  • 11
    ELENA Programming Language

    ELENA Programming Language

    an object-oriented language with late binding

    ELENA is a general-purpose, pure object-oriented language with late binding. It promotes more object-oriented program design, reusable and more standardized code. The package includes compiler, IDE, ELENA libraries and samples
    Leader badge
    Downloads: 25 This Week
    Last Update:
    See Project
  • 12
    sdcc-z80n-mingw64-binaries

    sdcc-z80n-mingw64-binaries

    A z80n-targeted repack of SDCC Win64 snapshot

    This is a z80n-targeted repackaged snapshot of a Win64 build of SDCC - free open source, retargettable, optimizing ISO C compiler ( https://sdcc.sourceforge.net/ ) "Free open source, retargettable, optimizing ISO C compiler suite that targets a growing list of processors including the Intel MCS-51 based (8031, 8032, 8051, 8052, etc.), Maxim (formerly Dallas) DS80C390 variants, Freescale (formerly Motorola) HC08 based (hc08, s08), Zilog Z80 based MCUs (Z80, Z80N, Z180, SM83 (e.g. Game Boy), Rabbit 2000, Rabbit 2000A/3000, Rabbit 3000A, TLCS-90, R800), STMicroelectronics STM8, Padauk PDK14 and PDK15 and MOS 6502." This repack is suitable only for the compilation for z80n target. The exact build number can be seen by typing sdcc --version It also includes the sources from the 'device' directory from the SDCC's sources snapshot with the same build number and a Win64 build of ihx2bin by Jari Komppa (github.com/jarikomppa)
    Downloads: 6 This Week
    Last Update:
    See Project
  • 13

    Living With Roommates

    LwR is an new interactive adult game only for Windows at Version 7.

    Based on the technique of Scroeville I worked for months on a new, interactive adult game: The protagonist is Tom, a boy who does live in a flat-sharing community with three women. Tom wakes up on New Year's Day in the morning with a wild dream and has to realize that the whole thing wasn't a dream after all. Tom can't remember almost anything about his roommates. He has forgotten their names and other things. Tom still has to go to high school, but he also has to work on his looks. ...
    Downloads: 8 This Week
    Last Update:
    See Project
  • 14
    Cheat Engine

    Cheat Engine

    A development environment focused on modding

    Cheat Engine is an open source development environment that’s focused on modding, or modifying single player games running under window so you can play them according to your personal preferences. You can make games harder or easier as you wish, through various mod options. It also comes with many other features to help debug games and other applications, and protect your system by letting you inspect memory modifications by backdoors. Cheat Engine also comes with extensive scripting...
    Downloads: 346 This Week
    Last Update:
    See Project
  • 15
    GB Studio Community Assets

    GB Studio Community Assets

    A repository of user-submitted original assets usable in GB Studio

    GB Studio Community Assets is a curated collection of free and open-source assets for use in GB Studio, a visual game development tool for creating Game Boy-style games. The repository includes characters, tilesets, UI elements, and music, all compatible with the Game Boy hardware style.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 16
    Free Pascal Compiler

    Free Pascal Compiler

    Free 32/64/16-bit multi-platform Pascal and Object Pascal compiler

    A 32/64/16-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, Android, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS; semantically compatible with Delphi, Borland Pascal and Mac Pascal (partially) with extra features, e.g. operator overloading.
    Leader badge
    Downloads: 3,500 This Week
    Last Update:
    See Project
  • 17
    gbDoom3

    gbDoom3

    A fork of dhewm3 with an emphasis on modernisation and vanilla Doom 3

    gbDoom3 is a fork of dhewm3 with a series of modernisations, performance improvements and an emphasis on being bug-compatible with vanilla Doom 3. This does NOT support the BFG edition of Doom 3. This fork was created to give an overhaul to Doom 3 that the parent project isn't willing to do. Performance improvements for macOS (Intel and M1) as well as additional assembler code for such systems, removing legacy code for SSE support, making Carmack's reverse standard and reverting all...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    GoBoy

    GoBoy

    Multi-platform Nintendo Game Boy Color emulator written in Go

    GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you’re interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself....
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    higan

    higan

    higan is a multi-system emulator focused on accuracy & preservation

    higan is a multi-system emulator, originally developed by Near, with an uncompromising focus on accuracy and code readability. It currently emulates the following systems: Famicom, Famicom Disk System, Super Famicom, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2. Automated, untested builds of higan are available for each supported operating system.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 20
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use. True Super Game Boy emulation (using the SameBoy core by Lior Halphon) HD mode 7 graphics with optional supersampling (by DerKoun) Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4) Multi-threaded PPU graphics renderer. Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%) Built-in games database with thousands of game entries. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 21
    This is the source code for the 1994 DOS shareware game God of Thunder (Turbo C/Assembler). It is a good example of how not to code in C. I was once told it was impressive that it actually worked, so that's something. This is only the main source code here. I have released it to the public domain. Do whatever you want with it. It will not compile as-is. There is at least 1 3rd party compression file missing and the sound/music code was a licensed library that is not open source. ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 22
    Mesen

    Mesen

    Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator

    ...It offers numerous features, such as save states, video filters, netplay, rewinding, overclocking, cheat codes and HD packs. It also includes an extensive set of debugging tools for homebrew development or romhacking. Mesen-S is a high-accuracy SNES emulator for Windows and Linux. Game Boy and Game Boy Color games are also supported, along with Super Game Boy emulation. It contains most of the features found in Mesen, including an extensive set of debugging tools. These are development builds and may be unstable. Using them may also increase the chances of your settings being corrupted, or having issues when upgrading to the next official release. ...
    Downloads: 24 This Week
    Last Update:
    See Project
  • 23

    ZX Master Mind

    Master Mind Game developed for ZX Spectrum

    Written in BASIC with core routines in Assembler for Z80. An 8 bit computer can guess your secret code at the maximum 5 attempts.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24

    Pix2Bit - Game Boy Graphics Analyzer

    translates tiles in a png image file to 16 byte representation

    Pix2Bit allows you to easily select tiles in a png image file to be used in a game boy application, and immediately see the hexadecimal representation of these tiles. You can copy these hexadecimal byte numbers and paste them into your game boy code. You can view the image in a grid of 8x8 pixels or without a grid. You can zoom in and out of the image. You also get a count of the number of tiles that are unique out of the total number of tiles in the image.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    Nab Club GB

    Nab Club GB

    Game Boy classic RPG

    Nabil fête ses 40 ans aujourd’hui ! Parviendra-t-il à éviter les nombreux pièges qui parsèment son chemin et accomplir sa destinée légendaire ?
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • Next
MongoDB Logo MongoDB