Showing 597 open source projects for "car engine simulation"

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  • 1
    Permafrost Engine

    Permafrost Engine

    An OpenGL RTS game engine written in C

    ...The engine is tailored specifically for large-scale RTS gameplay, supporting huge maps, efficient batched rendering, hierarchical flow-field pathfinding, formation movement, boids-style steering behaviors, and GPU-accelerated crowd simulation. It integrates tightly with Python 2.7 for scripting, exposing engine internals to Python and even allowing serialization and restoration of the entire Python interpreter state for robust save/load systems.
    Downloads: 2 This Week
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  • 2
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it...
    Downloads: 8 This Week
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  • 3
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances.
    Downloads: 2 This Week
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  • 4
    MiroFish

    MiroFish

    A Simple and Universal Swarm Intelligence Engine

    MiroFish is a next-generation artificial intelligence prediction engine that leverages multi-agent technology and swarm-intelligence simulation to model, simulate, and forecast complex real-world scenarios. The system extracts “seed” information from sources such as breaking news, policy documents, and market signals to construct a high-fidelity digital parallel world populated by thousands of virtual agents with independent memory and behavior rules.
    Downloads: 243 This Week
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  • 5
    ModAssistant

    ModAssistant

    Simple Beat Saber Mod Installer

    ModAssistant is a simple PC mod installer for Beat Saber, using mods from BeatMods. Beat Saber is the popular VR rhythm game where players must slash the beats as they fly towards them to the beat of lively music. ModAssistant comes with a number of great features like dependency resolution, mod uninstallation, and a complex theming engine. It features light, dark, BSMG and light pink themes, and can even have your own custom theme! Have more fun playing Beat Saber by customizing your...
    Downloads: 42 This Week
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  • 6
    OpenLoco

    OpenLoco

    An open source re-implementation of Chris Sawyer's Locomotion

    An open source re-implementation of Chris Sawyer's Locomotion. A construction and management simulation video game that simulates running a transport company. OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL), the spiritual successor to Transport Tycoon. OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon, and OpenRCT2 improved RollerCoaster Tycoon. CSL was originally written in x86 assembly, building on top of the RollerCoaster Tycoon 2 engine.
    Downloads: 10 This Week
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  • 7
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 3 This Week
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  • 8
    SAM 3

    SAM 3

    Code for running inference and finetuning with SAM 3 model

    ...This capability is grounded in a new data engine that automatically annotated over four million unique concepts, producing a massive open-vocabulary segmentation dataset and enabling the model to achieve 75–80% of human performance on the SA-CO benchmark, which itself spans 270K unique concepts.
    Downloads: 86 This Week
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  • 9
    TORCS - The Open Racing Car Simulator
    TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, OpenSolaris and Windows.
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    Downloads: 396 This Week
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  • 10
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    ...Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. Although often used for game prototypes, the project’s flexible architecture also fits use cases like simulation dashboards, planning tools, or interactive data visualizations where spatial layout matters.
    Downloads: 4 This Week
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  • 11
    GrimAC

    GrimAC

    Fully async, multithreaded, predictive, open source, 3.01 reach

    GrimAC is an open-source anticheat system designed to detect and prevent cheating on Minecraft multiplayer servers through predictive simulation and advanced movement analysis. The project uses a simulation-based detection engine that recreates player movement and physics in order to identify discrepancies between legitimate gameplay and modified client behavior. By analyzing how players move, interact with the world, and send network packets to the server, Grim can detect a variety of cheats such as reach hacks, speed hacks, and anti-knockback modifications. ...
    Downloads: 6 This Week
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  • 12
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of emphasis on concurrently accessing the physics simulation data outside of the main physics simulation update. ...
    Downloads: 2 This Week
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  • 13
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development. Pymunk has been used with success in many projects, big and small. For example: 3 Pyweek game competition winners, dozens of published scientific papers, and even in a self-driving car simulation.
    Downloads: 1 This Week
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  • 14
    Librelancer

    Librelancer

    A re-implementation of Freelancer

    Librelancer is an open-source reimplementation of the engine behind Freelancer, the iconic 2003 space trading and combat simulation game by Microsoft. Written in C# and powered by OpenGL and modern game development practices, Librelancer faithfully replicates the original gameplay while providing a flexible codebase for modding, analysis, and future enhancements. It supports original assets and is designed to be both a preservation project and a foundation for new space simulation games inspired by Freelancer’s legacy.
    Downloads: 0 This Week
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  • 15
    The Powder Toy

    The Powder Toy

    Sandbox video game with a powerful physics engine

    Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more! The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be...
    Downloads: 41 This Week
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  • 16
    Flexprice

    Flexprice

    Usage-based pricing and billing for developers

    Flexprice is an open-source dynamic pricing engine designed to help online businesses and marketplaces automate and optimize their pricing strategies. It allows developers and data scientists to experiment with pricing algorithms using real-time market data, inventory levels, and historical sales to maximize revenue, conversion, or competitiveness. Built with flexibility in mind, Flexprice can be integrated into existing e-commerce infrastructure via APIs and supports simulation and A/B testing of pricing models. ...
    Downloads: 2 This Week
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  • 17
    MuJoCo

    MuJoCo

    Multi-Joint dynamics with Contact. A general purpose physics simulator

    MuJoCo, developed and maintained by Google DeepMind, is a high-performance physics engine designed for simulating complex, articulated systems that interact through contact. It is widely used in research fields such as robotics, biomechanics, computer graphics, animation, and machine learning, where fast and accurate physics simulations are essential. The engine provides a robust C API optimized for real-time computation, making it suitable for scientific research and advanced simulation environments. ...
    Downloads: 11 This Week
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  • 18
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 19
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code.
    Downloads: 0 This Week
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  • 20
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    Matter.js is a flexible 2D rigid body physics engine written in JavaScript, designed for use in web applications to simulate real-world physical interactions within the browser. It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion. This engine can power everything from dynamic interactive animations and educational...
    Downloads: 0 This Week
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  • 21
    MuJoCo Playground

    MuJoCo Playground

    An open source library for GPU-accelerated robot learning

    MuJoCo Playground, developed by Google DeepMind, is a GPU-accelerated suite of simulation environments for robot learning and sim-to-real research, built on top of MuJoCo MJX. It unifies a range of control, locomotion, and manipulation tasks into a consistent and scalable framework optimized for JAX and Warp backends. The project includes classic control benchmarks from dm_control, advanced quadruped and bipedal locomotion systems, and dexterous as well as non-prehensile manipulation setups. ...
    Downloads: 1 This Week
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  • 22
    FoundationDB

    FoundationDB

    Open source, distributed, transactional key-value store

    ...FoundationDB has been running in production for years and been hardened with lessons learned. Backing FoundationDB up is an unmatched testing system based on a deterministic simulation engine. Developers on an OS for which there is no binary package, or who would like to start hacking on the code, can get started by compiling from source.
    Downloads: 6 This Week
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  • 23

    Blunt

    Reusable code for building video games with Jogamp NEWT

    Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8. Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.
    Downloads: 0 This Week
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  • 24
    JSBSim

    JSBSim

    An open source flight dynamics & control software library

    ...The FDM is essentially the physics & math model that defines the movement of an aircraft, rocket, etc., under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim can be run in a standalone batch mode flight simulator (no graphical displays a.k.a. console mode) for testing and study, or integrated with the Unreal engine, FlightGear and many other simulation environments.
    Downloads: 6 This Week
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  • 25
    ManiSkill

    ManiSkill

    SAPIEN Manipulation Skill Framework

    ManiSkill is a benchmark platform for training and evaluating reinforcement learning agents on dexterous manipulation tasks using physics-based simulations. Developed by Hao Su Lab, it focuses on robotic manipulation with diverse, high-quality 3D tasks designed to challenge perception, control, and planning in robotics. ManiSkill provides both low-level control and visual observation spaces for realistic learning scenarios.
    Downloads: 0 This Week
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