This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi.
Source code repository: https://github.com/jval1972/DelphiDoom
Many features have been added to take advantage of modern hardware:
-External hi-res textures
-Advanced 32 bit color software rendering
-OpenGL support
-Quake (md2) models
-Sloped floors & ceilings
-3d middle floors
-Voxels
-Dynamic lightmaps
-mp3 music
-Custom actor definition
-and many more...
In addition provides...
Purpose: do a compatible and compact doom engine based on original doom source code by id software,
one doom engine compatible with doom2 exe original with slopes destructible architeture more 3d bridges
A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
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Port of vanilla Doom engine (in future planned to move to PrBoom or Boom) to elfpack-enabled Sony Ericsson phones. Requirements: DB2010(W810), DB2020, DB3150 or DB3210 platform SE phone with elfloader patch and latest library installed.
PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.