Showing 355 open source projects for "3d dimension make"

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  • 1
    Make-A-Video - Pytorch (wip)

    Make-A-Video - Pytorch (wip)

    Implementation of Make-A-Video, new SOTA text to video generator

    Implementation of Make-A-Video, new SOTA text to video generator from Meta AI, in Pytorch. They combine pseudo-3d convolutions (axial convolutions) and temporal attention and show much better temporal fusion. The pseudo-3d convolutions isn't a new concept. It has been explored before in other contexts, say for protein contact prediction as "dimensional hybrid residual networks".
    Downloads: 2 This Week
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  • 2
    Blender GIS

    Blender GIS

    Blender addons to make the bridge between Blender and geographic data

    Import in Blender most commons GIS data format, Shapefile vector, raster image, geotiff DEM, OpenStreetMap XML. There are a lot of possibilities to create a 3D terrain from geographic data with BlenderGIS, check the Flowchart to have an overview. Display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads, etc.), get true elevation data from the NASA SRTM mission. Manage georeferencing information of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, set up new cameras from geotagged photos, set up a camera to render with Blender a new georeferenced raster.
    Downloads: 134 This Week
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  • 3
    KiCad

    KiCad

    This is an active mirror of the KiCad development branch

    KiCad's PCB Editor is approachable enough to make your first PCB design easy, and powerful enough for complex modern designs. A powerful interactive router and improved visualization and selection tools make layout tasks easier than ever. This is an active mirror of the KiCad development branch, which is hosted at GitLab (updated every time something is pushed).
    Downloads: 155 This Week
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  • 4
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    ...It may integrate rendering or post-processing modules (e.g. mesh smoothing, texturing) to make the outputs more output-ready. Because 3D generation is hardware‐intensive, the repository likely also includes optimizations like quantization, pruning, or inference accelerations (e.g. using FlashMLA or DeepEP) to make the generation pipeline faster or more efficient. DreamCraft3D may also support style or attribute control (e.g.
    Downloads: 1 This Week
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  • 5
    Blockbench

    Blockbench

    Blockbench - A low poly 3D model editor

    Blockbench is a free, modern model editor for low-poly and boxy models with pixel art textures. Models can be exported into standardized formats, to be shared, rendered, 3D-printed, or used in game engines. There are also multiple dedicated formats for Minecraft Java and Bedrock Edition with format-specific features. Blockbench features a modern and intuitive UI, plugin support and innovative features. It is the industry standard for creating custom 3D models for the Minecraft Marketplace. To launch Blockbench from source, you can clone the repository, navigate to the correct branch and launch the program in development mode using the instructions below. ...
    Downloads: 102 This Week
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  • 6
    EasyOCR

    EasyOCR

    Ready-to-use OCR with 80+ supported languages

    Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc. EasyOCR is a python module for extracting text from image. It is a general OCR that can read both natural scene text and dense text in document. We are currently supporting 80+ languages and expanding. Second-generation models: multiple times smaller size, multiple times faster inference, additional characters and comparable accuracy to the first...
    Downloads: 23 This Week
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  • 7
    Helix Toolkit

    Helix Toolkit

    Helix Toolkit is a collection of 3D components for .NET

    Helix Toolkit is an open source 3D library that is licensed under the MIT license. The MIT license is very permissive and permits use in proprietary software. The library is based on .NET and is currently focusing on the WPF platform. The goal has been to make it easy to work with 3D in WPF, and also provide features that are not included in the standard WPF 3D visual model.
    Downloads: 4 This Week
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  • 8
    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 43 This Week
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  • 9
    ESP3D

    ESP3D

    FW for ESP8266/ESP8285/ESP32 used with 3D printer

    This firmware allows not only to have a cheap bridge between Wifi and serial, but also to have a web UI to configure wifi, to monitor 3D printer and even control it, and to make things easy, UI is fully customizable without reflashing FW. Firmware should work with any 3D printer firmware (repetier/marlin/smoothie ware using GCODE) if the serial connection has a correct setup. I currently use it with my personal flavor of repetier for Due based boards. The web interface files are present in the data directory but UI has its own repository ESP3D-WEBUI. ...
    Downloads: 22 This Week
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  • 10
    PyTorch3D

    PyTorch3D

    PyTorch3D is FAIR's library of reusable components for deep learning

    PyTorch3D is a comprehensive library for 3D deep learning that brings differentiable rendering, geometric operations, and 3D data structures into the PyTorch ecosystem. It’s designed to make it easy to build and train neural networks that work directly with 3D data such as meshes, point clouds, and implicit surfaces. The library provides fast GPU-accelerated implementations of rendering pipelines, transformations, rasterization, and lighting—making it possible to compute gradients through full 3D rendering processes. ...
    Downloads: 2 This Week
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  • 11
    MakeHuman

    MakeHuman

    This is the main repository for the MakeHuman application as such

    This is the main source code for the MakeHuman application as such. See "Getting started" below for instructions on how to get MakeHuman up and running. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested. At the point of writing this, the source code is almost ready for a stable release. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We...
    Downloads: 43 This Week
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  • 12
    Three.js Skills for Claude Code

    Three.js Skills for Claude Code

    Collection of Three.js skill files

    Three.js Skills for Claude Code repository is a curated collection of modular skills and educational code aimed at helping developers learn and apply Three.js, the popular JavaScript library for 3D graphics on the web. It groups foundational lessons, examples, and utilities that make it easier to set up 3D scenes, work with cameras, lighting, materials, shaders, and animation loops, and handle user interactions in a browser context. The project functions as a toolbox of practical snippets and guided examples that bridge the gap between reading documentation and building interactive 3D elements such as animated objects, interactive visualizations, and immersive web experiences. ...
    Downloads: 5 This Week
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  • 13
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes.
    Downloads: 11 This Week
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  • 14
    ursina

    ursina

    A game engine powered by python and panda3d

    ursina is an easy-to-use, open source game engine and framework for Python that is built on top of Panda3D, aiming to make game development approachable while still being powerful enough for real projects. It lets you create both 2D and 3D games, applications, and visualizations by writing concise Python scripts instead of dealing with a lot of low-level boilerplate. The engine is centered around an Entity-based architecture, where everything in the scene is an object you can easily configure and manipulate from code. ...
    Downloads: 37 This Week
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  • 15
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    ...With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 8 This Week
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  • 16
    glTFast for Unity

    glTFast for Unity

    Efficient glTF 3D import / export package for Unity

    ...It works with Universal, High Definition, and Built-In Render Pipelines on all platforms. Move or copy glTF files into your project's Assets folder, similar to other 3D formats. glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.
    Downloads: 4 This Week
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  • 17
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. ...
    Downloads: 6 This Week
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  • 18
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    Isometric City is a JavaScript-based interactive map and city builder engine that creates richly detailed, isometric-pixel graphics in web browsers, allowing developers and designers to prototype urban environments, tactical games, or cartographic visualizations. It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. ...
    Downloads: 2 This Week
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  • 19
    OpenGL Mathematics

    OpenGL Mathematics

    Highly Optimized Graphics Math (glm) for C

    Highly optimized 2D|3D math library, also known as OpenGL Mathematics (glm) for `C`. cglm provides lot of utils to help math operations to be fast and quick to write. It is community-friendly, feel free to bring any issues, bugs you faced. Almost all functions (inline versions) and parameters are documented inside the corresponding headers. OpenGL-related functions are dropped to make this lib platform/third-party independent.
    Downloads: 0 This Week
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  • 20
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    ...Like Radegast, it utilizes the LibreMetaverse library and now shares much of the same code as Radegast does, which should make maintaining both viewers more manageable.
    Downloads: 36 This Week
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  • 21
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it suitable for indie developers and small teams looking to build polished games with modern features.
    Downloads: 1 This Week
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  • 22
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included.
    Downloads: 3 This Week
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  • 23
    two.js

    two.js

    A renderer agnostic two-dimensional drawing api for the web

    Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl. Two.js is deeply inspired by flat motion graphics. As a result, two.js aims to make the creation and animation of flat shapes easier and more concise. At its core two.js relies on a scenegraph. This means that when you draw or create an object (a Two.Path or Two.Group), two actually stores and remembers that. After you...
    Downloads: 0 This Week
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  • 24
    GitHub Isometric Contributions extension

    GitHub Isometric Contributions extension

    Browser extension for rendering isometric pixel art charts

    This is a browser extension for Chrome/Brave and Firefox that lets you toggle between your regular GitHub contribution chart and an isometric pixel art version. It uses obelisk.js for isometric graphics. Besides being sort of neat looking, this view is interesting in that it highlights the differences between the number of contributions with more granularity. This isn't meant to completely replace the standard 2D graph though, because in most ways it is actually less useful. For example,...
    Downloads: 0 This Week
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  • 25
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 1 This Week
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