Seb's RayTracer is a 3D renderer. It runs on the command line, taking camera, scenery, and output information from an XML file. It is currently a personal project that only runs on Cygwin and Linux.
Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture.
Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
Spacetrek3D is an OpenGL-based 3D netrek client. Netrek is a classic X11-based multi-user game, where you fly around in a space ship blowing away your friends and conquering planets. Spacetrek3D gives you a full 3D view into a netrek universe.
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TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
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VRVis is a programmer's toolkit for rapid development of Virtual Reality applications in the field of geospatial data visualization. It is based on VR Juggler and the Geospatial Data Abstraction Library (GDAL).
Over 75 C++ function for working with vectors, matrix and quaternions.
Inside the package there is no cycles, if's, classes or structures. Ideal for designing 3D engines.
Headlines of functions are intuitive. For each headline there is a one line comment in Russian. Matrix are presented in OpenGL form
0 4 8 12
1 5 9 13
2 6 10 14
3 7 11 15
Now we are working on adding 50+ more functions for processing the planes, splines, bezier curves and interpolation methods.
XISL (XML based scripting of Implicit Surfaces) package (written in C++) assists developers in construction of arbitrary implicit models. Each implicit function class (a primitive, an operation, etc.) is deffined by its appropriate XISL tag(s).
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
Y.A.P.R.M. is a free-as-in-freedom modeller to graphicaly design 3d scenes and generate POV-Ray-files for them. Appart from the basic POV-Ray objects which can be used in CSG operations it supports spline based objects. Furthermore a vast amount of 3d-files can be imported and used with Y.A.P.R.M.
3D simulation projects including realistic sky and atmosphere rendering and wavelength/spectrum based color rendering. May also later contain cloud and terrain generation.
GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream.
GNU Lesser General Public License version 2.1 (LGPLv2.1)
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
Pointless is a tool for creating and
viewing slideshows.
Presentations are made using a simple markup-language
and are then rendered using OpenGL and Freetype for optimal
visual quality.