GiGi is a small, efficient, and feature-rich C++ GUI for OpenGL. It is uses frame-based rendering and has fully customizable graphics, making it ideal for use in low- or high-frame rate applications and games.

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Project Activity

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Categories

Games, Graphics

License

GNU Library or Lesser General Public License version 2.0 (LGPLv2)

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • This stuff is pretty hard to get working. Some people encounter segfaults when AdamParser.cpp is being compiled no matter which FLAGS are set or if we use boost-1.47 or boost-1.48.
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Additional Project Details

Operating Systems

BSD, Linux, Windows

Languages

English

Intended Audience

Developers

User Interface

Win32 (MS Windows), X Window System (X11)

Programming Language

C++

Related Categories

C++ Games, C++ Graphics Software

Registered

2003-06-23