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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/quantumstar/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/quantumstar/news/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 23 Jan 2007 11:14:22 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/quantumstar/news/feed" rel="self" type="application/rss+xml"/><item><title>The Quantum Game Library</title><link>https://sourceforge.net/p/quantumstar/news/2007/01/the-quantum-game-library/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;For those who are reading the SF news, this project now hosts the Quantum Game Library project, which is independent of the Quantum Star SE game.&lt;/p&gt;
&lt;p&gt;As such the QS game is hosted here as a download option, but is no longer the core reason for this project entry's existence.&lt;/p&gt;
&lt;p&gt;Support for the QS Game is given on a limited basis on the Astrum Futura forums ( &lt;a href="http://forums.astrumfutura.com" rel="nofollow"&gt;http://forums.astrumfutura.com&lt;/a&gt; ). AF is the successor project to QS.&lt;/p&gt;
&lt;p&gt;The QGL is a library of useful game code including components for mapping, AI pathfinding, Database Access, and more. Please review the code in subversion for a better idea of the QGL's scope.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Tue, 23 Jan 2007 11:14:22 -0000</pubDate><guid>https://sourceforge.net387fb87fc35f454962b37a1e31555b902fe22109</guid></item><item><title>Project Status Summary: June 2006</title><link>https://sourceforge.net/p/quantumstar/news/2006/06/project-status-summary-june-2006/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Keeping everyone informed! This is just a short summary, so keep an ear glued to the main website and forums. The project is currently at status: Pre-Alpha. Available code is either the legacy Generation branch, or the newer Evolved branch. &lt;/p&gt;
&lt;p&gt;The Evolved branch's code is constantly under development and is incomplete and/or unstable almost all the time. We expect to see releases in Autumn of this year. We are now at revision 112 in our Subversion repository, feel free to checkout the HEAD version if curious about where the new rewritten version is going - it's OOP based, uses the MVC design pattern as a model, and incorporates the Partholan PHP Framework we developed for use in the new game.&lt;/p&gt;
&lt;p&gt;Support for the project has been transferred from Sourceforge to the main website - we have a bug tracker, FAQ system, forums and more all set up for a few months now - any questions or issues you have will be addressed there.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Wed, 07 Jun 2006 11:34:39 -0000</pubDate><guid>https://sourceforge.netc88c258d33b20adb21831934a1ad53bf272bfa1f</guid></item><item><title>Subversion repository opened</title><link>https://sourceforge.net/p/quantumstar/news/2006/05/subversion-repository-opened/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Notification that the Subversion repository for the project is now active. I have migrated the current version of the source code from my personal svn server (at revision 90). If anyone has any questions please do not hesitate to contact me on our public forums.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Wed, 17 May 2006 10:23:20 -0000</pubDate><guid>https://sourceforge.net7f5b8f5e2486f24d179b6d1c36ed773823ca2fb6</guid></item><item><title>Site Online</title><link>https://sourceforge.net/p/quantumstar/news/2005/11/site-online/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The new phpBB forums are now online. Work on QS continues and we are reaching a 0.14 release on the website. Sourceforge will resume on the new branch once we attain a more stable, and feature rich game.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Thu, 24 Nov 2005 17:07:17 -0000</pubDate><guid>https://sourceforge.net0ea10faf44ec65daa0df7c1c8fbc79821f58f0fb</guid></item><item><title>SITE OUTAGE !!! Temporary Status</title><link>https://sourceforge.net/p/quantumstar/news/2005/09/site-outage--temporary-status/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Just to note that the recent period of my study vacation has resulted in a temporary expiry of quantum-star.com. I will be renewing the domain in the next few days - so please be patient while this issue is resolved, and the website returns.&lt;/p&gt;
&lt;p&gt;In the intermediate period, I can be contacted about QS at: &lt;a href="http://forum.solar-empire.net/" rel="nofollow"&gt;http://forum.solar-empire.net/&lt;/a&gt; the official SE forums (the game QS is forked from, and which I still am active on).&lt;/p&gt;
&lt;p&gt;Sorry for any inconvenience - but remember that 0.10 version release is heading our way...;) We ain't dying just yet...;)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Wed, 28 Sep 2005 22:30:42 -0000</pubDate><guid>https://sourceforge.net084026ea73f260afed1d86be4d1563d315f874b8</guid></item><item><title>Update to v3-0.10</title><link>https://sourceforge.net/p/quantumstar/news/2005/09/update-to-v3-010/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Development on v3-0.10 is proceeding. An initial commit was made yesterday to CVS which shows the new game structure. For those not already aware - QS has been updated since our early pre-alpha to utilise an MVC design pattern to structure classes. A playable release should be released (at long last) within a few weeks.&lt;/p&gt;
&lt;p&gt;For the latest: &lt;a href="http://blog.quantum-star.com" rel="nofollow"&gt;http://blog.quantum-star.com&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Wed, 14 Sep 2005 09:54:57 -0000</pubDate><guid>https://sourceforge.net27bd15448e0bcab768f94e11d7418c3e7068ac62</guid></item><item><title>May 2005 Update</title><link>https://sourceforge.net/p/quantumstar/news/2005/05/may-2005-update/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Well, that playable release has not yet emerged. While implementing combat I noticed a few weaknesses in the organisation of several classes (basically classes for fleets and ships were not specific enough, and the user classes not general enough). I'll probably split some of these classes into two smaller versions.&lt;/p&gt;
&lt;p&gt;The main delay however was work - real life isn't too considerate of my release schedule...&lt;/p&gt;
&lt;p&gt;The next release is now scheduled for a mid-June release. This will add combat, fix some small bugs in the prior pre-alpha release of version 3 (v0.5pa), and maybe add some further new features like Planets.&lt;/p&gt;
&lt;p&gt;It is my overall aim to have a potential replacement version for QS v2 in three months. I understand that v2 is not exactly bug free or stable - but the wait is not too far from paying off.&lt;/p&gt;
&lt;p&gt;Onwards to version 3!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Tue, 31 May 2005 18:35:41 -0000</pubDate><guid>https://sourceforge.net1bfbb5ef2db69f3057182750143b37fd7f20d56a</guid></item><item><title>Quantum Star SE 3.0.0-0.5 pa Released</title><link>https://sourceforge.net/p/quantumstar/news/2005/04/quantum-star-se-300-05-pa-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;QS3 has been released, the next version will be playable, so this one is for testing purposes only. Watch this space, QS is coming back after a 9 month breather...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Fri, 08 Apr 2005 18:42:57 -0000</pubDate><guid>https://sourceforge.netb61588cf8468a8e1cc532d84acba83333cebca1f</guid></item><item><title>QS 3.0.0-0.2 pre-alpha in CVS</title><link>https://sourceforge.net/p/quantumstar/news/2005/02/qs-300-02-pre-alpha-in-cvs/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It's been a long time coming. Quantum Star SE 3 is now in development - the most recent code which drastically updates the backend is now committed to CVS.&lt;/p&gt;
&lt;p&gt;The new update is a straight port from our sister project - Shadows Rising RPG. With a new CSS tableless theme, and some basic opening pages.&lt;/p&gt;
&lt;p&gt;This pre-alpha is NOT playable - we have a lot more basic gameplay work to complete before players can start mining and attacking other fleets :).&lt;/p&gt;
&lt;p&gt;Special thanks to the long time supporter of Quantum Star SE 2.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Tue, 15 Feb 2005 14:58:12 -0000</pubDate><guid>https://sourceforge.net2550d3998feda1b6529140c6f703ba148eb6a4ed</guid></item><item><title>Quantum Star SE 2.2.0 RC2 Released</title><link>https://sourceforge.net/p/quantumstar/news/2004/11/quantum-star-se-220-rc2-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Quantum Star SE is a browser based space strategy game written in PHP, forked from Solar Empire.&lt;/p&gt;
&lt;p&gt;Quantum Star SE 2.2.0 RC2 is a long overdue update to RC1 and Beta3 to eliminate the more game effecting bugs reported over the past number of months. This release primarily targets bugs reported from RC1, and will be the final Release Candidate prior to final release.&lt;/p&gt;
&lt;p&gt;The developers would like to note that no additional features are planned for the 2.2.0 branch, and that we are making progress on some very fundamental changes as part of 2.3.0, a pre-alpha version of which is now available only from CVS.&lt;/p&gt;
&lt;p&gt;2.3.0 will be a long needed rebuild of the code to eliminate older sections of code, and convert to using the recent release of Q-Site 0.2, a frontend/backend library designed for Quantum Star SE.&lt;/p&gt;
&lt;p&gt;2.2.0 Final will focus on some supporting areas, and fix any remaining bugs we can track down. Thanks to everyone who reported bugs! &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Santos</dc:creator><pubDate>Mon, 22 Nov 2004 09:45:01 -0000</pubDate><guid>https://sourceforge.netf1e3265025a050763edfbbb01b13fed97656033e</guid></item></channel></rss>