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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/deadlycobra/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/deadlycobra/news/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 03 Dec 2005 21:43:38 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/deadlycobra/news/feed" rel="self" type="application/rss+xml"/><item><title>The State of the Project</title><link>https://sourceforge.net/p/deadlycobra/news/2005/12/the-state-of-the-project/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hard work is still being done with DC and the new version has animated sprites as well as a few other minor improvements.  Look for v0.8.0 before the next D.C.W.C.B.T. in January 2k06.  Show up to compete against the current world champion Jon and steal the title!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Sat, 03 Dec 2005 21:43:38 -0000</pubDate><guid>https://sourceforge.net9099dc63a6d2e774a2a98ee046951796590637fc</guid></item><item><title>DeadlyCobra 0.7.0 provides multiplayer support</title><link>https://sourceforge.net/p/deadlycobra/news/2005/01/deadlycobra-070-provides-multiplayer-support/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many &amp;quot;Men&amp;quot; as possible without eating yourself or hitting a wall. Features include single &amp;amp; multiplayer modes, cool 2-D graphics and great music.&lt;/p&gt;
&lt;p&gt;DeadlyCobra has reached a big milestone in its snake history today.  Multiplayer support is now available as well as the new &amp;quot;Longest Snake Mode&amp;quot;.   It has been a long time since a release, but this one is sure worth it.  Practice hard everyone, because the DeadlyCobra World Championship Belt Tournament is Saturday, January 15th, 2005.&lt;/p&gt;
&lt;p&gt;The latest release can be found here:&lt;br /&gt;
&lt;a href="https://sourceforge.net/project/showfiles.php?group_id=39130&amp;amp;package_id=32945"&gt;https://sourceforge.net/project/showfiles.php?group_id=39130&amp;amp;package_id=32945&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Thu, 06 Jan 2005 20:32:51 -0000</pubDate><guid>https://sourceforge.net0da0c6f2379d5c9bd32b989c9cdbcffd68655bfe</guid></item><item><title>Multiplayer Version</title><link>https://sourceforge.net/p/deadlycobra/news/2004/12/multiplayer-version/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The new multiplayer version with lots of other optimizations and tweaks throughout the game is ready.  We just need some new music.  Please email outbak if you have any to contribute.  Basically, we want a few short, loopable tunes that are 1+ mins long.  If you can also make sound effects, that is needed as well.  Please help get DC Multiplayer to the masses.&lt;/p&gt;
&lt;p&gt;P.S.  DeadlyCobra World Championship Belt Tournament is coming soon.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Wed, 01 Dec 2004 14:01:19 -0000</pubDate><guid>https://sourceforge.net01de8270f80c1448e63655d5c1651aceaa9368a7</guid></item><item><title>DeadlyCobra gets a code facelift with 0.6.2</title><link>https://sourceforge.net/p/deadlycobra/news/2003/01/deadlycobra-gets-a-code-facelift-with-062/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Great news, alot of bugfix work has been put into this version and it plays great. Controls are alot smoother and everything overall looks better.  Uploaded were both the sourcecode and Win32 binaries.  Enjoy!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Sun, 26 Jan 2003 03:47:42 -0000</pubDate><guid>https://sourceforge.netcf78f8fa001b1015ed311c0064f22f97b029efe1</guid></item><item><title>DC Breakthrough!!</title><link>https://sourceforge.net/p/deadlycobra/news/2002/03/dc-breakthrough/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Whats the one thing holding back DC?  Your right, the damn low framerate.  Well, a big breakthrough on the map drawing function has been made!  A Code release is on the way that will significantly increase the speed DC runs on your machine!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Thu, 07 Mar 2002 06:34:47 -0000</pubDate><guid>https://sourceforge.nete90e98fb5b5fd87d69a7a53e998781ce021cd6e2</guid></item><item><title>0.5.5 tweaks</title><link>https://sourceforge.net/p/deadlycobra/news/2002/03/055-tweaks/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Read changelog, a little tweak here and there.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Wed, 06 Mar 2002 03:45:52 -0000</pubDate><guid>https://sourceforge.net4db4e8905125353428d1337340ab2cac3d3824b8</guid></item><item><title>Boredom produces 0.5.4 </title><link>https://sourceforge.net/p/deadlycobra/news/2002/03/boredom-produces-054-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;ambient sound implemented finally.  I was bored playing the game in utter silence.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Mon, 04 Mar 2002 06:31:41 -0000</pubDate><guid>https://sourceforge.net48a888a93c42bd5d5cfbde0d46d833001a8c0313</guid></item><item><title>Just as promised... DC 0.5.0</title><link>https://sourceforge.net/p/deadlycobra/news/2002/03/just-as-promised-dc-050/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;You'll love the new responsive controls.  Play away my friends!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Sat, 02 Mar 2002 03:42:21 -0000</pubDate><guid>https://sourceforge.net89d4bf70b50509bf57ee16e052bec6774eec54e7</guid></item><item><title>DC Revived!</title><link>https://sourceforge.net/p/deadlycobra/news/2002/02/dc-revived/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We just brought on a fresh face to the team.  New work has begun and some nice features should be coming out in the next couple weeks.  dont forget about us!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Tue, 26 Feb 2002 22:20:43 -0000</pubDate><guid>https://sourceforge.netacd78473f7a90f8d88ae54eb016eefa531ae1b67</guid></item><item><title>0.4.2 Bugfix Release.</title><link>https://sourceforge.net/p/deadlycobra/news/2001/12/042-bugfix-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This release fixes a shutdown problem and also randomizes the type of men on re-spawn.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Rousseau</dc:creator><pubDate>Sun, 09 Dec 2001 00:28:34 -0000</pubDate><guid>https://sourceforge.netcfd11191909c1ea4ed5110277f270ac9a0b6d7d1</guid></item></channel></rss>