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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/pixcon/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/pixcon/news/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 07 Mar 2012 04:06:49 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pixcon/news/feed" rel="self" type="application/rss+xml"/><item><title>Pixcon 5.02 SDK release</title><link>https://sourceforge.net/p/pixcon/news/2012/03/pixcon-502-sdk-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Pixcon is an SDK for windows &amp;amp; linux designed to promote the development of graphic applications, games, &amp;amp; image rendering for Windows, Linux, MacOSX, &amp;amp; Android platforms. Software includes a set of libraries, utilities, documentation, &amp;amp; examples.&lt;/p&gt;
&lt;p&gt;Changes in 5.02:&lt;br /&gt;
- support for OpenGL ES&lt;br /&gt;
- port to Android&lt;br /&gt;
- port to MacOSX&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Wed, 07 Mar 2012 04:06:49 -0000</pubDate><guid>https://sourceforge.neteb0e5c0b9854b61d5991f7b49fe8ebd7dc3ef34b</guid></item><item><title>Pixcon 5.01 SDK release</title><link>https://sourceforge.net/p/pixcon/news/2011/04/pixcon-501-sdk-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Pixcon is an SDK for windows &amp;amp; linux designed to promote the development of graphic applications, games, &amp;amp; image rendering for Windows and Linux platforms. Software includes a set of libraries, utilities, documentation, &amp;amp; examples.&lt;/p&gt;
&lt;p&gt;Changes in 5.01: &lt;br /&gt;
- fixed texture leak in Gamegine's texture manager&lt;br /&gt;
- fixed incomplete setup of recycled OpenGL textures&lt;br /&gt;
- fixed mislabeled assets from the library stacks archiving system&lt;br /&gt;
- fixed a viewport bug in generating shadowmaps&lt;br /&gt;
- fixed a bug in the spline/quaternion keyframing update calculations&lt;br /&gt;
- fixed shadowmap &amp;amp; render target recycling in reseting asset managers&lt;br /&gt;
- improved pattern recognition filter in the idscram utility&lt;br /&gt;
- centralized Gamegine debug screens&lt;br /&gt;
- speedup of img2rtf utility &amp;amp; associated image libs&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Tue, 19 Apr 2011 21:52:23 -0000</pubDate><guid>https://sourceforge.netab98b1218140f9eaad8128da06b89d30c709baf1</guid></item><item><title>Pixcon 5.00 SDK release</title><link>https://sourceforge.net/p/pixcon/news/2011/03/pixcon-500-sdk-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Pixcon is an SDK for windows &amp;amp; linux designed to promote the development of graphic applications, games, &amp;amp; image rendering for Windows and Linux platforms. Software includes a set of libraries, utilities, documentation, &amp;amp; examples.&lt;/p&gt;
&lt;p&gt;Changes in 5.00: &lt;br /&gt;
- support for  &amp;quot;asset library files&amp;quot; for the storage/retrieval of data assets&lt;br /&gt;
- OpenGL 2.0 support for multi-textures &amp;amp; fbo's&lt;br /&gt;
- render to texture manager for fbo's &amp;amp; pbuffers&lt;br /&gt;
- shadowmap support&lt;br /&gt;
- &amp;quot;improved perlin noise&amp;quot; primative for software pixel shaders&lt;br /&gt;
- support for multiple joystick, keyboard, mice&lt;br /&gt;
- embeded data assets to remove dependencies on external data&lt;br /&gt;
- added EOA shadowmap tech demo&lt;br /&gt;
- deprecated: vectorfonts, WIN2k support, window re-parenting &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Fri, 25 Mar 2011 21:58:34 -0000</pubDate><guid>https://sourceforge.netc7346216ba5f4ec5da6b46bdf2ff4dbe38a73fb3</guid></item><item><title>Pixcon 4.0 Release</title><link>https://sourceforge.net/p/pixcon/news/2008/12/pixcon-40-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Its been a couple years since the last release, but better late than never.&lt;/p&gt;
&lt;p&gt;Pixcon is a software development suite designed to promote the rapid development software - particularly games, high end renderings, and 2D/3D visualization for multiple platforms. Software includes a set of libraries, utilities, documentation, examples. &lt;/p&gt;
&lt;p&gt;Changes in 4.00: &lt;br /&gt;
- Upgraded the VC support files to Visual Studio 2005&lt;br /&gt;
- OpenGL support for Nvidia 6k-8k chipsets/drivers&lt;br /&gt;
- support for OpenGL vertex arrays &amp;amp; vbos&lt;br /&gt;
- embedded mipmap functionality to the .rtf texture format&lt;br /&gt;
- consolidate texture baking utilities&lt;br /&gt;
- deprecated old 3DSMAX plugins&lt;br /&gt;
- &amp;quot;The Darkest Hour&amp;quot; split into its own distribution&lt;br /&gt;
- simplification of the Gamegine API&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Fri, 19 Dec 2008 22:50:04 -0000</pubDate><guid>https://sourceforge.netb2e19feb50ec958d3b03c2595c0ad743d5409db0</guid></item><item><title>Pixcon 3.00 has been released!!!</title><link>https://sourceforge.net/p/pixcon/news/2005/07/pixcon-300-has-been-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Pixcon is a software development suite designed to promote the rapid development software - particularly games, high end renderings, and 2D/3D visualization for multiple platforms. Software includes a set of libraries, utilities, documentation, examples.&lt;/p&gt;
&lt;p&gt;New features in 3.00:&lt;br /&gt;
- more utilization of OpenGL/GPU matrix hardware&lt;br /&gt;
- autogenerated OpenGL mipmap support&lt;br /&gt;
- OpenGL offscreen rendering class&lt;br /&gt;
- added OpenGL support for paletted textures&lt;br /&gt;
- upgraded TIFF &amp;amp; JPEG libraries&lt;br /&gt;
- conversion support for MetaVR's 3D format&lt;br /&gt;
- more user-friendly initialization sequence&lt;br /&gt;
- more API documentation&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Thu, 28 Jul 2005 23:21:57 -0000</pubDate><guid>https://sourceforge.net92c43d3fc5a5a747d8814e2f3bc6a451ee092877</guid></item><item><title>Its alive...</title><link>https://sourceforge.net/p/pixcon/news/2005/07/its-alive/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hey all,&lt;br /&gt;
After a 2 year hiatus, I've dusted Pixcon off and started version 3.0, and am moving it to Sourceforge!!!  I'll be adding content as I figure this system out.  Hopefully this project will be fully functional by August.  Stay tuned...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">grimdel</dc:creator><pubDate>Fri, 08 Jul 2005 19:32:30 -0000</pubDate><guid>https://sourceforge.netd8bf785cb4cdb26899e2121943d86fde8471b652</guid></item></channel></rss>